=> Building graphics/openshadinglanguage Started : Friday, 8 MAR 2019 at 11:59:38 UTC Platform: 5.5-DEVELOPMENT DragonFly v5.5.0.192.g15ae7f0-DEVELOPMENT #34: Tue Feb 19 09:07:07 PST 2019 root@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 -------------------------------------------------- -- Environment -------------------------------------------------- UNAME_r=5.5-SYNTH UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=DragonFly 5.5-SYNTH UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 TERM=dumb PKG_CACHEDIR=/var/cache/pkg8 PKG_DBDIR=/var/db/pkg8 PORTSDIR=/xports LANG=C HOME=/root USER=root -------------------------------------------------- -- Options -------------------------------------------------- ===> The following configuration options are available for openshadinglanguage-1.10.2_2: OSLTOY=off: Interactive shader edit and visualize tool ===> Use 'make config' to modify these settings -------------------------------------------------- -- CONFIGURE_ENV -------------------------------------------------- PYTHON="/usr/local/bin/python2.7" XDG_DATA_HOME=/construction/graphics/openshadinglanguage XDG_CONFIG_HOME=/construction/graphics/openshadinglanguage HOME=/construction/graphics/openshadinglanguage TMPDIR="/tmp" PATH=/construction/graphics/openshadinglanguage/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc80 -------------------------------------------------- -- CONFIGURE_ARGS -------------------------------------------------- -------------------------------------------------- -- MAKE_ENV -------------------------------------------------- XDG_DATA_HOME=/construction/graphics/openshadinglanguage XDG_CONFIG_HOME=/construction/graphics/openshadinglanguage HOME=/construction/graphics/openshadinglanguage TMPDIR="/tmp" PATH=/construction/graphics/openshadinglanguage/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc80 PREFIX=/usr/local LOCALBASE=/usr/local NOPROFILE=1 CC="cc" CFLAGS="-pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing " CPP="cpp" CPPFLAGS="" LDFLAGS=" -L/usr/local/lib -Wl,-rpath=/usr/local/lib " LIBS="" CXX="c++" CXXFLAGS=" -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include " MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" -------------------------------------------------- -- MAKE_ARGS -------------------------------------------------- DESTDIR=/construction/graphics/openshadinglanguage/stage -------------------------------------------------- -- PLIST_SUB -------------------------------------------------- LIBVERS=1.10.2 OSLTOY="@comment " NO_OSLTOY="" CMAKE_BUILD_TYPE="release" PYTHON_INCLUDEDIR=include/python2.7 PYTHON_LIBDIR=lib/python2.7 PYTHON_PLATFORM=dragonfly5 PYTHON_PYOEXTENSION=pyo PYTHON_SITELIBDIR=lib/python2.7/site-packages PYTHON_SUFFIX=27 PYTHON_VER=2.7 PYTHON_VERSION=python2.7 PYTHON2="" PYTHON3="@comment " OSREL=5.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/openshadinglanguage" EXAMPLESDIR="share/examples/openshadinglanguage" DATADIR="share/openshadinglanguage" WWWDIR="www/openshadinglanguage" ETCDIR="etc/openshadinglanguage" -------------------------------------------------- -- SUB_LIST -------------------------------------------------- OSLTOY="@comment " NO_OSLTOY="" PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/openshadinglanguage DOCSDIR=/usr/local/share/doc/openshadinglanguage EXAMPLESDIR=/usr/local/share/examples/openshadinglanguage WWWDIR=/usr/local/www/openshadinglanguage ETCDIR=/usr/local/etc/openshadinglanguage -------------------------------------------------- -- /etc/make.conf -------------------------------------------------- SYNTHPROFILE=Release-BE USE_PACKAGE_DEPENDS_ONLY=yes PACKAGE_BUILDING=yes BATCH=yes PKG_CREATE_VERBOSE=yes PORTSDIR=/xports DISTDIR=/distfiles WRKDIRPREFIX=/construction PORT_DBDIR=/options PACKAGES=/packages MAKE_JOBS_NUMBER_LIMIT=5 LICENSES_ACCEPTED= NONE HAVE_COMPAT_IA32_KERN= CONFIGURE_MAX_CMD_LEN=262144 _PERL5_FROM_BIN=5.26.2 _ALTCCVERSION_921dbbb2=none _OBJC_ALTCCVERSION_921dbbb2=none _SMP_CPUS=8 UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=500500 OSVERSION=9999999 OSREL=5.5 _OSRELEASE=5.5-SYNTH PYTHONBASE=/usr/local _PKG_CHECKED=1 -------------------------------------------------------------------------------- -- Phase: check-sanity -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user -------------------------------------------------------------------------------- -- Phase: pkg-depends -------------------------------------------------------------------------------- ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.10.5_5.txz Installing pkg-1.10.5_5... Extracting pkg-1.10.5_5: .......... done ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of openshadinglanguage-1.10.2_2 -------------------------------------------------------------------------------- -- Phase: fetch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: fetch -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by openshadinglanguage-1.10.2_2 for building -------------------------------------------------------------------------------- -- Phase: checksum -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by openshadinglanguage-1.10.2_2 for building => SHA256 Checksum OK for imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz. -------------------------------------------------------------------------------- -- Phase: extract-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: extract -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by openshadinglanguage-1.10.2_2 for building ===> Extracting for openshadinglanguage-1.10.2_2 ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by openshadinglanguage-1.10.2_2 for building => SHA256 Checksum OK for imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz. -------------------------------------------------------------------------------- -- Phase: patch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: patch -------------------------------------------------------------------------------- ===> Patching for openshadinglanguage-1.10.2_2 ===> Applying ports patches for openshadinglanguage-1.10.2_2 /usr/bin/sed -i.bak -e 's/-Werror[[:>:]]//g' /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/CMakeLists.txt -------------------------------------------------------------------------------- -- Phase: build-depends -------------------------------------------------------------------------------- ===> openshadinglanguage-1.10.2_2 depends on executable: llvm-config60 - not found ===> Installing existing package /packages/All/llvm60-6.0.1_6.txz Installing llvm60-6.0.1_6... `-- Installing libedit-3.1.20181209_2,1... | `-- Installing ncurses-6.1.20190112... | `-- Extracting ncurses-6.1.20190112: .......... done `-- Extracting libedit-3.1.20181209_2,1: .......... done `-- Installing libxml2-2.9.8... `-- Extracting libxml2-2.9.8: .......... done `-- Installing perl5-5.28.1... `-- Extracting perl5-5.28.1: .......... done Extracting llvm60-6.0.1_6: .......... done Message from perl5-5.28.1: The /usr/bin/perl symlink has been removed starting with Perl 5.20. For shebangs, you should either use: #!/usr/local/bin/perl or #!/usr/bin/env perl The first one will only work if you have a /usr/local/bin/perl, the second will work as long as perl is in PATH. ===> openshadinglanguage-1.10.2_2 depends on executable: llvm-config60 - found ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on executable: bison - not found ===> Installing existing package /packages/All/bison-3.3.2,1.txz Installing bison-3.3.2,1... `-- Installing gettext-runtime-0.19.8.1_2... | `-- Installing indexinfo-0.3.1... | `-- Extracting indexinfo-0.3.1: .... done `-- Extracting gettext-runtime-0.19.8.1_2: .......... done `-- Installing m4-1.4.18_1,1... `-- Extracting m4-1.4.18_1,1: .......... done Extracting bison-3.3.2,1: .......... done ===> openshadinglanguage-1.10.2_2 depends on executable: bison - found ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/bin/cmake - not found ===> Installing existing package /packages/All/cmake-3.13.4.txz Installing cmake-3.13.4... `-- Installing curl-7.64.0_1... | `-- Installing ca_root_nss-3.42.1... | `-- Extracting ca_root_nss-3.42.1: ........ done | `-- Installing krb5-1.17_1... | | `-- Installing libressl-2.8.3... | | `-- Extracting libressl-2.8.3: .......... done | | `-- Installing readline-7.0.5... | | `-- Extracting readline-7.0.5: .......... done | `-- Extracting krb5-1.17_1: .......... done | `-- Installing libnghttp2-1.36.0... | `-- Extracting libnghttp2-1.36.0: .......... done `-- Extracting curl-7.64.0_1: .......... done `-- Installing expat-2.2.6_1... `-- Extracting expat-2.2.6_1: .......... done `-- Installing jsoncpp-1.8.1_5... `-- Extracting jsoncpp-1.8.1_5: .......... done `-- Installing libarchive-3.3.3,1... | `-- Installing liblz4-1.8.3,1... | `-- Extracting liblz4-1.8.3,1: .......... done | `-- Installing lzo2-2.10_1... | `-- Extracting lzo2-2.10_1: .......... done `-- Extracting libarchive-3.3.3,1: .......... done `-- Installing libuv-1.26.0... `-- Extracting libuv-1.26.0: .......... done `-- Installing rhash-1.3.5... `-- Extracting rhash-1.3.5: .......... done Extracting cmake-3.13.4: .......... done Message from ca_root_nss-3.42.1: ********************************* WARNING ********************************* FreeBSD does not, and can not warrant that the certification authorities whose certificates are included in this package have in any way been audited for trustworthiness or RFC 3647 compliance. Assessment and verification of trust is the complete responsibility of the system administrator. *********************************** NOTE ********************************** This package installs symlinks to support root certificates discovery by default for software that uses OpenSSL. This enables SSL Certificate Verification by client software without manual intervention. If you prefer to do this manually, replace the following symlinks with either an empty file or your site-local certificate bundle. * /etc/ssl/cert.pem * /usr/local/etc/ssl/cert.pem * /usr/local/openssl/cert.pem *************************************************************************** ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/bin/cmake - found ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/lib/libncurses.so.6 - found ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/bin/python2.7 - not found ===> Installing existing package /packages/All/python27-2.7.15.txz Installing python27-2.7.15... `-- Installing libffi-3.2.1_3... `-- Extracting libffi-3.2.1_3: .......... done Extracting python27-2.7.15: .......... done Message from python27-2.7.15: =========================================================================== Note that some standard Python modules are provided as separate ports as they require additional dependencies. They are available as: bsddb databases/py-bsddb gdbm databases/py-gdbm sqlite3 databases/py-sqlite3 tkinter x11-toolkits/py-tkinter =========================================================================== ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/bin/python2.7 - found ===> Returning to build of openshadinglanguage-1.10.2_2 -------------------------------------------------------------------------------- -- Phase: lib-depends -------------------------------------------------------------------------------- ===> openshadinglanguage-1.10.2_2 depends on shared library: libboost_thread.so - not found ===> Installing existing package /packages/All/boost-libs-1.69.0_1.txz Installing boost-libs-1.69.0_1... `-- Installing icu-63.1_1,1... `-- Extracting icu-63.1_1,1: .......... done Extracting boost-libs-1.69.0_1: .......... done Message from boost-libs-1.69.0_1: You have built the Boost library with thread support. Don't forget to add -pthread to your linker options when linking your code. ===> openshadinglanguage-1.10.2_2 depends on shared library: libboost_thread.so - found (/usr/local/lib/libboost_thread.so) ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on shared library: libtinfo.so - found (/usr/local/lib/libtinfo.so) ===> openshadinglanguage-1.10.2_2 depends on shared library: libImath.so - not found ===> Installing existing package /packages/All/ilmbase-2.3.0_1.txz Installing ilmbase-2.3.0_1... Extracting ilmbase-2.3.0_1: .......... done ===> openshadinglanguage-1.10.2_2 depends on shared library: libImath.so - found (/usr/local/lib/libImath.so) ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on shared library: libIlmImf.so - not found ===> Installing existing package /packages/All/openexr-2.3.0_1.txz Installing openexr-2.3.0_1... Extracting openexr-2.3.0_1: .......... done ===> openshadinglanguage-1.10.2_2 depends on shared library: libIlmImf.so - found (/usr/local/lib/libIlmImf.so) ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on shared library: libOpenImageIO.so - not found ===> Installing existing package /packages/All/openimageio-1.8.17_3.txz Installing openimageio-1.8.17_3... `-- Installing freetype2-2.9.1... `-- Extracting freetype2-2.9.1: .......... done `-- Installing giflib-5.1.4... `-- Extracting giflib-5.1.4: .......... done `-- Installing hdf5-1.10.1_2... | `-- Installing hdf-szip-2.1.1... | `-- Extracting hdf-szip-2.1.1: .......... done `-- Extracting hdf5-1.10.1_2: .......... done `-- Installing jpeg-turbo-2.0.2... `-- Extracting jpeg-turbo-2.0.2: .......... done `-- Installing opencolorio-1.1.0_1... | `-- Installing tinyxml-2.6.2_3... | `-- Extracting tinyxml-2.6.2_3: .......... done | `-- Installing yaml-cpp03-0.3.0_1... | `-- Extracting yaml-cpp03-0.3.0_1: .......... done `-- Extracting opencolorio-1.1.0_1: .......... done `-- Installing openjpeg-2.3.0_3... | `-- Installing lcms2-2.9... | | `-- Installing tiff-4.0.10... | | `-- Installing jbigkit-2.1_1... | | `-- Extracting jbigkit-2.1_1: .......... done | | `-- Extracting tiff-4.0.10: .......... done | `-- Extracting lcms2-2.9: .......... done | `-- Installing png-1.6.36... | `-- Extracting png-1.6.36: .......... done `-- Extracting openjpeg-2.3.0_3: .......... done `-- Installing webp-1.0.2... `-- Extracting webp-1.0.2: .......... done Extracting openimageio-1.8.17_3: .......... done Message from freetype2-2.9.1: The 2.7.x series now uses the new subpixel hinting mode (V40 port's option) as the default, emulating a modern version of ClearType. This change inevitably leads to different rendering results, and you might change port's options to adapt it to your taste (or use the new "FREETYPE_PROPERTIES" environment variable). The environment variable "FREETYPE_PROPERTIES" can be used to control the driver properties. Example: FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ cff:no-stem-darkening=1 \ autofitter:warping=1 This allows to select, say, the subpixel hinting mode at runtime for a given application. The controllable properties are listed in the section "Controlling FreeType Modules" in the reference's table of contents (/usr/local/share/doc/freetype2/reference/ft2-toc.html, if documentation was installed). Message from tinyxml-2.6.2_3: ===> NOTICE: The tinyxml port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> openshadinglanguage-1.10.2_2 depends on shared library: libOpenImageIO.so - found (/usr/local/lib/libOpenImageIO.so) ===> Returning to build of openshadinglanguage-1.10.2_2 ===> openshadinglanguage-1.10.2_2 depends on shared library: libpugixml.so - not found ===> Installing existing package /packages/All/pugixml-1.9.txz Installing pugixml-1.9... Extracting pugixml-1.9: .......... done ===> openshadinglanguage-1.10.2_2 depends on shared library: libpugixml.so - found (/usr/local/lib/libpugixml.so) ===> Returning to build of openshadinglanguage-1.10.2_2 -------------------------------------------------------------------------------- -- Phase: configure -------------------------------------------------------------------------------- ===> Configuring for openshadinglanguage-1.10.2_2 ===> Performing out-of-source build /bin/mkdir -p /construction/graphics/openshadinglanguage/.build -- The CXX compiler identification is GNU 8.1.0 -- The C compiler identification is GNU 8.1.0 -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Building OSL 1.10.2 -- CMake version is 3.13.4 CMake Deprecation Warning at CMakeLists.txt:20 (cmake_policy): The OLD behavior for policy CMP0046 will be removed from a future version of CMake. The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD. -- Project build dir = /construction/graphics/openshadinglanguage/.build -- Project install dir = /usr/local -- platform = dragonfly -- CMAKE_CXX_COMPILER is /usr/bin/c++ -- CMAKE_CXX_COMPILER_ID is GNU -- Building for C++11 -- Setting Namespace to: OSL_v1_10 -- Using OpenImageIO 1.8.17 -- LLVM version = 6.0.1 -- Using Boost Wave for preprocessing -- No Partio found -- No Qt5 -- skipping components that need Qt5. -- Create oslversion.h from oslversion.h.in -- All docdeep docs = /construction/graphics/openshadinglanguage/.build/src/doc/OSLQuery.md.html;/construction/graphics/openshadinglanguage/.build/src/doc/docdeep.md.html -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_MODULE_LINKER_FLAGS Python_ADDITIONAL_VERSIONS -- Build files have been written to: /construction/graphics/openshadinglanguage/.build -------------------------------------------------------------------------------- -- Phase: build -------------------------------------------------------------------------------- ===> Building for openshadinglanguage-1.10.2_2 /usr/local/bin/cmake -S/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 -B/construction/graphics/openshadinglanguage/.build --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /construction/graphics/openshadinglanguage/.build/CMakeFiles /construction/graphics/openshadinglanguage/.build/CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all --- CMakeFiles/CopyFiles.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/dual_test.dir/all --- --- CMakeFiles/CopyFiles.dir/all --- /usr/bin/make -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/depend --- CMakeFiles/CopyFiles.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/CMakeFiles/CopyFiles.dir/DependInfo.cmake Scanning dependencies of target CopyFiles /usr/bin/make -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/build --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- /usr/bin/make -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/depend --- src/liboslquery/CMakeFiles/oslquery.dir/all --- /usr/bin/make -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/depend --- src/liboslexec/CMakeFiles/oslexec.dir/all --- /usr/bin/make -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/depend --- src/liboslexec/CMakeFiles/dual_test.dir/all --- /usr/bin/make -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/depend --- CMakeFiles/CopyFiles.dir/all --- --- testsuite/runtest.py --- --- src/liboslexec/CMakeFiles/dual_test.dir/all --- --- src/liboslexec/CMakeFiles/dual_test.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/dual_test.dir/DependInfo.cmake --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/osogram.cpp --- --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/osogram.cpp --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/oslgram.cpp --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 0%] Generating osogram.cpp --- CMakeFiles/CopyFiles.dir/all --- [ 0%] Generating testsuite/runtest.py --- src/liboslexec/CMakeFiles/oslexec.dir/all --- cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/local/bin/bison -dv -p oso -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/osogram.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/osogram.y --- CMakeFiles/CopyFiles.dir/all --- /usr/local/bin/cmake -E copy_if_different /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/testsuite/runtest.py /construction/graphics/openshadinglanguage/.build/testsuite/runtest.py --- src/liboslquery/CMakeFiles/oslquery.dir/all --- [ 0%] Generating osogram.cpp --- src/liboslexec/CMakeFiles/dual_test.dir/all --- Scanning dependencies of target dual_test --- src/liboslquery/CMakeFiles/oslquery.dir/all --- cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery && /usr/local/bin/bison -dv -p oso -o /construction/graphics/openshadinglanguage/.build/src/liboslquery/osogram.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec/osogram.y --- src/liboslexec/CMakeFiles/dual_test.dir/all --- /usr/bin/make -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/build --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- [ 0%] Generating oslgram.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp && /usr/local/bin/bison -dv -p osl -o /construction/graphics/openshadinglanguage/.build/src/liboslcomp/oslgram.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/oslgram.y --- CMakeFiles/CopyFiles.dir/all --- [ 0%] Built target CopyFiles --- src/liboslnoise/CMakeFiles/oslnoise.dir/all --- /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/depend --- src/liboslnoise/CMakeFiles/oslnoise.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslnoise /construction/graphics/openshadinglanguage/.build/src/liboslnoise/CMakeFiles/oslnoise.dir/DependInfo.cmake --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] --- src/liboslexec/CMakeFiles/dual_test.dir/all --- --- src/liboslexec/CMakeFiles/dual_test.dir/dual_test.cpp.o --- [ 0%] Building CXX object src/liboslexec/CMakeFiles/dual_test.dir/dual_test.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/dual_test.dir/dual_test.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/dual_test.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/osolex.cpp --- --- src/liboslnoise/CMakeFiles/oslnoise.dir/all --- Scanning dependencies of target oslnoise /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/build --- src/liboslnoise/CMakeFiles/oslnoise.dir/gabornoise.cpp.o --- [ 0%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/gabornoise.cpp.o --- src/liboslquery/CMakeFiles/oslquery.dir/all --- [ 0%] Generating osolex.cpp --- src/liboslnoise/CMakeFiles/oslnoise.