=> Building games/shootingstar Started : Friday, 8 MAR 2019 at 09:25:26 UTC Platform: 5.5-DEVELOPMENT DragonFly v5.5.0.192.g15ae7f0-DEVELOPMENT #34: Tue Feb 19 09:07:07 PST 2019 root@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 -------------------------------------------------- -- Environment -------------------------------------------------- UNAME_r=5.5-SYNTH UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=DragonFly 5.5-SYNTH UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 TERM=dumb PKG_CACHEDIR=/var/cache/pkg8 PKG_DBDIR=/var/db/pkg8 PORTSDIR=/xports LANG=C HOME=/root USER=root -------------------------------------------------- -- Options -------------------------------------------------- -------------------------------------------------- -- CONFIGURE_ENV -------------------------------------------------- SDL_CONFIG="/usr/local/bin/sdl-config" MAKE=gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/construction/games/shootingstar XDG_CONFIG_HOME=/construction/games/shootingstar HOME=/construction/games/shootingstar TMPDIR="/tmp" PATH=/construction/games/shootingstar/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc80 CONFIG_SITE=/xports/Templates/config.site lt_cv_sys_max_cmd_len=262144 -------------------------------------------------- -- CONFIGURE_ARGS -------------------------------------------------- --x-libraries=/usr/local/lib --x-includes=/usr/local/include --prefix=/usr/local ${_LATE_CONFIGURE_ARGS} -------------------------------------------------- -- MAKE_ENV -------------------------------------------------- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/construction/games/shootingstar XDG_CONFIG_HOME=/construction/games/shootingstar HOME=/construction/games/shootingstar TMPDIR="/tmp" PATH=/construction/games/shootingstar/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc80 PREFIX=/usr/local LOCALBASE=/usr/local NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing " CPP="cpp" CPPFLAGS="-I/usr/local/include" LDFLAGS=" -L/usr/local/lib " LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing " MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" -------------------------------------------------- -- MAKE_ARGS -------------------------------------------------- DESTDIR=/construction/games/shootingstar/stage -------------------------------------------------- -- PLIST_SUB -------------------------------------------------- OSREL=5.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/shootingstar" EXAMPLESDIR="share/examples/shootingstar" DATADIR="share/shootingstar" WWWDIR="www/shootingstar" ETCDIR="etc/shootingstar" -------------------------------------------------- -- SUB_LIST -------------------------------------------------- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/shootingstar DOCSDIR=/usr/local/share/doc/shootingstar EXAMPLESDIR=/usr/local/share/examples/shootingstar WWWDIR=/usr/local/www/shootingstar ETCDIR=/usr/local/etc/shootingstar -------------------------------------------------- -- /etc/make.conf -------------------------------------------------- SYNTHPROFILE=Release-BE USE_PACKAGE_DEPENDS_ONLY=yes PACKAGE_BUILDING=yes BATCH=yes PKG_CREATE_VERBOSE=yes PORTSDIR=/xports DISTDIR=/distfiles WRKDIRPREFIX=/construction PORT_DBDIR=/options PACKAGES=/packages MAKE_JOBS_NUMBER_LIMIT=5 LICENSES_ACCEPTED= NONE HAVE_COMPAT_IA32_KERN= CONFIGURE_MAX_CMD_LEN=262144 _PERL5_FROM_BIN=5.26.2 _ALTCCVERSION_921dbbb2=none _OBJC_ALTCCVERSION_921dbbb2=none _SMP_CPUS=8 UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=500500 OSVERSION=9999999 OSREL=5.5 _OSRELEASE=5.5-SYNTH PYTHONBASE=/usr/local _PKG_CHECKED=1 -------------------------------------------------------------------------------- -- Phase: check-sanity -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: pkg-depends -------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.10.5_5.txz Installing pkg-1.10.5_5... Extracting pkg-1.10.5_5: .......... done ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of shootingstar-1.2.0_12 -------------------------------------------------------------------------------- -- Phase: fetch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: fetch -------------------------------------------------------------------------------- ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building -------------------------------------------------------------------------------- -- Phase: checksum -------------------------------------------------------------------------------- ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. -------------------------------------------------------------------------------- -- Phase: extract-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: extract -------------------------------------------------------------------------------- ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building ===> Extracting for shootingstar-1.2.0_12 => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. -------------------------------------------------------------------------------- -- Phase: patch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: patch -------------------------------------------------------------------------------- ===> Patching for shootingstar-1.2.0_12 ===> Applying ports patches for shootingstar-1.2.0_12 ===> Applying dragonfly patches for shootingstar-1.2.0_12 -------------------------------------------------------------------------------- -- Phase: build-depends -------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on executable: gmake - not found ===> Installing existing package /packages/All/gmake-4.2.1_3.txz Installing gmake-4.2.1_3... `-- Installing gettext-runtime-0.19.8.1_2... | `-- Installing indexinfo-0.3.1... | `-- Extracting indexinfo-0.3.1: .... done `-- Extracting gettext-runtime-0.19.8.1_2: .......... done Extracting gmake-4.2.1_3: .......... done ===> shootingstar-1.2.0_12 depends on executable: gmake - found ===> Returning to build of shootingstar-1.2.0_12 ===> shootingstar-1.2.0_12 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_13,2.txz Installing sdl-1.2.15_13,2... `-- Installing aalib-1.4.r5_13... | `-- Installing ncurses-6.1.20190112... | `-- Extracting ncurses-6.1.20190112: .......... done `-- Extracting aalib-1.4.r5_13: .......... done `-- Installing libGLU-9.0.0_3... | `-- Installing mesa-libs-18.3.2... | | `-- Installing expat-2.2.6_1... | | `-- Extracting expat-2.2.6_1: .......... done | | `-- Installing libX11-1.6.7,1... | | `-- Installing libXau-1.0.8_5... | | `-- Extracting libXau-1.0.8_5: .......... done | | `-- Installing libXdmcp-1.1.2_2... | | | `-- Installing xorgproto-2018.4... | | | `-- Extracting xorgproto-2018.4: .......... done | | `-- Extracting libXdmcp-1.1.2_2: ......... done | | `-- Installing libxcb-1.13.1... | | | `-- Installing libpthread-stubs-0.4... | | | `-- Extracting libpthread-stubs-0.4: .... done | | | `-- Installing libxml2-2.9.8... | | | `-- Extracting libxml2-2.9.8: .......... done | | `-- Extracting libxcb-1.13.1: .......... done | | `-- Extracting libX11-1.6.7,1: .......... done | | `-- Installing libXdamage-1.1.4_5... | | `-- Installing libXfixes-5.0.3_2... | | `-- Extracting libXfixes-5.0.3_2: .......... done | | `-- Extracting libXdamage-1.1.4_5: ......... done | | `-- Installing libXext-1.3.3_3,1... | | `-- Extracting libXext-1.3.3_3,1: .......... done | | `-- Installing libXrandr-1.5.1_2... | | `-- Installing libXrender-0.9.10_2... | | `-- Extracting libXrender-0.9.10_2: .......... done | | `-- Extracting libXrandr-1.5.1_2: .......... done | | `-- Installing libXxf86vm-1.1.4_3... | | `-- Extracting libXxf86vm-1.1.4_3: .......... done | | `-- Installing libdrm-2.4.96,1... | | `-- Installing libpciaccess-0.13.5... | | | `-- Installing pciids-20190213... | | | `-- Extracting pciids-20190213: ..... done | | `-- Extracting libpciaccess-0.13.5: ......... done | | `-- Extracting libdrm-2.4.96,1: .......... done | | `-- Installing libelf-0.8.13_3... | | `-- Extracting libelf-0.8.13_3: .......... done | | `-- Installing libxshmfence-1.2_4... | | `-- Extracting libxshmfence-1.2_4: ......... done | | `-- Installing wayland-1.16.0... | | `-- Installing libffi-3.2.1_3... | | `-- Extracting libffi-3.2.1_3: .......... done | | `-- Extracting wayland-1.16.0: .......... done | `-- Extracting mesa-libs-18.3.2: .......... done `-- Extracting libGLU-9.0.0_3: ...... done Extracting sdl-1.2.15_13,2: .......... done Message from aalib-1.4.r5_13: ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from sdl-1.2.15_13,2: ------------------------------------------------------------------------------ Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ------------------------------------------------------------------------------ ===> shootingstar-1.2.0_12 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of shootingstar-1.2.0_12 ===> shootingstar-1.2.0_12 depends on package: xorgproto>=0 - found -------------------------------------------------------------------------------- -- Phase: lib-depends -------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_11.txz Installing sdl_image-1.2.12_11... `-- Installing jpeg-turbo-2.0.2... `-- Extracting jpeg-turbo-2.0.2: .......... done `-- Installing png-1.6.36... `-- Extracting png-1.6.36: .......... done `-- Installing tiff-4.0.10... | `-- Installing jbigkit-2.1_1... | `-- Extracting jbigkit-2.1_1: .......... done `-- Extracting tiff-4.0.10: .......... done `-- Installing webp-1.0.2... | `-- Installing giflib-5.1.4... | `-- Extracting giflib-5.1.4: .......... done `-- Extracting webp-1.0.2: .......... done Extracting sdl_image-1.2.12_11: .......... done ===> shootingstar-1.2.0_12 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of shootingstar-1.2.0_12 ===> shootingstar-1.2.0_12 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_12.txz Installing sdl_mixer-1.2.12_12... `-- Installing flac-1.3.2... | `-- Installing libogg-1.3.3,4... | `-- Extracting libogg-1.3.3,4: .......... done `-- Extracting flac-1.3.2: .......... done `-- Installing libmikmod-3.3.11.1_1... `-- Extracting libmikmod-3.3.11.1_1: .......... done `-- Installing libvorbis-1.3.6,3... `-- Extracting libvorbis-1.3.6,3: .......... done `-- Installing smpeg-0.4.4_15... `-- Extracting smpeg-0.4.4_15: .......... done `-- Installing timidity-0.2i_1... `-- Extracting timidity-0.2i_1: .......... done Extracting sdl_mixer-1.2.12_12: ......... done Message from timidity-0.2i_1: ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> shootingstar-1.2.0_12 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of shootingstar-1.2.0_12 ===> shootingstar-1.2.0_12 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) -------------------------------------------------------------------------------- -- Phase: configure -------------------------------------------------------------------------------- ===> Configuring for shootingstar-1.2.0_12 configure: loading site script /xports/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... (cached) /usr/bin/awk checking whether gmake sets $(MAKE)... yes checking build system type... x86_64-portbld-dragonfly5.5 checking host system type... x86_64-portbld-dragonfly5.5 checking for a BSD-compatible install... /usr/bin/install -c checking for ranlib... ranlib checking for gcc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking for style of include used by gmake... GNU checking dependency style of cc... gcc3 checking whether we are using the GNU C++ compiler... yes checking whether c++ accepts -g... yes checking dependency style of c++... gcc3 checking target system type... x86_64-portbld-dragonfly5.5 checking for sdl-config... /usr/local/bin/sdl-config checking for SDL - version >= 1.2.0... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for glBegin in -lGL... yes checking for gluLookAt in -lGLU... yes checking whether to enable debugging... yes configure: creating ./config.status config.status: creating Makefile config.status: creating data/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating src/engine/Makefile config.status: creating src/game/Makefile config.status: creating config.h config.status: executing depfiles commands -------------------------------------------------------------------------------- -- Phase: build -------------------------------------------------------------------------------- ===> Building for shootingstar-1.2.0_12 gmake[1]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake all-recursive gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' Making all in data gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' Making all in doc gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' Making all in src gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' Making all in engine gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT dbg.o -MD -MP -MF ".deps/dbg.Tpo" \ -c -o dbg.o `test -f 'dbg.cpp' || echo './'`dbg.cpp; \ then mv -f ".deps/dbg.Tpo" ".deps/dbg.Po"; \ else rm -f ".deps/dbg.