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/../liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslnoise.dir/gabornoise.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/gabornoise.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery && /usr/bin/flex -o /construction/graphics/openshadinglanguage/.build/src/liboslquery/osolex.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec/osolex.l --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/osllex.cpp --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/osolex.cpp --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- [ 0%] Generating osllex.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp && /usr/bin/flex -o /construction/graphics/openshadinglanguage/.build/src/liboslcomp/osllex.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/osllex.l --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 0%] Generating osolex.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/bin/flex -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/osolex.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/osolex.l --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslquery /construction/graphics/openshadinglanguage/.build/src/liboslquery/CMakeFiles/oslquery.dir/DependInfo.cmake --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/oslgram.cpp --- [ 0%] Generating oslgram.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/local/bin/bison -dv -p osl -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/oslgram.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/../liboslcomp/oslgram.y /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/../liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/../liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] --- src/liboslquery/CMakeFiles/oslquery.dir/all --- Scanning dependencies of target oslquery /usr/bin/make -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/build --- src/liboslquery/CMakeFiles/oslquery.dir/oslquery.cpp.o --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslcomp /construction/graphics/openshadinglanguage/.build/src/liboslcomp/CMakeFiles/oslcomp.dir/DependInfo.cmake --- src/liboslquery/CMakeFiles/oslquery.dir/all --- [ 0%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/oslquery.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec -I/construction/graphics/openshadinglanguage/.build/src/liboslquery -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslquery.dir/oslquery.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/oslquery.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/osllex.cpp --- [ 0%] Generating osllex.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/bin/flex -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/osllex.cpp /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/../liboslcomp/osllex.l --- src/liboslexec/llvm_ops.bc.cpp --- [ 0%] Generating llvm_ops.bc.cpp cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/local/llvm60/bin/clang++ -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -DUSE_STD_REGEX -DOSL_FAST_MATH=1 -DOSL_LLVM_VERSION=60 -DOSL_LLVM_FULL_VERSION="6.0.1" -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -std=c++11 -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/construction/graphics/openshadinglanguage/.build/include -I/usr/local/include -I/usr/local/include -I/usr/local/include -DOSL_COMPILING_TO_BITCODE=1 -Wno-deprecated-register -O3 -fno-math-errno -S -emit-llvm -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.s llvm_ops.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- Scanning dependencies of target oslcomp /usr/bin/make -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/build --- src/liboslcomp/CMakeFiles/oslcomp.dir/ast.cpp.o --- [ 0%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/ast.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/ast.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/ast.cpp --- src/liboslexec/CMakeFiles/dual_test.dir/all --- --- src/liboslexec/dual_test --- [ 0%] Linking CXX executable dual_test cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/dual_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/dual_test.dir/dual_test.cpp.o -o dual_test -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [ 0%] Built target dual_test --- src/testshade/CMakeFiles/testshade_dso.dir/all --- /usr/bin/make -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/depend --- src/testshade/CMakeFiles/testshade_dso.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/testshade_dso.dir/DependInfo.cmake Scanning dependencies of target testshade_dso /usr/bin/make -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/build --- src/testshade/CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o --- [ 0%] Building CXX object src/testshade/CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/testshade_dso.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /usr/local/llvm60/bin/llvm-as -f -o /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.bc /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.s cd /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec && /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/serialize-bc.bash /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.bc /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.bc.cpp osl_llvm_compiled_ops --- src/testshade/CMakeFiles/testshade_dso.dir/all --- --- src/testshade/testshade_dso --- [ 0%] Linking CXX executable testshade_dso cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/testshade_dso.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -o testshade_dso -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -lOpenImageIO -lIlmImf -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lz -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [ 1%] Built target testshade_dso --- src/doc/CMakeFiles/generated_docs.dir/all --- /usr/bin/make -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/depend --- src/doc/CMakeFiles/generated_docs.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/doc /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/doc /construction/graphics/openshadinglanguage/.build/src/doc/CMakeFiles/generated_docs.dir/DependInfo.cmake Scanning dependencies of target generated_docs /usr/bin/make -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/build --- src/doc/docdeep.md.html --- [ 1%] docdeep docdeep cd /construction/graphics/openshadinglanguage/.build/src/doc && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/build-scripts/docdeep.py -d docdeep -s docs.css /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/build-scripts/docdeep.py > /construction/graphics/openshadinglanguage/.build/src/doc/docdeep.md.html --- src/doc/OSLQuery.md.html --- [ 1%] docdeep OSLQuery cd /construction/graphics/openshadinglanguage/.build/src/doc && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/build-scripts/docdeep.py -d OSLQuery -s docs.css /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include/OSL/oslquery.h /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslinfo/oslinfo.cpp > /construction/graphics/openshadinglanguage/.build/src/doc/OSLQuery.md.html [ 1%] Built target generated_docs --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/codegen.cpp.o --- [ 1%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/codegen.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/codegen.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/codegen.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/oslexec.dir/DependInfo.cmake Scanning dependencies of target oslexec /usr/bin/make -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/build --- src/liboslexec/CMakeFiles/oslexec.dir/shadingsys.cpp.o --- [ 1%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadingsys.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/shadingsys.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/shadingsys.cpp --- src/liboslnoise/CMakeFiles/oslnoise.dir/all --- --- src/liboslnoise/CMakeFiles/oslnoise.dir/simplexnoise.cpp.o --- [ 1%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/simplexnoise.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/../liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/simplexnoise.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/oslcomp.cpp.o --- [ 2%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/oslcomp.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/oslcomp.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/oslcomp.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/querystub.cpp.o --- [ 2%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/querystub.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec -I/construction/graphics/openshadinglanguage/.build/src/liboslquery -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslquery.dir/querystub.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/querystub.cpp --- src/liboslnoise/CMakeFiles/oslnoise.dir/all --- --- src/liboslnoise/liboslnoise.so.1.10.2 --- [ 2%] Linking CXX shared library liboslnoise.so cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslnoise.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,liboslnoise.so.1.10 -o liboslnoise.so.1.10.2 CMakeFiles/oslnoise.dir/gabornoise.cpp.o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/local/bin/cmake -E cmake_symlink_library liboslnoise.so.1.10.2 liboslnoise.so.1.10 liboslnoise.so [ 2%] Built target oslnoise --- src/liboslnoise/CMakeFiles/oslnoise_test.dir/all --- /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/depend --- src/liboslnoise/CMakeFiles/oslnoise_test.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslnoise /construction/graphics/openshadinglanguage/.build/src/liboslnoise/CMakeFiles/oslnoise_test.dir/DependInfo.cmake Scanning dependencies of target oslnoise_test /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/build --- src/liboslnoise/CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o --- [ 2%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/../liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/oslnoise_test.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o --- [ 2%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec -I/construction/graphics/openshadinglanguage/.build/src/liboslquery -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/typespec.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/symtab.cpp.o --- [ 2%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/symtab.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/symtab.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/symtab.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/osogram.cpp.o --- [ 2%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osogram.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec -I/construction/graphics/openshadinglanguage/.build/src/liboslquery -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslquery.dir/osogram.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslquery/osogram.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/typecheck.cpp.o --- [ 2%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/typecheck.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/typecheck.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/typecheck.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/CMakeFiles/oslquery.dir/osolex.cpp.o --- [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osolex.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/../liboslexec -I/construction/graphics/openshadinglanguage/.build/src/liboslquery -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslquery.dir/osolex.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslquery/osolex.cpp --- src/liboslnoise/CMakeFiles/oslnoise_test.dir/all --- --- src/liboslnoise/oslnoise_test --- [ 4%] Linking CXX executable oslnoise_test cd /construction/graphics/openshadinglanguage/.build/src/liboslnoise && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslnoise_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o -o oslnoise_test -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslnoise liboslnoise.so.1.10.2 -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [ 4%] Built target oslnoise_test --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o --- [ 4%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/oslexec.cpp --- src/liboslquery/CMakeFiles/oslquery.dir/all --- --- src/liboslquery/liboslquery.so.1.10.2 --- [ 4%] Linking CXX shared library liboslquery.so cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslquery.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,liboslquery.so.1.10 -o liboslquery.so.1.10.2 CMakeFiles/oslquery.dir/oslquery.cpp.o CMakeFiles/oslquery.dir/querystub.cpp.o CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o CMakeFiles/oslquery.dir/osogram.cpp.o CMakeFiles/oslquery.dir/osolex.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/local/bin/cmake -E cmake_symlink_library liboslquery.so.1.10.2 liboslquery.so.1.10 liboslquery.so [ 4%] Built target oslquery --- src/oslinfo/CMakeFiles/oslinfo.dir/all --- /usr/bin/make -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/depend --- src/oslinfo/CMakeFiles/oslinfo.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslinfo /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/oslinfo /construction/graphics/openshadinglanguage/.build/src/oslinfo/CMakeFiles/oslinfo.dir/DependInfo.cmake Scanning dependencies of target oslinfo /usr/bin/make -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/build --- src/oslinfo/CMakeFiles/oslinfo.dir/oslinfo.cpp.o --- [ 5%] Building CXX object src/oslinfo/CMakeFiles/oslinfo.dir/oslinfo.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/oslinfo && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslinfo.dir/oslinfo.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslinfo/oslinfo.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/closure.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/closure.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/closure.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/closure.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o --- [ 6%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/typespec.cpp --- src/oslinfo/CMakeFiles/oslinfo.dir/all --- --- src/oslinfo/oslinfo --- [ 6%] Linking CXX executable oslinfo cd /construction/graphics/openshadinglanguage/.build/src/oslinfo && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslinfo.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/oslinfo.dir/oslinfo.cpp.o -o oslinfo -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslquery ../liboslquery/liboslquery.so.1.10.2 -lOpenImageIO -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [ 6%] Built target oslinfo --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/oslgram.cpp.o --- [ 6%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/oslgram.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/oslgram.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslcomp/oslgram.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/dictionary.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/dictionary.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/dictionary.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/dictionary.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/context.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/context.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/context.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/context.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/CMakeFiles/oslcomp.dir/osllex.cpp.o --- [ 6%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/osllex.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/.build/src/liboslcomp -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslcomp.dir/osllex.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslcomp/osllex.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/instance.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/instance.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/instance.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/instance.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/loadshader.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/loadshader.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/loadshader.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/loadshader.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/master.cpp.o --- [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/master.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/master.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/master.cpp --- src/liboslcomp/CMakeFiles/oslcomp.dir/all --- --- src/liboslcomp/liboslcomp.so.1.10.2 --- [ 6%] Linking CXX shared library liboslcomp.so cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslcomp.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,liboslcomp.so.1.10 -o liboslcomp.so.1.10.2 CMakeFiles/oslcomp.dir/ast.cpp.o CMakeFiles/oslcomp.dir/codegen.cpp.o CMakeFiles/oslcomp.dir/oslcomp.cpp.o CMakeFiles/oslcomp.dir/symtab.cpp.o CMakeFiles/oslcomp.dir/typecheck.cpp.o CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o CMakeFiles/oslcomp.dir/oslgram.cpp.o CMakeFiles/oslcomp.dir/osllex.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/local/bin/cmake -E cmake_symlink_library liboslcomp.so.1.10.2 liboslcomp.so.1.10 liboslcomp.so [ 7%] Built target oslcomp --- src/oslc/CMakeFiles/oslc.dir/all --- /usr/bin/make -f src/oslc/CMakeFiles/oslc.dir/build.make src/oslc/CMakeFiles/oslc.dir/depend --- src/oslc/CMakeFiles/oslc.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslc /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/oslc /construction/graphics/openshadinglanguage/.build/src/oslc/CMakeFiles/oslc.dir/DependInfo.cmake Scanning dependencies of target oslc /usr/bin/make -f src/oslc/CMakeFiles/oslc.dir/build.make src/oslc/CMakeFiles/oslc.dir/build --- src/oslc/CMakeFiles/oslc.dir/oslcmain.cpp.o --- [ 8%] Building CXX object src/oslc/CMakeFiles/oslc.dir/oslcmain.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/oslc && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslc.dir/oslcmain.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslc/oslcmain.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/opcolor.cpp.o --- [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opcolor.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opcolor.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opcolor.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/opmatrix.cpp.o --- [ 9%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opmatrix.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opmatrix.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opmatrix.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/opmessage.cpp.o --- [ 9%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opmessage.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opmessage.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opmessage.cpp --- src/oslc/CMakeFiles/oslc.dir/all --- --- src/oslc/oslc --- [ 9%] Linking CXX executable oslc cd /construction/graphics/openshadinglanguage/.build/src/oslc && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslc.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/oslc.dir/oslcmain.cpp.o -o oslc -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslcomp ../liboslcomp/liboslcomp.so.1.10.2 -lOpenImageIO -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so [ 9%] Built target oslc --- src/shaders/CMakeFiles/shaders.dir/all --- /usr/bin/make -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/depend --- src/shaders/CMakeFiles/shaders.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/CMakeFiles/shaders.dir/DependInfo.cmake Scanning dependencies of target shaders /usr/bin/make -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/build --- src/shaders/glass.oso --- [ 9%] oslc glass cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/glass.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/glass.oso --- src/shaders/image.oso --- [ 9%] oslc image cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/image.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/image.oso --- src/shaders/mandelbrot.oso --- [ 9%] oslc mandelbrot cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/mandelbrot.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/mandelbrot.oso --- src/shaders/matte.oso --- [ 9%] oslc matte cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/matte.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/matte.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/opnoise.cpp.o --- [ 9%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opnoise.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opnoise.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opnoise.cpp --- src/shaders/CMakeFiles/shaders.dir/all --- --- src/shaders/metal.oso --- [ 10%] oslc metal cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/metal.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/metal.oso --- src/shaders/ubersurface.oso --- [ 10%] oslc ubersurface cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/ubersurface.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/ubersurface.oso --- src/shaders/emitter.oso --- [ 10%] oslc emitter cd /construction/graphics/openshadinglanguage/.build/src/shaders && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/emitter.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/emitter.oso [ 10%] Built target shaders --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- /usr/bin/make -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/DependInfo.cmake Scanning dependencies of target mxshaders /usr/bin/make -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build --- src/shaders/MaterialX/mx_absval_color.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color.oso --- src/shaders/MaterialX/mx_absval_color2.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color2.oso --- src/shaders/MaterialX/mx_absval_color4.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_color4.oso --- src/shaders/MaterialX/mx_absval_vector.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector.oso --- src/shaders/MaterialX/mx_absval_vector2.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector2.oso --- src/shaders/MaterialX/mx_absval_vector4.oso --- [ 10%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_vector4.oso --- src/shaders/MaterialX/mx_acos_color.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color.oso --- src/shaders/MaterialX/mx_acos_color2.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color2.oso --- src/shaders/MaterialX/mx_acos_color4.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_color4.oso --- src/shaders/MaterialX/mx_acos_vector.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector.oso --- src/shaders/MaterialX/mx_acos_vector2.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector2.oso --- src/shaders/MaterialX/mx_acos_vector4.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_vector4.oso --- src/shaders/MaterialX/mx_asin_color.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color.oso --- src/shaders/MaterialX/mx_asin_color2.oso --- [ 11%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color2.oso --- src/shaders/MaterialX/mx_asin_color4.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_color4.oso --- src/shaders/MaterialX/mx_asin_vector.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector.oso --- src/shaders/MaterialX/mx_asin_vector2.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector2.oso --- src/shaders/MaterialX/mx_asin_vector4.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_vector4.oso --- src/shaders/MaterialX/mx_blur_color.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color.oso --- src/shaders/MaterialX/mx_blur_color2.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color2.oso --- src/shaders/MaterialX/mx_blur_color4.oso --- [ 12%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_color4.oso --- src/shaders/MaterialX/mx_blur_vector.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector.oso --- src/shaders/MaterialX/mx_blur_vector2.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector2.oso --- src/shaders/MaterialX/mx_blur_vector4.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector4.osl -t vector4 --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/opspline.cpp.o --- [ 13%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opspline.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opspline.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opspline.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_vector4.oso --- src/shaders/MaterialX/mx_ceil_color.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color.oso --- src/shaders/MaterialX/mx_ceil_color2.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color2.oso --- src/shaders/MaterialX/mx_ceil_color4.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_color4.oso --- src/shaders/MaterialX/mx_ceil_vector.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector.oso --- src/shaders/MaterialX/mx_ceil_vector2.oso --- [ 13%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector2.oso --- src/shaders/MaterialX/mx_ceil_vector4.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_vector4.oso --- src/shaders/MaterialX/mx_compare_color.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color.osl -t color --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/opstring.cpp.o --- [ 14%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opstring.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opstring.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opstring.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color.oso --- src/shaders/MaterialX/mx_compare_color2.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color2.oso --- src/shaders/MaterialX/mx_compare_color4.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_color4.oso --- src/shaders/MaterialX/mx_compare_vector.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector.oso --- src/shaders/MaterialX/mx_compare_vector2.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector2.oso --- src/shaders/MaterialX/mx_compare_vector4.oso --- [ 14%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_vector4.oso --- src/shaders/MaterialX/mx_constant_color.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color.oso --- src/shaders/MaterialX/mx_constant_color2.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color2.oso --- src/shaders/MaterialX/mx_constant_color4.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_color4.oso --- src/shaders/MaterialX/mx_constant_vector.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector.oso --- src/shaders/MaterialX/mx_constant_vector2.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector2.oso --- src/shaders/MaterialX/mx_constant_vector4.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_vector4.oso --- src/shaders/MaterialX/mx_cos_color.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color.oso --- src/shaders/MaterialX/mx_cos_color2.oso --- [ 15%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color2.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/optexture.cpp.o --- [ 15%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/optexture.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/optexture.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/optexture.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_cos_color4.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_color4.oso --- src/shaders/MaterialX/mx_cos_vector.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector.oso --- src/shaders/MaterialX/mx_cos_vector2.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector2.oso --- src/shaders/MaterialX/mx_cos_vector4.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_vector4.oso --- src/shaders/MaterialX/mx_dot_color.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color.oso --- src/shaders/MaterialX/mx_dot_color2.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color2.oso --- src/shaders/MaterialX/mx_dot_color4.oso --- [ 16%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_color4.oso --- src/shaders/MaterialX/mx_dot_vector.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector.oso --- src/shaders/MaterialX/mx_dot_vector2.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector2.oso --- src/shaders/MaterialX/mx_dot_vector4.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_vector4.oso --- src/shaders/MaterialX/mx_exp_color.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color.oso --- src/shaders/MaterialX/mx_exp_color2.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color2.oso --- src/shaders/MaterialX/mx_exp_color4.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_color4.oso --- src/shaders/MaterialX/mx_exp_vector.oso --- [ 17%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector.oso --- src/shaders/MaterialX/mx_exp_vector2.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector2.oso --- src/shaders/MaterialX/mx_exp_vector4.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_vector4.oso --- src/shaders/MaterialX/mx_floor_color.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color.oso --- src/shaders/MaterialX/mx_floor_color2.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color2.oso --- src/shaders/MaterialX/mx_floor_color4.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_color4.oso --- src/shaders/MaterialX/mx_floor_vector.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector.oso --- src/shaders/MaterialX/mx_floor_vector2.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector2.oso --- src/shaders/MaterialX/mx_floor_vector4.oso --- [ 18%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_vector4.oso --- src/shaders/MaterialX/mx_fractal3d_color.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color.oso --- src/shaders/MaterialX/mx_fractal3d_color2.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color2.oso --- src/shaders/MaterialX/mx_fractal3d_color4.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_color4.oso --- src/shaders/MaterialX/mx_fractal3d_vector.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector.oso --- src/shaders/MaterialX/mx_fractal3d_vector2.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector2.oso --- src/shaders/MaterialX/mx_fractal3d_vector4.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_vector4.oso --- src/shaders/MaterialX/mx_geomattrvalue_color.oso --- [ 19%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color.oso --- src/shaders/MaterialX/mx_geomattrvalue_color2.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color2.oso --- src/shaders/MaterialX/mx_geomattrvalue_color4.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_color4.oso --- src/shaders/MaterialX/mx_geomattrvalue_vector.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector.oso --- src/shaders/MaterialX/mx_geomattrvalue_vector2.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector2.oso --- src/shaders/MaterialX/mx_geomattrvalue_vector4.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_vector4.oso --- src/shaders/MaterialX/mx_image_color.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color.oso --- src/shaders/MaterialX/mx_image_color2.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color2.oso --- src/shaders/MaterialX/mx_image_color4.oso --- [ 20%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_color4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/oslexec.cpp.o --- [ 20%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/oslexec.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/oslexec.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/oslexec.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_image_vector.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector.oso --- src/shaders/MaterialX/mx_image_vector2.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector2.oso --- src/shaders/MaterialX/mx_image_vector4.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_vector4.oso --- src/shaders/MaterialX/mx_ln_color.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color.oso --- src/shaders/MaterialX/mx_ln_color2.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color2.oso --- src/shaders/MaterialX/mx_ln_color4.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_color4.oso --- src/shaders/MaterialX/mx_ln_vector.oso --- [ 21%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector.oso --- src/shaders/MaterialX/mx_ln_vector2.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector2.oso --- src/shaders/MaterialX/mx_ln_vector4.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_vector4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/pointcloud.cpp.o --- [ 22%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/pointcloud.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/pointcloud.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/pointcloud.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_mix_color.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color.oso --- src/shaders/MaterialX/mx_mix_color2.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color2.oso --- src/shaders/MaterialX/mx_mix_color4.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_color4.oso --- src/shaders/MaterialX/mx_mix_vector.oso --- [ 22%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/rendservices.cpp.o --- [ 23%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/rendservices.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/rendservices.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/rendservices.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_mix_vector2.oso --- [ 23%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector2.oso --- src/shaders/MaterialX/mx_mix_vector4.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_vector4.oso --- src/shaders/MaterialX/mx_noise2d_color.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color.osl -t color --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/constfold.cpp.o --- [ 24%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/constfold.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/constfold.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/constfold.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color.oso --- src/shaders/MaterialX/mx_noise2d_color2.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color2.oso --- src/shaders/MaterialX/mx_noise2d_color4.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_color4.oso --- src/shaders/MaterialX/mx_noise2d_vector.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector.oso --- src/shaders/MaterialX/mx_noise2d_vector2.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector2.oso --- src/shaders/MaterialX/mx_noise2d_vector4.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_vector4.oso --- src/shaders/MaterialX/mx_noise3d_color.oso --- [ 24%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color.oso --- src/shaders/MaterialX/mx_noise3d_color2.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color2.oso --- src/shaders/MaterialX/mx_noise3d_color4.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_color4.oso --- src/shaders/MaterialX/mx_noise3d_vector.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector.oso --- src/shaders/MaterialX/mx_noise3d_vector2.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector2.oso --- src/shaders/MaterialX/mx_noise3d_vector4.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_vector4.oso --- src/shaders/MaterialX/mx_ramp4_color.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color.oso --- src/shaders/MaterialX/mx_ramp4_color2.oso --- [ 25%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color2.oso --- src/shaders/MaterialX/mx_ramp4_color4.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_color4.oso --- src/shaders/MaterialX/mx_ramp4_vector.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector.oso --- src/shaders/MaterialX/mx_ramp4_vector2.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector2.oso --- src/shaders/MaterialX/mx_ramp4_vector4.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_vector4.oso --- src/shaders/MaterialX/mx_ramplr_color.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o --- [ 26%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/runtimeoptimize.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_ramplr_color2.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color2.oso --- src/shaders/MaterialX/mx_ramplr_color4.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_color4.oso --- src/shaders/MaterialX/mx_ramplr_vector.oso --- [ 26%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector.oso --- src/shaders/MaterialX/mx_ramplr_vector2.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector2.oso --- src/shaders/MaterialX/mx_ramplr_vector4.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_vector4.oso --- src/shaders/MaterialX/mx_ramptb_color.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color.oso --- src/shaders/MaterialX/mx_ramptb_color2.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color2.oso --- src/shaders/MaterialX/mx_ramptb_color4.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_color4.oso --- src/shaders/MaterialX/mx_ramptb_vector.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector.oso --- src/shaders/MaterialX/mx_ramptb_vector2.oso --- [ 27%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector2.oso --- src/shaders/MaterialX/mx_ramptb_vector4.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_vector4.oso --- src/shaders/MaterialX/mx_sign_color.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color.oso --- src/shaders/MaterialX/mx_sign_color2.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color2.oso --- src/shaders/MaterialX/mx_sign_color4.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_color4.oso --- src/shaders/MaterialX/mx_sign_vector.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector.oso --- src/shaders/MaterialX/mx_sign_vector2.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector2.oso --- src/shaders/MaterialX/mx_sign_vector4.oso --- [ 28%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_vector4.oso --- src/shaders/MaterialX/mx_sin_color.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color.oso --- src/shaders/MaterialX/mx_sin_color2.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color2.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/typespec.cpp.o --- [ 29%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/typespec.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/typespec.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/typespec.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_sin_color4.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_color4.oso --- src/shaders/MaterialX/mx_sin_vector.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector.oso --- src/shaders/MaterialX/mx_sin_vector2.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector2.oso --- src/shaders/MaterialX/mx_sin_vector4.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_vector4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/lpexp.cpp.o --- [ 29%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/lpexp.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/lpexp.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/lpexp.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_splitlr_color.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color.oso --- src/shaders/MaterialX/mx_splitlr_color2.oso --- [ 29%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color2.oso --- src/shaders/MaterialX/mx_splitlr_color4.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_color4.oso --- src/shaders/MaterialX/mx_splitlr_vector.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector.oso --- src/shaders/MaterialX/mx_splitlr_vector2.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector2.oso --- src/shaders/MaterialX/mx_splitlr_vector4.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_vector4.oso --- src/shaders/MaterialX/mx_splittb_color.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color.oso --- src/shaders/MaterialX/mx_splittb_color2.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color2.oso --- src/shaders/MaterialX/mx_splittb_color4.oso --- [ 30%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_color4.oso --- src/shaders/MaterialX/mx_splittb_vector.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector.oso --- src/shaders/MaterialX/mx_splittb_vector2.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector2.oso --- src/shaders/MaterialX/mx_splittb_vector4.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_vector4.oso --- src/shaders/MaterialX/mx_sqrt_color.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color.oso --- src/shaders/MaterialX/mx_sqrt_color2.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color2.oso --- src/shaders/MaterialX/mx_sqrt_color4.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_color4.oso --- src/shaders/MaterialX/mx_sqrt_vector.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector.oso --- src/shaders/MaterialX/mx_sqrt_vector2.oso --- [ 31%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector2.oso --- src/shaders/MaterialX/mx_sqrt_vector4.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_vector4.oso --- src/shaders/MaterialX/mx_switch_color.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color.oso --- src/shaders/MaterialX/mx_switch_color2.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color2.oso --- src/shaders/MaterialX/mx_switch_color4.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_color4.oso --- src/shaders/MaterialX/mx_switch_vector.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector.oso --- src/shaders/MaterialX/mx_switch_vector2.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector2.oso --- src/shaders/MaterialX/mx_switch_vector4.oso --- [ 32%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_vector4.oso --- src/shaders/MaterialX/mx_swizzle_color_color.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color.oso --- src/shaders/MaterialX/mx_swizzle_color_color2.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color2.oso --- src/shaders/MaterialX/mx_swizzle_color_color4.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_color4.oso --- src/shaders/MaterialX/mx_swizzle_color_vector.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector.oso --- src/shaders/MaterialX/mx_swizzle_color_vector2.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector2.oso --- src/shaders/MaterialX/mx_swizzle_color_vector4.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_vector4.oso --- src/shaders/MaterialX/mx_swizzle_color2_color.oso --- [ 33%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color.oso --- src/shaders/MaterialX/mx_swizzle_color2_color2.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color2.oso --- src/shaders/MaterialX/mx_swizzle_color2_color4.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_color4.oso --- src/shaders/MaterialX/mx_swizzle_color2_vector.