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMap.o -MD -MP -MF ".deps/cMap.Tpo" \ -c -o cMap.o `test -f 'cMap.cpp' || echo './'`cMap.cpp; \ then mv -f ".deps/cMap.Tpo" ".deps/cMap.Po"; \ else rm -f ".deps/cMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureManager.o -MD -MP -MF ".deps/cTextureManager.Tpo" \ -c -o cTextureManager.o `test -f 'cTextureManager.cpp' || echo './'`cTextureManager.cpp; \ then mv -f ".deps/cTextureManager.Tpo" ".deps/cTextureManager.Po"; \ else rm -f ".deps/cTextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cObject.o -MD -MP -MF ".deps/cObject.Tpo" \ -c -o cObject.o `test -f 'cObject.cpp' || echo './'`cObject.cpp; \ then mv -f ".deps/cObject.Tpo" ".deps/cObject.Po"; \ else rm -f ".deps/cObject.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cVector2f.o -MD -MP -MF ".deps/cVector2f.Tpo" \ -c -o cVector2f.o `test -f 'cVector2f.cpp' || echo './'`cVector2f.cpp; \ then mv -f ".deps/cVector2f.Tpo" ".deps/cVector2f.Po"; \ else rm -f ".deps/cVector2f.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWorld.o -MD -MP -MF ".deps/cWorld.Tpo" \ -c -o cWorld.o `test -f 'cWorld.cpp' || echo './'`cWorld.cpp; \ then mv -f ".deps/cWorld.Tpo" ".deps/cWorld.Po"; \ else rm -f ".deps/cWorld.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimation.o -MD -MP -MF ".deps/cAnimation.Tpo" \ -c -o cAnimation.o `test -f 'cAnimation.cpp' || echo './'`cAnimation.cpp; \ then mv -f ".deps/cAnimation.Tpo" ".deps/cAnimation.Po"; \ else rm -f ".deps/cAnimation.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationHandle.o -MD -MP -MF ".deps/cAnimationHandle.Tpo" \ -c -o cAnimationHandle.o `test -f 'cAnimationHandle.cpp' || echo './'`cAnimationHandle.cpp; \ then mv -f ".deps/cAnimationHandle.Tpo" ".deps/cAnimationHandle.Po"; \ else rm -f ".deps/cAnimationHandle.Tpo"; exit 1; \ fi dbg.cpp: In function 'void dbg::set_assertion_period(dbg::dbgclock_t)': dbg.cpp:895:30: warning: comparison of integer expressions of different signedness: 'clock_t' {aka 'long unsigned int'} and 'int' [-Wsign-compare] if (p && STDCLK::clock() == -1) ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationManager.o -MD -MP -MF ".deps/cAnimationManager.Tpo" \ -c -o cAnimationManager.o `test -f 'cAnimationManager.cpp' || echo './'`cAnimationManager.cpp; \ then mv -f ".deps/cAnimationManager.Tpo" ".deps/cAnimationManager.Po"; \ else rm -f ".deps/cAnimationManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSprite.o -MD -MP -MF ".deps/cSprite.Tpo" \ -c -o cSprite.o `test -f 'cSprite.cpp' || echo './'`cSprite.cpp; \ then mv -f ".deps/cSprite.Tpo" ".deps/cSprite.Po"; \ else rm -f ".deps/cSprite.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFont.o -MD -MP -MF ".deps/cFont.Tpo" \ -c -o cFont.o `test -f 'cFont.cpp' || echo './'`cFont.cpp; \ then mv -f ".deps/cFont.Tpo" ".deps/cFont.Po"; \ else rm -f ".deps/cFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cIdentifiable.o -MD -MP -MF ".deps/cIdentifiable.Tpo" \ -c -o cIdentifiable.o `test -f 'cIdentifiable.cpp' || echo './'`cIdentifiable.cpp; \ then mv -f ".deps/cIdentifiable.Tpo" ".deps/cIdentifiable.Po"; \ else rm -f ".deps/cIdentifiable.Tpo"; exit 1; \ fi cMap.cpp: In member function 'void ShootingStar::cMap::Load(std::__cxx11::string)': cMap.cpp:156:63: warning: array subscript 3 is above array bounds of 'int [3]' [-Warray-bounds] mpTriangles[i].mVertexIndices[3] = triangle.vertexIndices[3]; ~~~~~~~~~~~~~~~~~~~~~~~~^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOwnable.o -MD -MP -MF ".deps/cOwnable.Tpo" \ -c -o cOwnable.o `test -f 'cOwnable.cpp' || echo './'`cOwnable.cpp; \ then mv -f ".deps/cOwnable.Tpo" ".deps/cOwnable.Po"; \ else rm -f ".deps/cOwnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPositionable.o -MD -MP -MF ".deps/cPositionable.Tpo" \ -c -o cPositionable.o `test -f 'cPositionable.cpp' || echo './'`cPositionable.cpp; \ then mv -f ".deps/cPositionable.Tpo" ".deps/cPositionable.Po"; \ else rm -f ".deps/cPositionable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRenderable.o -MD -MP -MF ".deps/cRenderable.Tpo" \ -c -o cRenderable.o `test -f 