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector.oso --- src/shaders/MaterialX/mx_swizzle_color2_vector2.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector2.oso --- src/shaders/MaterialX/mx_swizzle_color2_vector4.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_vector4.oso --- src/shaders/MaterialX/mx_swizzle_color4_color.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color.oso --- src/shaders/MaterialX/mx_swizzle_color4_color2.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color2.oso --- src/shaders/MaterialX/mx_swizzle_color4_color4.oso --- [ 34%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_color4.oso --- src/shaders/MaterialX/mx_swizzle_color4_vector.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -t vector --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/lpeparse.cpp.o --- [ 35%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/lpeparse.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/lpeparse.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/lpeparse.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector.oso --- src/shaders/MaterialX/mx_swizzle_color4_vector2.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector2.oso --- src/shaders/MaterialX/mx_swizzle_color4_vector4.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_vector4.oso --- src/shaders/MaterialX/mx_swizzle_vector_color.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color.oso --- src/shaders/MaterialX/mx_swizzle_vector_color2.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color2.oso --- src/shaders/MaterialX/mx_swizzle_vector_color4.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_color4.oso --- src/shaders/MaterialX/mx_swizzle_vector_vector.oso --- [ 35%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector.oso --- src/shaders/MaterialX/mx_swizzle_vector_vector2.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector2.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/automata.cpp.o --- [ 36%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/automata.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/automata.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/automata.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_swizzle_vector_vector4.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_vector4.oso --- src/shaders/MaterialX/mx_swizzle_vector2_color.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color.oso --- src/shaders/MaterialX/mx_swizzle_vector2_color2.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color2.oso --- src/shaders/MaterialX/mx_swizzle_vector2_color4.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_color4.oso --- src/shaders/MaterialX/mx_swizzle_vector2_vector.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector.oso --- src/shaders/MaterialX/mx_swizzle_vector2_vector2.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector2.oso --- src/shaders/MaterialX/mx_swizzle_vector2_vector4.oso --- [ 36%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_vector4.oso --- src/shaders/MaterialX/mx_swizzle_vector4_color.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color.oso --- src/shaders/MaterialX/mx_swizzle_vector4_color2.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color2.oso --- src/shaders/MaterialX/mx_swizzle_vector4_color4.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_color4.oso --- src/shaders/MaterialX/mx_swizzle_vector4_vector.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector.oso --- src/shaders/MaterialX/mx_swizzle_vector4_vector2.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector2.oso --- src/shaders/MaterialX/mx_swizzle_vector4_vector4.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_vector4.oso --- src/shaders/MaterialX/mx_tan_color.oso --- [ 37%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color.oso --- src/shaders/MaterialX/mx_tan_color2.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color2.oso --- src/shaders/MaterialX/mx_tan_color4.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_color4.oso --- src/shaders/MaterialX/mx_tan_vector.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector.oso --- src/shaders/MaterialX/mx_tan_vector2.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector2.oso --- src/shaders/MaterialX/mx_tan_vector4.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_vector4.oso --- src/shaders/MaterialX/mx_tiledimage_color.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color.oso --- src/shaders/MaterialX/mx_tiledimage_color2.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color2.oso --- src/shaders/MaterialX/mx_tiledimage_color4.oso --- [ 38%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_color4.oso --- src/shaders/MaterialX/mx_tiledimage_vector.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector.oso --- src/shaders/MaterialX/mx_tiledimage_vector2.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector2.oso --- src/shaders/MaterialX/mx_tiledimage_vector4.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_vector4.oso --- src/shaders/MaterialX/mx_triplanarprojection_color.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color.oso --- src/shaders/MaterialX/mx_triplanarprojection_color2.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color2.oso --- src/shaders/MaterialX/mx_triplanarprojection_color4.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_color4.oso --- src/shaders/MaterialX/mx_triplanarprojection_vector.oso --- [ 39%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector.oso --- src/shaders/MaterialX/mx_triplanarprojection_vector2.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector2.oso --- src/shaders/MaterialX/mx_triplanarprojection_vector4.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_vector4.oso --- src/shaders/MaterialX/mx_atan2_color_color.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_color.oso --- src/shaders/MaterialX/mx_atan2_color_float.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color_float.oso --- src/shaders/MaterialX/mx_atan2_color2_color2.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_color2.oso --- src/shaders/MaterialX/mx_atan2_color2_float.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color2_float.oso --- src/shaders/MaterialX/mx_atan2_color4_color4.oso --- [ 40%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_color4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/accum.cpp.o --- [ 41%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/accum.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/accum.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/accum.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_atan2_color4_float.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_color4_float.oso --- src/shaders/MaterialX/mx_atan2_vector_vector.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_vector.oso --- src/shaders/MaterialX/mx_atan2_vector_float.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector_float.oso --- src/shaders/MaterialX/mx_atan2_vector2_vector2.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_vector2.oso --- src/shaders/MaterialX/mx_atan2_vector2_float.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector2_float.oso --- src/shaders/MaterialX/mx_atan2_vector4_vector4.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_vector4.oso --- src/shaders/MaterialX/mx_atan2_vector4_float.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_vector4_float.oso --- src/shaders/MaterialX/mx_clamp_color_color.oso --- [ 42%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_color.oso --- src/shaders/MaterialX/mx_clamp_color_float.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color_float.oso --- src/shaders/MaterialX/mx_clamp_color2_color2.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_color2.oso --- src/shaders/MaterialX/mx_clamp_color2_float.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color2_float.oso --- src/shaders/MaterialX/mx_clamp_color4_color4.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_color4.oso --- src/shaders/MaterialX/mx_clamp_color4_float.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_color4_float.oso --- src/shaders/MaterialX/mx_clamp_vector_vector.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_vector.oso --- src/shaders/MaterialX/mx_clamp_vector_float.oso --- [ 43%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector_float.oso --- src/shaders/MaterialX/mx_clamp_vector2_vector2.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_vector2.oso --- src/shaders/MaterialX/mx_clamp_vector2_float.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector2_float.oso --- src/shaders/MaterialX/mx_clamp_vector4_vector4.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_vector4.oso --- src/shaders/MaterialX/mx_clamp_vector4_float.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_vector4_float.oso --- src/shaders/MaterialX/mx_contrast_color_color.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_color.oso --- src/shaders/MaterialX/mx_contrast_color_float.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color_float.oso --- src/shaders/MaterialX/mx_contrast_color2_color2.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_color2.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/opclosure.cpp.o --- [ 44%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opclosure.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/opclosure.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/opclosure.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_contrast_color2_float.oso --- [ 44%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color2_float.oso --- src/shaders/MaterialX/mx_contrast_color4_color4.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_color4.oso --- src/shaders/MaterialX/mx_contrast_color4_float.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_color4_float.oso --- src/shaders/MaterialX/mx_contrast_vector_vector.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_vector.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/shadeimage.cpp.o --- [ 45%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadeimage.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/shadeimage.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/shadeimage.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_contrast_vector_float.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector_float.oso --- src/shaders/MaterialX/mx_contrast_vector2_vector2.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_vector2.oso --- src/shaders/MaterialX/mx_contrast_vector2_float.oso --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector2_float.oso --- src/shaders/MaterialX/mx_contrast_vector4_vector4.oso --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/backendllvm.cpp.o --- --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- [ 45%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 45%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/backendllvm.cpp.o --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -t vector4 --othertypes vector4 --- src/liboslexec/CMakeFiles/oslexec.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/backendllvm.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/backendllvm.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_vector4.oso --- src/shaders/MaterialX/mx_contrast_vector4_float.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_vector4_float.oso --- src/shaders/MaterialX/mx_invert_color_color.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_color.oso --- src/shaders/MaterialX/mx_invert_color_float.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color_float.oso --- src/shaders/MaterialX/mx_invert_color2_color2.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_color2.oso --- src/shaders/MaterialX/mx_invert_color2_float.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color2_float.oso --- src/shaders/MaterialX/mx_invert_color4_color4.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_color4.oso --- src/shaders/MaterialX/mx_invert_color4_float.oso --- [ 46%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_color4_float.oso --- src/shaders/MaterialX/mx_invert_vector_vector.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_vector.oso --- src/shaders/MaterialX/mx_invert_vector_float.oso --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/llvm_gen.cpp.o --- --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_float.osl -t vector --othertypes float --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 47%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_gen.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/llvm_gen.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/llvm_gen.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector_float.oso --- src/shaders/MaterialX/mx_invert_vector2_vector2.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_vector2.oso --- src/shaders/MaterialX/mx_invert_vector2_float.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector2_float.oso --- src/shaders/MaterialX/mx_invert_vector4_vector4.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_vector4.oso --- src/shaders/MaterialX/mx_invert_vector4_float.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_vector4_float.oso --- src/shaders/MaterialX/mx_max_color_color.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_color.oso --- src/shaders/MaterialX/mx_max_color_float.oso --- [ 47%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color_float.oso --- src/shaders/MaterialX/mx_max_color2_color2.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_color2.oso --- src/shaders/MaterialX/mx_max_color2_float.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color2_float.oso --- src/shaders/MaterialX/mx_max_color4_color4.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_color4.oso --- src/shaders/MaterialX/mx_max_color4_float.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_color4_float.oso --- src/shaders/MaterialX/mx_max_vector_vector.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_vector.oso --- src/shaders/MaterialX/mx_max_vector_float.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector_float.oso --- src/shaders/MaterialX/mx_max_vector2_vector2.oso --- [ 48%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_vector2.oso --- src/shaders/MaterialX/mx_max_vector2_float.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector2_float.oso --- src/shaders/MaterialX/mx_max_vector4_vector4.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_vector4.oso --- src/shaders/MaterialX/mx_max_vector4_float.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_vector4_float.oso --- src/shaders/MaterialX/mx_min_color_color.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_color.oso --- src/shaders/MaterialX/mx_min_color_float.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color_float.oso --- src/shaders/MaterialX/mx_min_color2_color2.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_color2.oso --- src/shaders/MaterialX/mx_min_color2_float.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color2_float.oso --- src/shaders/MaterialX/mx_min_color4_color4.oso --- [ 49%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_color4.oso --- src/shaders/MaterialX/mx_min_color4_float.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_color4_float.oso --- src/shaders/MaterialX/mx_min_vector_vector.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_vector.oso --- src/shaders/MaterialX/mx_min_vector_float.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector_float.oso --- src/shaders/MaterialX/mx_min_vector2_vector2.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_vector2.oso --- src/shaders/MaterialX/mx_min_vector2_float.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector2_float.oso --- src/shaders/MaterialX/mx_min_vector4_vector4.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_vector4.oso --- src/shaders/MaterialX/mx_min_vector4_float.oso --- [ 50%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_vector4_float.oso --- src/shaders/MaterialX/mx_modulo_color_color.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_color.oso --- src/shaders/MaterialX/mx_modulo_color_float.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color_float.oso --- src/shaders/MaterialX/mx_modulo_color2_color2.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_color2.oso --- src/shaders/MaterialX/mx_modulo_color2_float.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color2_float.oso --- src/shaders/MaterialX/mx_modulo_color4_color4.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_color4.oso --- src/shaders/MaterialX/mx_modulo_color4_float.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_color4_float.oso --- src/shaders/MaterialX/mx_modulo_vector_vector.oso --- [ 51%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_vector.oso --- src/shaders/MaterialX/mx_modulo_vector_float.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector_float.oso --- src/shaders/MaterialX/mx_modulo_vector2_vector2.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_vector2.oso --- src/shaders/MaterialX/mx_modulo_vector2_float.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector2_float.oso --- src/shaders/MaterialX/mx_modulo_vector4_vector4.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_vector4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/llvm_instance.cpp.o --- [ 52%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_instance.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/llvm_instance.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/llvm_instance.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_modulo_vector4_float.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_vector4_float.oso --- src/shaders/MaterialX/mx_power_color_color.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_color.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/llvm_util.cpp.o --- [ 52%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_util.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/llvm_util.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/llvm_util.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_power_color_float.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color_float.oso --- src/shaders/MaterialX/mx_power_color2_color2.oso --- [ 52%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_color2.oso --- src/shaders/MaterialX/mx_power_color2_float.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color2_float.oso --- src/shaders/MaterialX/mx_power_color4_color4.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_color4.oso --- src/shaders/MaterialX/mx_power_color4_float.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_color4_float.oso --- src/shaders/MaterialX/mx_power_vector_vector.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_vector.oso --- src/shaders/MaterialX/mx_power_vector_float.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector_float.oso --- src/shaders/MaterialX/mx_power_vector2_vector2.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_vector2.oso --- src/shaders/MaterialX/mx_power_vector2_float.oso --- [ 53%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector2_float.oso --- src/shaders/MaterialX/mx_power_vector4_vector4.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_vector4.oso --- src/shaders/MaterialX/mx_power_vector4_float.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_vector4_float.oso --- src/shaders/MaterialX/mx_remap_color_color.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_color.oso --- src/shaders/MaterialX/mx_remap_color_float.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color_float.oso --- src/shaders/MaterialX/mx_remap_color2_color2.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_color2.oso --- src/shaders/MaterialX/mx_remap_color2_float.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color2_float.oso --- src/shaders/MaterialX/mx_remap_color4_color4.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_color4.oso --- src/shaders/MaterialX/mx_remap_color4_float.oso --- [ 54%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_color4_float.oso --- src/shaders/MaterialX/mx_remap_vector_vector.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_vector.oso --- src/shaders/MaterialX/mx_remap_vector_float.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector_float.oso --- src/shaders/MaterialX/mx_remap_vector2_vector2.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_vector2.oso --- src/shaders/MaterialX/mx_remap_vector2_float.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector2_float.oso --- src/shaders/MaterialX/mx_remap_vector4_vector4.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_vector4.oso --- src/shaders/MaterialX/mx_remap_vector4_float.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_vector4_float.oso --- src/shaders/MaterialX/mx_smoothstep_color_color.oso --- [ 55%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_color.oso --- src/shaders/MaterialX/mx_smoothstep_color_float.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color_float.oso --- src/shaders/MaterialX/mx_smoothstep_color2_color2.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_color2.oso --- src/shaders/MaterialX/mx_smoothstep_color2_float.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color2_float.oso --- src/shaders/MaterialX/mx_smoothstep_color4_color4.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_color4.oso --- src/shaders/MaterialX/mx_smoothstep_color4_float.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_color4_float.oso --- src/shaders/MaterialX/mx_smoothstep_vector_vector.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_vector.oso --- src/shaders/MaterialX/mx_smoothstep_vector_float.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector_float.oso --- src/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso --- [ 56%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso --- src/shaders/MaterialX/mx_smoothstep_vector2_float.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector2_float.oso --- src/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso --- src/shaders/MaterialX/mx_smoothstep_vector4_float.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_vector4_float.oso --- src/shaders/MaterialX/mx_add_color_color.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_color.oso --- src/shaders/MaterialX/mx_add_color_float.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color_float.oso --- src/shaders/MaterialX/mx_add_color2_color2.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_color2.oso --- src/shaders/MaterialX/mx_add_color2_float.oso --- [ 57%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color2_float.oso --- src/shaders/MaterialX/mx_add_color4_color4.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_color4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o --- [ 58%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/ast.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_add_color4_float.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_color4_float.oso --- src/shaders/MaterialX/mx_add_vector_vector.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_vector.oso --- src/shaders/MaterialX/mx_add_vector_float.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector_float.oso --- src/shaders/MaterialX/mx_add_vector2_vector2.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_vector2.oso --- src/shaders/MaterialX/mx_add_vector2_float.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector2_float.oso --- src/shaders/MaterialX/mx_add_vector4_vector4.oso --- [ 58%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_vector4.oso --- src/shaders/MaterialX/mx_add_vector4_float.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_vector4_float.oso --- src/shaders/MaterialX/mx_add_matrix33_matrix33.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_matrix33.oso --- src/shaders/MaterialX/mx_add_matrix33_float.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_float.osl -t matrix33 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix33_float.oso --- src/shaders/MaterialX/mx_add_matrix44_matrix44.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_matrix44.oso --- src/shaders/MaterialX/mx_add_matrix44_float.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_float.osl -t matrix44 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_matrix44_float.oso --- src/shaders/MaterialX/mx_divide_color_color.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_color.oso --- src/shaders/MaterialX/mx_divide_color_float.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color_float.oso --- src/shaders/MaterialX/mx_divide_color2_color2.oso --- [ 59%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_color2.oso --- src/shaders/MaterialX/mx_divide_color2_float.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color2_float.oso --- src/shaders/MaterialX/mx_divide_color4_color4.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_color4.oso --- src/shaders/MaterialX/mx_divide_color4_float.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_color4_float.oso --- src/shaders/MaterialX/mx_divide_vector_vector.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_vector.oso --- src/shaders/MaterialX/mx_divide_vector_float.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector_float.oso --- src/shaders/MaterialX/mx_divide_vector2_vector2.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_vector2.oso --- src/shaders/MaterialX/mx_divide_vector2_float.oso --- [ 60%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector2_float.oso --- src/shaders/MaterialX/mx_divide_vector4_vector4.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_vector4.oso --- src/shaders/MaterialX/mx_divide_vector4_float.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_vector4_float.oso --- src/shaders/MaterialX/mx_divide_matrix33_matrix33.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_matrix33.oso --- src/shaders/MaterialX/mx_divide_matrix33_float.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_float.osl -t matrix33 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix33_float.oso --- src/shaders/MaterialX/mx_divide_matrix44_matrix44.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_matrix44.oso --- src/shaders/MaterialX/mx_divide_matrix44_float.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_float.osl -t matrix44 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_matrix44_float.oso --- src/shaders/MaterialX/mx_multiply_color_color.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_color.oso --- src/shaders/MaterialX/mx_multiply_color_float.oso --- [ 61%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color_float.oso --- src/shaders/MaterialX/mx_multiply_color2_color2.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_color2.oso --- src/shaders/MaterialX/mx_multiply_color2_float.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color2_float.oso --- src/shaders/MaterialX/mx_multiply_color4_color4.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_color4.oso --- src/shaders/MaterialX/mx_multiply_color4_float.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_color4_float.oso --- src/shaders/MaterialX/mx_multiply_vector_vector.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_vector.oso --- src/shaders/MaterialX/mx_multiply_vector_float.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector_float.oso --- src/shaders/MaterialX/mx_multiply_vector2_vector2.oso --- [ 62%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_vector2.oso --- src/shaders/MaterialX/mx_multiply_vector2_float.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector2_float.oso --- src/shaders/MaterialX/mx_multiply_vector4_vector4.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_vector4.oso --- src/shaders/MaterialX/mx_multiply_vector4_float.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_vector4_float.oso --- src/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso --- src/shaders/MaterialX/mx_multiply_matrix33_float.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -t matrix33 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix33_float.oso --- src/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso --- src/shaders/MaterialX/mx_multiply_matrix44_float.oso --- [ 63%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -t matrix44 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_matrix44_float.oso --- src/shaders/MaterialX/mx_subtract_color_color.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_color.osl -t color --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_color.oso --- src/shaders/MaterialX/mx_subtract_color_float.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_float.osl -t color --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color_float.oso --- src/shaders/MaterialX/mx_subtract_color2_color2.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_color2.osl -t color2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_color2.oso --- src/shaders/MaterialX/mx_subtract_color2_float.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_float.osl -t color2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color2_float.oso --- src/shaders/MaterialX/mx_subtract_color4_color4.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_color4.osl -t color4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_color4.oso --- src/shaders/MaterialX/mx_subtract_color4_float.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_float.osl -t color4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_color4_float.oso --- src/shaders/MaterialX/mx_subtract_vector_vector.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_vector.osl -t vector --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_vector.oso --- src/shaders/MaterialX/mx_subtract_vector_float.oso --- [ 64%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_float.osl -t vector --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector_float.oso --- src/shaders/MaterialX/mx_subtract_vector2_vector2.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -t vector2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_vector2.oso --- src/shaders/MaterialX/mx_subtract_vector2_float.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_float.osl -t vector2 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector2_float.oso --- src/shaders/MaterialX/mx_subtract_vector4_vector4.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -t vector4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_vector4.oso --- src/shaders/MaterialX/mx_subtract_vector4_float.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_float.osl -t vector4 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_vector4_float.oso --- src/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso --- src/shaders/MaterialX/mx_subtract_matrix33_float.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -t matrix33 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix33_float.oso --- src/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso --- [ 65%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o --- [ 66%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/codegen.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_subtract_matrix44_float.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -t matrix44 --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_matrix44_float.oso --- src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -t surfaceshader --othertypes surfaceshader cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o --- [ 67%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/oslcomp.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_multiply_surfaceshader_color.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -t surfaceshader --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_color.oso --- src/shaders/MaterialX/mx_multiply_surfaceshader_float.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -t surfaceshader --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_surfaceshader_float.oso --- src/shaders/MaterialX/mx_extract_color2.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color2.oso --- src/shaders/MaterialX/mx_extract_color4.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color4.oso --- src/shaders/MaterialX/mx_extract_vector.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector.oso --- src/shaders/MaterialX/mx_extract_vector2.oso --- [ 67%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector2.oso --- src/shaders/MaterialX/mx_extract_vector4.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_vector4.oso --- src/shaders/MaterialX/mx_fractal3d_fa_color2.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color2.oso --- src/shaders/MaterialX/mx_fractal3d_fa_color4.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color4.oso --- src/shaders/MaterialX/mx_fractal3d_fa_vector.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector.oso --- src/shaders/MaterialX/mx_fractal3d_fa_vector2.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector2.oso --- src/shaders/MaterialX/mx_fractal3d_fa_vector4.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_vector4.oso --- src/shaders/MaterialX/mx_noise2d_fa_color2.oso --- [ 68%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color2.oso --- src/shaders/MaterialX/mx_noise2d_fa_color4.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color4.oso --- src/shaders/MaterialX/mx_noise2d_fa_vector.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector.oso --- src/shaders/MaterialX/mx_noise2d_fa_vector2.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector2.oso --- src/shaders/MaterialX/mx_noise2d_fa_vector4.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_vector4.oso --- src/shaders/MaterialX/mx_noise3d_fa_color2.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color2.oso --- src/shaders/MaterialX/mx_noise3d_fa_color4.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color4.oso --- src/shaders/MaterialX/mx_noise3d_fa_vector.oso --- [ 69%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector.oso --- src/shaders/MaterialX/mx_noise3d_fa_vector2.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector2.oso --- src/shaders/MaterialX/mx_noise3d_fa_vector4.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_vector4.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o --- [ 70%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/symtab.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_separate_color2.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color2.oso --- src/shaders/MaterialX/mx_separate_color4.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color4.oso --- src/shaders/MaterialX/mx_separate_vector.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector.oso --- src/shaders/MaterialX/mx_separate_vector2.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector2.oso --- src/shaders/MaterialX/mx_separate_vector4.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_vector4.oso --- src/shaders/MaterialX/mx_swizzle_float_color2.oso --- [ 70%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color2.oso --- src/shaders/MaterialX/mx_swizzle_float_color4.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color4.oso --- src/shaders/MaterialX/mx_swizzle_float_vector.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector.oso --- src/shaders/MaterialX/mx_swizzle_float_vector2.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector2.oso --- src/shaders/MaterialX/mx_swizzle_float_vector4.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_vector4.oso --- src/shaders/MaterialX/mx_burn_color.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_burn.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color.oso --- src/shaders/MaterialX/mx_burn_color2.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_burn.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color2.oso --- src/shaders/MaterialX/mx_burn_color4.oso --- [ 71%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_burn.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_color4.oso --- src/shaders/MaterialX/mx_dodge_color.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dodge.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color.oso --- src/shaders/MaterialX/mx_dodge_color2.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dodge.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color2.oso --- src/shaders/MaterialX/mx_dodge_color4.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dodge.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_color4.oso --- src/shaders/MaterialX/mx_geomcolor_color.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomcolor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color.oso --- src/shaders/MaterialX/mx_geomcolor_color2.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomcolor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color2.oso --- src/shaders/MaterialX/mx_geomcolor_color4.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomcolor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_color4.oso --- src/shaders/MaterialX/mx_inside_color.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_inside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color.oso --- src/shaders/MaterialX/mx_inside_color2.oso --- [ 72%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_inside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color2.oso --- src/shaders/MaterialX/mx_inside_color4.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_inside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_color4.oso --- src/shaders/MaterialX/mx_outside_color.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_outside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color.oso --- src/shaders/MaterialX/mx_outside_color2.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_outside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color2.oso --- src/shaders/MaterialX/mx_outside_color4.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_outside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_color4.oso --- src/shaders/MaterialX/mx_overlay_color.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_overlay.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color.oso --- src/shaders/MaterialX/mx_overlay_color2.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_overlay.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color2.oso --- src/shaders/MaterialX/mx_overlay_color4.oso --- [ 73%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_overlay.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_color4.oso --- src/shaders/MaterialX/mx_screen_color.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_screen.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color.oso --- src/shaders/MaterialX/mx_screen_color2.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_screen.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color2.oso --- src/shaders/MaterialX/mx_screen_color4.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_screen.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_color4.oso --- src/shaders/MaterialX/mx_constant_matrix44.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix44.osl -t matrix44 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix44.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o --- [ 74%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp/typecheck.cpp --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o --- --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_constant_matrix33.oso --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 74%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/gabornoise.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix33.osl -t matrix33 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_matrix33.oso --- src/shaders/MaterialX/mx_constant_string.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_string.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_string.osl -t string --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_string.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_string.oso --- src/shaders/MaterialX/mx_constant_filename.oso --- [ 74%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_filename.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_filename.osl -t filename --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_filename.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_filename.oso --- src/shaders/MaterialX/mx_constant_bool.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_bool.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_bool.osl -t bool --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_bool.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_bool.oso --- src/shaders/MaterialX/mx_constant_int.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_int.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_int.osl -t int --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_int.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_int.oso --- src/shaders/MaterialX/mx_determinant_matrix33.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_determinant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix33.osl -t matrix33 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix33.oso --- src/shaders/MaterialX/mx_disjointover_color4.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_disjointover.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color4.oso --- src/shaders/MaterialX/mx_dot_matrix44.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix44.osl -t matrix44 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix44.oso --- src/shaders/MaterialX/mx_dot_matrix33.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix33.osl -t matrix33 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_matrix33.oso --- src/shaders/MaterialX/mx_dot_string.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_string.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_string.osl -t string --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_string.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_string.oso --- src/shaders/MaterialX/mx_dot_filename.oso --- [ 75%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_filename.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_filename.osl -t filename --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_filename.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_filename.oso --- src/shaders/MaterialX/mx_dot_bool.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_bool.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_bool.osl -t bool --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_bool.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_bool.oso --- src/shaders/MaterialX/mx_dot_int.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_int.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_int.osl -t int --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_int.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_int.oso --- src/shaders/MaterialX/mx_dot_surfaceshader.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_surfaceshader.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_surfaceshader.osl -t surfaceshader --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_surfaceshader.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_surfaceshader.oso --- src/shaders/MaterialX/mx_dotproduct_vector2.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dotproduct.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector2.oso --- src/shaders/MaterialX/mx_dotproduct_vector4.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dotproduct.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector4.oso --- src/shaders/MaterialX/mx_geomattrvalue_int.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_int.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_int.osl -t int --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_int.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_int.oso --- src/shaders/MaterialX/mx_geomattrvalue_bool.oso --- [ 76%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_bool.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -t bool --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_bool.oso --- src/shaders/MaterialX/mx_geomattrvalue_string.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_string.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_string.osl -t string --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_string.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_string.oso --- src/shaders/MaterialX/mx_hsvadjust_color4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hsvadjust.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color4.oso --- src/shaders/MaterialX/mx_hsvtorgb_color4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hsvtorgb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color4.oso --- src/shaders/MaterialX/mx_hueshift_color4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hueshift.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color4.oso --- src/shaders/MaterialX/mx_in_color4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_in.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color4.oso --- src/shaders/MaterialX/mx_luminance_color4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_luminance.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color4.oso --- src/shaders/MaterialX/mx_magnitude_vector2.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_magnitude.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector2.oso --- src/shaders/MaterialX/mx_magnitude_vector4.oso --- [ 77%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_magnitude.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector4.oso --- src/shaders/MaterialX/mx_mask_color4.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mask.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color4.oso --- src/shaders/MaterialX/mx_matte_color4.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_matte.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color4.oso --- src/shaders/MaterialX/mx_mix_surfaceshader.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_surfaceshader.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_surfaceshader.osl -t surfaceshader --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_surfaceshader.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_surfaceshader.oso --- src/shaders/MaterialX/mx_normalize_vector2.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_normalize.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector2.oso --- src/shaders/MaterialX/mx_normalize_vector4.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_normalize.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector4.oso --- src/shaders/MaterialX/mx_out_color4.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_out.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color4.oso --- src/shaders/MaterialX/mx_over_color4.oso --- [ 78%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_over.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color4.oso --- src/shaders/MaterialX/mx_premult_color2.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_premult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color2.oso --- src/shaders/MaterialX/mx_premult_color4.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_premult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color4.oso --- src/shaders/MaterialX/mx_rgbtohsv_color4.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_rgbtohsv.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color4.oso --- src/shaders/MaterialX/mx_rotate_vector2.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_rotate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector2.oso --- src/shaders/MaterialX/mx_saturate_color4.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_saturate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color4.oso --- src/shaders/MaterialX/mx_scale_vector2.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_scale.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector2.oso --- src/shaders/MaterialX/mx_texcoord_vector2.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_texcoord.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector2.osl -t vector2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector2.oso --- src/shaders/MaterialX/mx_transformpoint_vector4.oso --- [ 79%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformpoint.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector4.oso --- src/shaders/MaterialX/mx_transformvector_vector4.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformvector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector4.oso --- src/shaders/MaterialX/mx_transformnormal_vector4.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformnormal.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector4.oso --- src/shaders/MaterialX/mx_transpose_matrix33.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transpose.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix33.osl -t matrix33 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix33.oso --- src/shaders/MaterialX/mx_unpremult_color2.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_unpremult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color2.oso --- src/shaders/MaterialX/mx_unpremult_color4.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_unpremult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color4.oso --- src/shaders/MaterialX/mx_matrix_invert_matrix33.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_matrix_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -t matrix33 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix33.oso --- src/shaders/MaterialX/mx_convert_float_color2.oso --- [ 80%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color2.osl -t float --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color2.oso --- src/shaders/MaterialX/mx_convert_float_color4.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color4.osl -t float --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color4.oso --- src/shaders/MaterialX/mx_convert_float_vector.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector.osl -t float --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector.oso --- src/shaders/MaterialX/mx_convert_float_vector2.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector2.osl -t float --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector2.oso --- src/shaders/MaterialX/mx_convert_float_vector4.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector4.osl -t float --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_vector4.oso --- src/shaders/MaterialX/mx_convert_color_vector.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_vector.osl -t color --othertypes vector cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_vector.oso --- src/shaders/MaterialX/mx_convert_color_color4.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_color4.osl -t color --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color_color4.oso --- src/shaders/MaterialX/mx_convert_color2_vector2.oso --- [ 81%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color2_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color2_vector2.osl -t color2 --othertypes vector2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color2_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color2_vector2.oso --- src/shaders/MaterialX/mx_convert_color4_color.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_color.osl -t color4 --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_color.oso --- src/shaders/MaterialX/mx_convert_color4_vector4.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_vector4.osl -t color4 --othertypes vector4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_color4_vector4.oso --- src/shaders/MaterialX/mx_convert_vector_color.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector_color.osl -t vector --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector_color.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o --- [ 82%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise/simplexnoise.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_convert_vector2_color2.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector2_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector2_color2.osl -t vector2 --othertypes color2 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector2_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector2_color2.oso --- src/shaders/MaterialX/mx_convert_vector4_color4.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector4_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector4_color4.osl -t vector4 --othertypes color4 cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector4_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_vector4_color4.oso --- src/shaders/MaterialX/mx_absval_float.oso --- [ 82%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_absval.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_absval_float.oso --- src/shaders/MaterialX/mx_acos_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_acos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_acos_float.oso --- src/shaders/MaterialX/mx_add_float_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_add.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_add_float_float.oso --- src/shaders/MaterialX/mx_ambientocclusion_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ambientocclusion_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ambientocclusion -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ambientocclusion.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ambientocclusion_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ambientocclusion_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ambientocclusion_float.oso --- src/shaders/MaterialX/mx_asin_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_asin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_asin_float.oso --- src/shaders/MaterialX/mx_atan2_float_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_atan2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_atan2_float_float.oso --- src/shaders/MaterialX/mx_bitangent_vector.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_bitangent_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_bitangent -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_bitangent.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_bitangent_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_bitangent_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_bitangent_vector.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o --- [ 83%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery/oslquery.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_blur_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_blur.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_blur_float.oso --- src/shaders/MaterialX/mx_burn_float.oso --- [ 83%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_burn.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_burn_float.oso --- src/shaders/MaterialX/mx_ceil_float.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ceil.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ceil_float.oso --- src/shaders/MaterialX/mx_cellnoise2d_float.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise2d_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cellnoise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise2d_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise2d_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise2d_float.oso --- src/shaders/MaterialX/mx_cellnoise3d_float.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise3d_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cellnoise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise3d_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise3d_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cellnoise3d_float.oso --- src/shaders/MaterialX/mx_clamp_float_float.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_clamp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_clamp_float_float.oso --- src/shaders/MaterialX/mx_combine_cc_color4.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cc_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cc -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_combine_cc.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cc_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cc_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cc_color4.oso --- src/shaders/MaterialX/mx_combine_cf_color4.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cf_color4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cf -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_combine_cf.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cf_color4.osl -t color4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cf_color4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_cf_color4.oso --- src/shaders/MaterialX/mx_combine_vf_vector4.oso --- [ 84%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vf_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vf -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_combine_vf.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vf_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vf_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vf_vector4.oso --- src/shaders/MaterialX/mx_combine_vv_vector4.oso --- [ 85%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vv_vector4.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vv -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_combine_vv.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vv_vector4.osl -t vector4 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vv_vector4.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_combine_vv_vector4.oso --- src/shaders/MaterialX/mx_compare_float.oso --- [ 85%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_compare.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_compare_float.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/osogram.cpp.o --- [ 86%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osogram.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/osogram.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslexec/osogram.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_constant_float.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_constant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_constant_float.oso --- src/shaders/MaterialX/mx_contrast_float_float.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_contrast.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_contrast_float_float.oso --- src/shaders/MaterialX/mx_convert_float_color.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_convert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color.osl -t float --othertypes color cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_convert_float_color.oso --- src/shaders/MaterialX/mx_cos_float.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_cos.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_cos_float.oso --- src/shaders/MaterialX/mx_crossproduct_vector.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_crossproduct_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_crossproduct -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_crossproduct.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_crossproduct_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_crossproduct_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_crossproduct_vector.oso --- src/shaders/MaterialX/mx_determinant_matrix44.oso --- [ 86%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_determinant.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix44.osl -t matrix44 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_determinant_matrix44.oso --- src/shaders/MaterialX/mx_disjointover_color2.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_disjointover.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_disjointover_color2.oso --- src/shaders/MaterialX/mx_divide_float_float.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_divide.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_divide_float_float.oso --- src/shaders/MaterialX/mx_dodge_float.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dodge.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dodge_float.oso --- src/shaders/MaterialX/mx_dot_float.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dot.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dot_float.oso --- src/shaders/MaterialX/mx_dotproduct_vector.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_dotproduct.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_dotproduct_vector.oso --- src/shaders/MaterialX/mx_exp_float.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_exp.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_exp_float.oso --- src/shaders/MaterialX/mx_extract_color.oso --- [ 87%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_extract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_extract_color.oso --- src/shaders/MaterialX/mx_floor_float.oso --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/osolex.cpp.o --- --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_floor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_float.osl -t float --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 88%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osolex.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/osolex.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslexec/osolex.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_floor_float.oso --- src/shaders/MaterialX/mx_fractal3d_float.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_float.oso --- src/shaders/MaterialX/mx_fractal3d_fa_color.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_fractal3d_fa_color.oso --- src/shaders/MaterialX/mx_frame_float.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_frame_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_frame -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_frame.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_frame_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_frame_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_frame_float.oso --- src/shaders/MaterialX/mx_geomattrvalue_float.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomattrvalue.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomattrvalue_float.oso --- src/shaders/MaterialX/mx_geomcolor_float.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_geomcolor.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_geomcolor_float.oso --- src/shaders/MaterialX/mx_heighttonormal_vector.oso --- [ 88%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_heighttonormal_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_heighttonormal -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_heighttonormal.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_heighttonormal_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_heighttonormal_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_heighttonormal_vector.oso --- src/shaders/MaterialX/mx_hsvadjust_color.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hsvadjust.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvadjust_color.oso --- src/shaders/MaterialX/mx_hsvtorgb_color.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hsvtorgb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hsvtorgb_color.oso --- src/shaders/MaterialX/mx_hueshift_color.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_hueshift.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_hueshift_color.oso --- src/shaders/MaterialX/mx_image_float.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_image.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_image_float.oso --- src/shaders/MaterialX/mx_in_color2.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_in.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_in_color2.oso --- src/shaders/MaterialX/mx_inside_float.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_inside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_inside_float.oso --- src/shaders/MaterialX/mx_invert_float_float.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_invert_float_float.oso --- src/shaders/MaterialX/mx_ln_float.oso --- [ 89%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ln.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ln_float.oso --- src/shaders/MaterialX/mx_luminance_color.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_luminance.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_luminance_color.oso --- src/shaders/MaterialX/mx_magnitude_vector.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_magnitude.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_magnitude_vector.oso --- src/shaders/MaterialX/mx_mask_color2.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mask.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mask_color2.oso --- src/shaders/MaterialX/mx_matrix_invert_matrix44.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_matrix_invert.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -t matrix44 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matrix_invert_matrix44.oso --- src/shaders/MaterialX/mx_matte_color2.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_matte.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_matte_color2.oso --- src/shaders/MaterialX/mx_max_float_float.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_max.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_max_float_float.oso --- src/shaders/MaterialX/mx_min_float_float.oso --- [ 90%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_min.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_min_float_float.oso --- src/shaders/MaterialX/mx_mix_float.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_mix.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_mix_float.oso --- src/shaders/MaterialX/mx_modulo_float_float.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_modulo.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_modulo_float_float.oso --- src/shaders/MaterialX/mx_multiply_float_float.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_multiply.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_multiply_float_float.oso --- src/shaders/MaterialX/mx_noise2d_float.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_float.oso --- src/shaders/MaterialX/mx_noise2d_fa_color.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise2d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise2d_fa_color.oso --- src/shaders/MaterialX/mx_noise3d_float.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_float.oso --- src/shaders/MaterialX/mx_noise3d_fa_color.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_noise3d_fa.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_noise3d_fa_color.oso --- src/shaders/MaterialX/mx_normal_vector.oso --- [ 91%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normal_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_normal -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_normal.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normal_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normal_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normal_vector.oso --- src/shaders/MaterialX/mx_normalize_vector.oso --- --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/oslgram.cpp.o --- --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector.osl --- src/liboslexec/CMakeFiles/oslexec.dir/all --- [ 92%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/oslgram.cpp.o --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_normalize.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector.osl -t vector --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/oslgram.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslexec/oslgram.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_normalize_vector.oso --- src/shaders/MaterialX/mx_out_color2.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_out.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color2.osl -t color2 --othertypes none --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/osllex.cpp.o --- [ 92%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osllex.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/osllex.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslexec/osllex.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_out_color2.oso --- src/shaders/MaterialX/mx_outside_float.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_outside.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_outside_float.oso --- src/shaders/MaterialX/mx_over_color2.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_over.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color2.osl -t color2 --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_over_color2.oso --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o --- [ 92%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -c /construction/graphics/openshadinglanguage/.build/src/liboslexec/llvm_ops.bc.cpp --- src/shaders/MaterialX/CMakeFiles/mxshaders.dir/all --- --- src/shaders/MaterialX/mx_overlay_float.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_overlay.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_overlay_float.oso --- src/shaders/MaterialX/mx_position_vector.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_position_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_position -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_position.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_position_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_position_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_position_vector.oso --- src/shaders/MaterialX/mx_power_float_float.oso --- [ 92%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_power.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_power_float_float.oso --- src/shaders/MaterialX/mx_premult_color.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_premult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_premult_color.oso --- src/shaders/MaterialX/mx_ramp4_float.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramp4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramp4_float.oso --- src/shaders/MaterialX/mx_ramplr_float.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramplr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramplr_float.oso --- src/shaders/MaterialX/mx_ramptb_float.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_ramptb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_ramptb_float.oso --- src/shaders/MaterialX/mx_remap_float_float.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_remap.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_remap_float_float.oso --- src/shaders/MaterialX/mx_rgbtohsv_color.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_rgbtohsv.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rgbtohsv_color.oso --- src/shaders/MaterialX/mx_rotate_vector.oso --- [ 93%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_rotate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate_vector.oso --- src/shaders/MaterialX/mx_rotate2d_vector2.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate2d_vector2.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate2d -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_rotate2d.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate2d_vector2.osl -t vector2 --othertypes none --- src/shaders/MaterialX/mx_saturate_color.oso --- --- src/shaders/MaterialX/mx_rotate2d_vector2.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate2d_vector2.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_rotate2d_vector2.oso --- src/shaders/MaterialX/mx_saturate_color.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_saturate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_saturate_color.oso --- src/shaders/MaterialX/mx_scale_vector.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_scale.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_scale_vector.oso --- src/shaders/MaterialX/mx_screen_float.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_screen.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_screen_float.oso --- src/shaders/MaterialX/mx_separate_color.oso --- --- src/shaders/MaterialX/mx_sign_float.oso --- --- src/shaders/MaterialX/mx_separate_color.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_separate.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color.osl -t color --othertypes none --- src/shaders/MaterialX/mx_sign_float.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sign.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_separate_color.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_separate_color.oso --- src/shaders/MaterialX/mx_sign_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sign_float.oso --- src/shaders/MaterialX/mx_sin_float.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sin.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_smoothstep_float_float.oso --- [ 94%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_smoothstep.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_float_float.osl -t float --othertypes float --- src/shaders/MaterialX/mx_sin_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sin_float.oso --- src/shaders/MaterialX/mx_smoothstep_float_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_smoothstep_float_float.oso --- src/shaders/MaterialX/mx_splitlr_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splitlr.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splitlr_float.oso --- src/shaders/MaterialX/mx_splittb_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_splittb.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_splittb_float.oso --- src/shaders/MaterialX/mx_sqrt_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_sqrt.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_sqrt_float.oso --- src/shaders/MaterialX/mx_subtract_float_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_float_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_subtract.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_float_float.osl -t float --othertypes float cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_float_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_subtract_float_float.oso --- src/shaders/MaterialX/mx_switch_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_switch.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_switch_float.oso --- src/shaders/MaterialX/mx_swizzle_color_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color_float.oso --- src/shaders/MaterialX/mx_swizzle_color2_float.oso --- [ 95%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color2_float.oso --- src/shaders/MaterialX/mx_swizzle_color4_float.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_color4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_swizzle_float_color.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_float.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color.osl -t color --othertypes none --- src/shaders/MaterialX/mx_swizzle_color4_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_color4_float.oso --- src/shaders/MaterialX/mx_swizzle_float_color.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_float_color.oso --- src/shaders/MaterialX/mx_swizzle_vector_float.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_swizzle_vector2_float.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_swizzle_vector_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector_float.oso --- src/shaders/MaterialX/mx_swizzle_vector2_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector2_float.oso --- src/shaders/MaterialX/mx_swizzle_vector4_float.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_swizzle_vector4_float.oso --- src/shaders/MaterialX/mx_tan_float.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tan.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tan_float.oso --- src/shaders/MaterialX/mx_tangent_vector.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tangent_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tangent -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tangent.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tangent_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tangent_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tangent_vector.oso --- src/shaders/MaterialX/mx_texcoord_vector.oso --- [ 96%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_texcoord.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_texcoord_vector.oso --- src/shaders/MaterialX/mx_tiledimage_float.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_tiledimage.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_tiledimage_float.oso --- src/shaders/MaterialX/mx_time_float.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_time_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_time -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_time.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_time_float.osl -t float --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_time_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_time_float.oso --- src/shaders/MaterialX/mx_transformnormal_vector.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformnormal.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformnormal_vector.oso --- src/shaders/MaterialX/mx_transformpoint_vector.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformpoint.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformpoint_vector.oso --- src/shaders/MaterialX/mx_transformvector_vector.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transformvector.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector.osl -t vector --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transformvector_vector.oso --- src/shaders/MaterialX/mx_transpose_matrix44.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix44.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_transpose.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix44.osl -t matrix44 --othertypes none --- src/shaders/MaterialX/mx_triplanarprojection_float.oso --- [ 97%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_float.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_triplanarprojection.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_float.osl -t float --othertypes none --- src/shaders/MaterialX/mx_transpose_matrix44.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix44.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_transpose_matrix44.oso --- src/shaders/MaterialX/mx_triplanarprojection_float.oso --- cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_float.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_triplanarprojection_float.oso --- src/shaders/MaterialX/mx_unpremult_color.oso --- [ 98%] oslc /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color.osl cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /usr/local/bin/python2.7 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX/mx_unpremult.mx -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color.osl -t color --othertypes none cd /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX && /construction/graphics/openshadinglanguage/.build/src/oslc/oslc -q -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color.osl -o /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/mx_unpremult_color.oso [ 98%] Built target mxshaders --- src/liboslexec/CMakeFiles/oslexec.dir/all --- --- src/liboslexec/liboslexec.so.1.10.2 --- [ 98%] Linking CXX shared library liboslexec.so cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslexec.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,liboslexec.so.1.10 -o liboslexec.so.1.10.2 CMakeFiles/oslexec.dir/shadingsys.cpp.o CMakeFiles/oslexec.dir/closure.cpp.o CMakeFiles/oslexec.dir/dictionary.cpp.o CMakeFiles/oslexec.dir/context.cpp.o CMakeFiles/oslexec.dir/instance.cpp.o CMakeFiles/oslexec.dir/loadshader.cpp.o CMakeFiles/oslexec.dir/master.cpp.o CMakeFiles/oslexec.dir/opcolor.cpp.o CMakeFiles/oslexec.dir/opmatrix.cpp.o CMakeFiles/oslexec.dir/opmessage.cpp.o CMakeFiles/oslexec.dir/opnoise.cpp.o CMakeFiles/oslexec.dir/opspline.cpp.o CMakeFiles/oslexec.dir/opstring.cpp.o CMakeFiles/oslexec.dir/optexture.cpp.o CMakeFiles/oslexec.dir/oslexec.cpp.o CMakeFiles/oslexec.dir/pointcloud.cpp.o CMakeFiles/oslexec.dir/rendservices.cpp.o CMakeFiles/oslexec.dir/constfold.cpp.o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o CMakeFiles/oslexec.dir/typespec.cpp.o CMakeFiles/oslexec.dir/lpexp.cpp.o CMakeFiles/oslexec.dir/lpeparse.cpp.o CMakeFiles/oslexec.dir/automata.cpp.o CMakeFiles/oslexec.dir/accum.cpp.o CMakeFiles/oslexec.dir/opclosure.cpp.o CMakeFiles/oslexec.dir/shadeimage.cpp.o CMakeFiles/oslexec.dir/backendllvm.cpp.o CMakeFiles/oslexec.dir/llvm_gen.cpp.o CMakeFiles/oslexec.dir/llvm_instance.cpp.o CMakeFiles/oslexec.dir/llvm_util.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o CMakeFiles/oslexec.dir/osogram.cpp.o CMakeFiles/oslexec.dir/osolex.cpp.o CMakeFiles/oslexec.dir/oslgram.cpp.o CMakeFiles/oslexec.dir/osllex.cpp.o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib -fvisibility=hidden -fvisibility-inlines-hidden -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lpugixml -lz -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/local/bin/cmake -E cmake_symlink_library liboslexec.so.1.10.2 liboslexec.so.1.10 liboslexec.so [ 98%] Built target oslexec --- src/liboslexec/CMakeFiles/accum_test.dir/all --- --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/CMakeFiles/libtestshade.dir/all --- --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/liboslexec/CMakeFiles/accum_test.dir/all --- /usr/bin/make -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/depend --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- /usr/bin/make -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/depend --- src/testshade/CMakeFiles/testshade.dir/all --- /usr/bin/make -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/depend --- src/testshade/CMakeFiles/libtestshade.dir/all --- /usr/bin/make -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/depend --- src/testrender/CMakeFiles/testrender.dir/all --- /usr/bin/make -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/depend --- src/testshade/CMakeFiles/libtestshade.dir/all --- --- src/testshade/CMakeFiles/libtestshade.dir/depend --- --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/testrender/CMakeFiles/testrender.dir/depend --- --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- --- src/liboslexec/CMakeFiles/llvmutil_test.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/llvmutil_test.dir/DependInfo.cmake --- src/liboslexec/CMakeFiles/accum_test.dir/all --- --- src/liboslexec/CMakeFiles/accum_test.dir/depend --- --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/CMakeFiles/testshade.dir/depend --- --- src/testshade/CMakeFiles/libtestshade.dir/all --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/libtestshade.dir/DependInfo.cmake --- src/testrender/CMakeFiles/testrender.dir/all --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testrender /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testrender /construction/graphics/openshadinglanguage/.build/src/testrender/CMakeFiles/testrender.dir/DependInfo.cmake --- src/liboslexec/CMakeFiles/accum_test.dir/all --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/accum_test.dir/DependInfo.cmake --- src/testshade/CMakeFiles/testshade.dir/all --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/testshade.dir/DependInfo.cmake --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- Scanning dependencies of target llvmutil_test /usr/bin/make -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/build --- src/liboslexec/CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o --- --- src/liboslexec/CMakeFiles/accum_test.dir/all --- Scanning dependencies of target accum_test /usr/bin/make -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/build --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- [ 98%] Building CXX object src/liboslexec/CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/llvmutil_test.cpp --- src/liboslexec/CMakeFiles/accum_test.dir/all --- --- src/liboslexec/CMakeFiles/accum_test.dir/accum_test.cpp.o --- --- src/testrender/CMakeFiles/testrender.dir/all --- Scanning dependencies of target testrender /usr/bin/make -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/build --- src/liboslexec/CMakeFiles/accum_test.dir/all --- [ 98%] Building CXX object src/liboslexec/CMakeFiles/accum_test.dir/accum_test.cpp.o --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/testrender/CMakeFiles/testrender.dir/shading.cpp.o --- --- src/liboslexec/CMakeFiles/accum_test.dir/all --- cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp -I/construction/graphics/openshadinglanguage/.build/src/liboslexec -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/accum_test.dir/accum_test.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec/accum_test.cpp --- src/testshade/CMakeFiles/libtestshade.dir/all --- Scanning dependencies of target libtestshade --- src/testrender/CMakeFiles/testrender.dir/all --- [ 98%] Building CXX object src/testrender/CMakeFiles/testrender.dir/shading.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testrender && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testrender.dir/shading.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testrender/shading.cpp --- src/testshade/CMakeFiles/libtestshade.dir/all --- /usr/bin/make -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/build --- src/testshade/CMakeFiles/testshade.dir/all --- Scanning dependencies of target testshade /usr/bin/make -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/build --- src/testshade/CMakeFiles/libtestshade.dir/all --- --- src/testshade/CMakeFiles/libtestshade.dir/testshade.cpp.o --- --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/CMakeFiles/testshade.dir/testshade.cpp.o --- --- src/testshade/CMakeFiles/libtestshade.dir/all --- [ 99%] Building CXX object src/testshade/CMakeFiles/libtestshade.dir/testshade.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dlibtestshade_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/libtestshade.dir/testshade.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/testshade.cpp --- src/testshade/CMakeFiles/testshade.dir/all --- [100%] Building CXX object src/testshade/CMakeFiles/testshade.dir/testshade.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testshade.dir/testshade.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/testshade.cpp --- src/liboslexec/CMakeFiles/llvmutil_test.dir/all --- --- src/liboslexec/llvmutil_test --- [100%] Linking CXX executable llvmutil_test cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/llvmutil_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o -o llvmutil_test -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec liboslexec.so.1.10.2 -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -fvisibility=hidden -fvisibility-inlines-hidden -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -lpugixml -lz -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a [100%] Built target llvmutil_test --- src/osl.imageio/CMakeFiles/osl.imageio.dir/all --- /usr/bin/make -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/depend --- src/osl.imageio/CMakeFiles/osl.imageio.dir/depend --- cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/osl.imageio /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/osl.imageio /construction/graphics/openshadinglanguage/.build/src/osl.imageio/CMakeFiles/osl.imageio.dir/DependInfo.cmake Scanning dependencies of target osl.imageio /usr/bin/make -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/build --- src/osl.imageio/CMakeFiles/osl.imageio.dir/oslinput.cpp.o --- [100%] Building CXX object src/osl.imageio/CMakeFiles/osl.imageio.dir/oslinput.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/osl.imageio && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dosl_imageio_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/osl.imageio.dir/oslinput.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/osl.imageio/oslinput.cpp --- src/liboslexec/CMakeFiles/accum_test.dir/all --- --- src/liboslexec/accum_test --- [100%] Linking CXX executable accum_test cd /construction/graphics/openshadinglanguage/.build/src/liboslexec && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/accum_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/accum_test.dir/accum_test.cpp.o -o accum_test -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec liboslexec.so.1.10.2 -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -fvisibility=hidden -fvisibility-inlines-hidden -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -lpugixml -lz -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a [100%] Built target accum_test --- src/testshade/CMakeFiles/libtestshade.dir/all --- --- src/testshade/CMakeFiles/libtestshade.dir/simplerend.cpp.o --- [100%] Building CXX object src/testshade/CMakeFiles/libtestshade.dir/simplerend.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dlibtestshade_EXPORTS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -fPIC -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/libtestshade.dir/simplerend.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/simplerend.cpp --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/testrender/CMakeFiles/testrender.dir/simplerend.cpp.o --- [100%] Building CXX object src/testrender/CMakeFiles/testrender.dir/simplerend.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testrender && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testrender.dir/simplerend.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testrender/simplerend.cpp --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/CMakeFiles/testshade.dir/simplerend.cpp.o --- [100%] Building CXX object src/testshade/CMakeFiles/testshade.dir/simplerend.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testshade.dir/simplerend.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/simplerend.cpp --- src/osl.imageio/CMakeFiles/osl.imageio.dir/all --- --- src/osl.imageio/osl.imageio.so.1.10.2 --- [100%] Linking CXX shared library osl.imageio.so cd /construction/graphics/openshadinglanguage/.build/src/osl.imageio && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/osl.imageio.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,osl.imageio.so.1.10 -o osl.imageio.so.1.10.2 CMakeFiles/osl.imageio.dir/oslinput.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec -lOpenImageIO ../liboslexec/liboslexec.so.1.10.2 -lOpenImageIO -fvisibility=hidden -fvisibility-inlines-hidden -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lpugixml -lz -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a cd /construction/graphics/openshadinglanguage/.build/src/osl.imageio && /usr/local/bin/cmake -E cmake_symlink_library osl.imageio.so.1.10.2 osl.imageio.so.1.10 osl.imageio.so [100%] Built target osl.imageio --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/testrender/CMakeFiles/testrender.dir/testrender.cpp.o --- [100%] Building CXX object src/testrender/CMakeFiles/testrender.dir/testrender.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testrender && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testrender.dir/testrender.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testrender/testrender.cpp --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/CMakeFiles/testshade.dir/testshademain.cpp.o --- [100%] Building CXX object src/testshade/CMakeFiles/testshade.dir/testshademain.cpp.o cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"6.0.1\" -DOSL_LLVM_VERSION=60 -DUSE_BOOST_WAVE=1 -DUSE_PARTIO=0 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/construction/graphics/openshadinglanguage/.build/include -I/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/include -I/usr/local/include/OpenEXR -isystem /usr/local/include -isystem /usr/local/llvm60/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -Wall -Werror -fno-math-errno -fvisibility=hidden -fvisibility-inlines-hidden -Wno-error=strict-overflow -Wno-error=unused-local-typedefs -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -std=c++11 -o CMakeFiles/testshade.dir/testshademain.cpp.o -c /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade/testshademain.cpp --- src/testshade/CMakeFiles/libtestshade.dir/all --- --- src/testshade/libtestshade.so.1.10.2 --- [100%] Linking CXX shared library libtestshade.so cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/libtestshade.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,libtestshade.so.1.10 -o libtestshade.so.1.10.2 CMakeFiles/libtestshade.dir/testshade.cpp.o CMakeFiles/libtestshade.dir/simplerend.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec:/construction/graphics/openshadinglanguage/.build/src/liboslquery ../liboslexec/liboslexec.so.1.10.2 ../liboslquery/liboslquery.so.1.10.2 -lOpenImageIO -lIlmImf -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lz -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -fvisibility=hidden -fvisibility-inlines-hidden -lpugixml /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a -lz -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/local/bin/cmake -E cmake_symlink_library libtestshade.so.1.10.2 libtestshade.so.1.10 libtestshade.so [100%] Built target libtestshade --- src/testshade/CMakeFiles/testshade.dir/all --- --- src/testshade/testshade --- [100%] Linking CXX executable testshade cd /construction/graphics/openshadinglanguage/.build/src/testshade && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/testshade.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/testshade.dir/testshade.cpp.o CMakeFiles/testshade.dir/simplerend.cpp.o CMakeFiles/testshade.dir/testshademain.cpp.o -o testshade -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec:/construction/graphics/openshadinglanguage/.build/src/liboslquery ../liboslexec/liboslexec.so.1.10.2 ../liboslquery/liboslquery.so.1.10.2 -lOpenImageIO -lIlmImf -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lz -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -fvisibility=hidden -fvisibility-inlines-hidden -lpugixml /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a -lz -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [100%] Built target testshade --- src/testrender/CMakeFiles/testrender.dir/all --- --- src/testrender/testrender --- [100%] Linking CXX executable testrender cd /construction/graphics/openshadinglanguage/.build/src/testrender && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/testrender.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib CMakeFiles/testrender.dir/shading.cpp.o CMakeFiles/testrender.dir/simplerend.cpp.o CMakeFiles/testrender.dir/testrender.cpp.o -o testrender -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/llvm60/lib:/construction/graphics/openshadinglanguage/.build/src/liboslexec:/construction/graphics/openshadinglanguage/.build/src/liboslquery ../liboslexec/liboslexec.so.1.10.2 ../liboslquery/liboslquery.so.1.10.2 -lOpenImageIO -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization -fvisibility=hidden -fvisibility-inlines-hidden -lpugixml -lz /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a /usr/local/llvm60/lib/libLLVM-6.0.1.so /usr/local/llvm60/lib/libLLVMMCJIT.a -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -lboost_system -lboost_thread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization [100%] Built target testrender /usr/local/bin/cmake -E cmake_progress_start /construction/graphics/openshadinglanguage/.build/CMakeFiles 0 -------------------------------------------------------------------------------- -- Phase: run-depends -------------------------------------------------------------------------------- ===> openshadinglanguage-1.10.2_2 depends on executable: llvm-config60 - found ===> openshadinglanguage-1.10.2_2 depends on file: /usr/local/lib/libncurses.so.6 - found -------------------------------------------------------------------------------- -- Phase: stage -------------------------------------------------------------------------------- ===> Staging for openshadinglanguage-1.10.2_2 ===> Generating temporary packing list /usr/local/bin/cmake -S/construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 -B/construction/graphics/openshadinglanguage/.build --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /construction/graphics/openshadinglanguage/.build/CMakeFiles /construction/graphics/openshadinglanguage/.build/CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all /usr/bin/make -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/CMakeFiles/CopyFiles.dir/DependInfo.cmake /usr/bin/make -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/build [ 0%] Built target CopyFiles /usr/bin/make -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslcomp /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslcomp /construction/graphics/openshadinglanguage/.build/src/liboslcomp/CMakeFiles/oslcomp.dir/DependInfo.cmake /usr/bin/make -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/build [ 2%] Built target oslcomp /usr/bin/make -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslquery /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslquery /construction/graphics/openshadinglanguage/.build/src/liboslquery/CMakeFiles/oslquery.dir/DependInfo.cmake /usr/bin/make -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/build [ 3%] Built target oslquery /usr/bin/make -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/oslexec.dir/DependInfo.cmake /usr/bin/make -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/build [ 9%] Built target oslexec /usr/bin/make -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/accum_test.dir/DependInfo.cmake /usr/bin/make -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/build [ 9%] Built target accum_test /usr/bin/make -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/dual_test.dir/DependInfo.cmake /usr/bin/make -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/build [ 9%] Built target dual_test /usr/bin/make -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslexec /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslexec /construction/graphics/openshadinglanguage/.build/src/liboslexec/CMakeFiles/llvmutil_test.dir/DependInfo.cmake /usr/bin/make -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/build [ 9%] Built target llvmutil_test /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslnoise /construction/graphics/openshadinglanguage/.build/src/liboslnoise/CMakeFiles/oslnoise.dir/DependInfo.cmake /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/build [ 9%] Built target oslnoise /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/liboslnoise /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/liboslnoise /construction/graphics/openshadinglanguage/.build/src/liboslnoise/CMakeFiles/oslnoise_test.dir/DependInfo.cmake /usr/bin/make -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/build [ 10%] Built target oslnoise_test /usr/bin/make -f src/oslc/CMakeFiles/oslc.dir/build.make src/oslc/CMakeFiles/oslc.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslc /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/oslc /construction/graphics/openshadinglanguage/.build/src/oslc/CMakeFiles/oslc.dir/DependInfo.cmake /usr/bin/make -f src/oslc/CMakeFiles/oslc.dir/build.make src/oslc/CMakeFiles/oslc.dir/build [ 11%] Built target oslc /usr/bin/make -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/oslinfo /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/oslinfo /construction/graphics/openshadinglanguage/.build/src/oslinfo/CMakeFiles/oslinfo.dir/DependInfo.cmake /usr/bin/make -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/build [ 12%] Built target oslinfo /usr/bin/make -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/testshade_dso.dir/DependInfo.cmake /usr/bin/make -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/build [ 13%] Built target testshade_dso /usr/bin/make -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/testshade.dir/DependInfo.cmake /usr/bin/make -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/build [ 14%] Built target testshade /usr/bin/make -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testshade /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testshade /construction/graphics/openshadinglanguage/.build/src/testshade/CMakeFiles/libtestshade.dir/DependInfo.cmake /usr/bin/make -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/build [ 15%] Built target libtestshade /usr/bin/make -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/testrender /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/testrender /construction/graphics/openshadinglanguage/.build/src/testrender/CMakeFiles/testrender.dir/DependInfo.cmake /usr/bin/make -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/build [ 15%] Built target testrender /usr/bin/make -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/osl.imageio /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/osl.imageio /construction/graphics/openshadinglanguage/.build/src/osl.imageio/CMakeFiles/osl.imageio.dir/DependInfo.cmake /usr/bin/make -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/build [ 15%] Built target osl.imageio /usr/bin/make -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/shaders /construction/graphics/openshadinglanguage/.build/src/shaders/CMakeFiles/shaders.dir/DependInfo.cmake /usr/bin/make -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/build [ 16%] Built target shaders /usr/bin/make -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/shaders/MaterialX /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX /construction/graphics/openshadinglanguage/.build/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/DependInfo.cmake /usr/bin/make -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build [100%] Built target mxshaders /usr/bin/make -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/depend cd /construction/graphics/openshadinglanguage/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2 /construction/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.10.2/src/doc /construction/graphics/openshadinglanguage/.build /construction/graphics/openshadinglanguage/.build/src/doc /construction/graphics/openshadinglanguage/.build/src/doc/CMakeFiles/generated_docs.dir/DependInfo.cmake /usr/bin/make -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/build [100%] Built target generated_docs /usr/local/bin/cmake -E cmake_progress_start /construction/graphics/openshadinglanguage/.build/CMakeFiles 0 /usr/bin/make -f CMakeFiles/Makefile2 preinstall /usr/bin/make -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/preinstall Linking CXX shared library CMakeFiles/CMakeRelink.dir/liboslcomp.so cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslcomp.dir/relink.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -L/usr/local/lib -Wl,-rpath=/usr/local/lib -shared -Wl,-soname,liboslcomp.so.1.10 -o CMakeFiles/CMakeRelink.dir/liboslcomp.so.1.10.2 CMakeFiles/oslcomp.dir/ast.cpp.o CMakeFiles/oslcomp.dir/codegen.cpp.o CMakeFiles/oslcomp.dir/oslcomp.cpp.o CMakeFiles/oslcomp.dir/symtab.cpp.o CMakeFiles/oslcomp.dir/typecheck.cpp.o CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o CMakeFiles/oslcomp.dir/oslgram.cpp.o CMakeFiles/oslcomp.dir/osllex.cpp.o -L/usr/local/llvm60/lib -Wl,-rpath,/usr/local/lib:/usr/local/llvm60/lib -lOpenImageIO -lImath-2_3 -lIex-2_3 -lHalf -lIlmThread-2_3 -pthread -lboost_system -lboost_thread -pthread -lboost_filesystem -lboost_wave -lboost_chrono -lboost_date_time -lboost_atomic -lboost_serialization /usr/local/llvm60/lib/libclangFrontend.a /usr/local/llvm60/lib/libclangDriver.a /usr/local/llvm60/lib/libclangSerialization.a /usr/local/llvm60/lib/libclangParse.a /usr/local/llvm60/lib/libclangSema.a /usr/local/llvm60/lib/libclangAnalysis.a /usr/local/llvm60/lib/libclangAST.a /usr/local/llvm60/lib/libclangBasic.a /usr/local/llvm60/lib/libclangEdit.a /usr/local/llvm60/lib/libclangLex.a /usr/local/llvm60/lib/libLLVM-6.0.1.so cd /construction/graphics/openshadinglanguage/.build/src/liboslcomp && /usr/local/bin/cmake -E cmake_symlink_library CMakeFiles/CMakeRelink.dir/liboslcomp.so.1.10.2 CMakeFiles/CMakeRelink.dir/liboslcomp.so.1.10 CMakeFiles/CMakeRelink.dir/liboslcomp.so /usr/bin/make -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/preinstall Linking CXX shared library CMakeFiles/CMakeRelink.dir/liboslquery.so cd /construction/graphics/openshadinglanguage/.build/src/liboslquery && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/oslquery.dir/relink.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing -I/construction/graphics/openshadinglanguage/stage/include -pipe -I/usr/local/include -I/usr/local/include/ncurses -O2 -fno-strict-aliasing 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_switch_float.oso -- Installing: 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.oso -- 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.oso -- 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.oso -- Installing: 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Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_color4.oso -- Installing: 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_matrix33.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_matrix44.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color2.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color4.oso -- Installing: 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-- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color4.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix44.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix33.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_string.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_filename.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_bool.oso -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_int.oso -- Installing: 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/construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_smoothstep_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_burn_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_burn_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_burn_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dodge_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_inside_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_inside_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_inside_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_outside_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_outside_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_outside_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_outside_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_overlay_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_screen_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_screen_color.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_screen_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_screen_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_string.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_filename.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_bool.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_constant_int.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_crossproduct_vector.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color2.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color4.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix44.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix33.osl -- Installing: /construction/graphics/openshadinglanguage/stage/usr/local/share/openshadinglanguage/shaders/MaterialX/mx_dot_string.osl -- Installing: 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directories [0]: . done -------------------------------------------------- -- Termination -------------------------------------------------- Finished: Friday, 8 MAR 2019 at 12:08:45 UTC Duration: 00:09:07