'cRenderable.cpp' || echo './'`cRenderable.cpp; \ then mv -f ".deps/cRenderable.Tpo" ".deps/cRenderable.Po"; \ else rm -f ".deps/cRenderable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cCollidable.o -MD -MP -MF ".deps/cCollidable.Tpo" \ -c -o cCollidable.o `test -f 'cCollidable.cpp' || echo './'`cCollidable.cpp; \ then mv -f ".deps/cCollidable.Tpo" ".deps/cCollidable.Po"; \ else rm -f ".deps/cCollidable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHurtable.o -MD -MP -MF ".deps/cHurtable.Tpo" \ -c -o cHurtable.o `test -f 'cHurtable.cpp' || echo './'`cHurtable.cpp; \ then mv -f ".deps/cHurtable.Tpo" ".deps/cHurtable.Po"; \ else rm -f ".deps/cHurtable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHarmful.o -MD -MP -MF ".deps/cHarmful.Tpo" \ -c -o cHarmful.o `test -f 'cHarmful.cpp' || echo './'`cHarmful.cpp; \ then mv -f ".deps/cHarmful.Tpo" ".deps/cHarmful.Po"; \ else rm -f ".deps/cHarmful.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleSystem.o -MD -MP -MF ".deps/cParticleSystem.Tpo" \ -c -o cParticleSystem.o `test -f 'cParticleSystem.cpp' || echo './'`cParticleSystem.cpp; \ then mv -f ".deps/cParticleSystem.Tpo" ".deps/cParticleSystem.Po"; \ else rm -f ".deps/cParticleSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleEmitter.o -MD -MP -MF ".deps/cParticleEmitter.Tpo" \ -c -o cParticleEmitter.o `test -f 'cParticleEmitter.cpp' || echo './'`cParticleEmitter.cpp; \ then mv -f ".deps/cParticleEmitter.Tpo" ".deps/cParticleEmitter.Po"; \ else rm -f ".deps/cParticleEmitter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cDisplayManager.o -MD -MP -MF ".deps/cDisplayManager.Tpo" \ -c -o cDisplayManager.o `test -f 'cDisplayManager.cpp' || echo './'`cDisplayManager.cpp; \ then mv -f ".deps/cDisplayManager.Tpo" ".deps/cDisplayManager.Po"; \ else rm -f ".deps/cDisplayManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMixer.o -MD -MP -MF ".deps/cMixer.Tpo" \ -c -o cMixer.o `test -f 'cMixer.cpp' || echo './'`cMixer.cpp; \ then mv -f ".deps/cMixer.Tpo" ".deps/cMixer.Po"; \ else rm -f ".deps/cMixer.Tpo"; exit 1; \ fi cParticleSystem.cpp: In constructor 'ShootingStar::cParticleSystem::cParticleSystem(int)': cParticleSystem.cpp:74:65: warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct ShootingStar::tParticle'; use assignment or value-initialization instead [-Wclass-memaccess] memset (mpParticles, 0, mNumberOfParticles * sizeof (tParticle)); ^ In file included from cParticleSystem.cpp:28: cParticleSystem.hpp:40:8: note: 'struct ShootingStar::tParticle' declared here struct tParticle ^~~~~~~~~ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureFont.o -MD -MP -MF ".deps/cTextureFont.Tpo" \ -c -o cTextureFont.o `test -f 'cTextureFont.cpp' || echo './'`cTextureFont.cpp; \ then mv -f ".deps/cTextureFont.Tpo" ".deps/cTextureFont.Po"; \ else rm -f ".deps/cTextureFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPointer.o -MD -MP -MF ".deps/cPointer.Tpo" \ -c -o cPointer.o `test -f 'cPointer.cpp' || echo './'`cPointer.cpp; \ then mv -f ".deps/cPointer.Tpo" ".deps/cPointer.Po"; \ else rm -f ".deps/cPointer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cActionMapper.o -MD -MP -MF ".deps/cActionMapper.Tpo" \ -c -o cActionMapper.o `test -f 'cActionMapper.cpp' || echo './'`cActionMapper.cpp; \ then mv -f ".deps/cActionMapper.Tpo" ".deps/cActionMapper.Po"; \ else rm -f ".deps/cActionMapper.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRandomND.o -MD -MP -MF ".deps/cRandomND.Tpo" \ -c -o cRandomND.o `test -f 'cRandomND.cpp' || echo './'`cRandomND.cpp; \ then mv -f ".deps/cRandomND.Tpo" ".deps/cRandomND.Po"; \ else rm -f ".deps/cRandomND.Tpo"; exit 1; \ fi rm -f libEngine.a ar cru libEngine.a dbg.o cMap.o cTextureManager.o cObject.o cVector2f.o cWorld.o cAnimation.o cAnimationHandle.o cAnimationManager.o cSprite.o cFont.o cIdentifiable.o cOwnable.o cPositionable.o cRenderable.o cCollidable.o cHurtable.o cHarmful.o cParticleSystem.o cParticleEmitter.o cDisplayManager.o cMixer.o cTextureFont.o cPointer.o cActionMapper.o cRandomND.o /usr/libexec/binutils227/elf/ar: `u' modifier ignored since `D' is the default (see `U') ranlib libEngine.a gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' Making all in game gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT Main.o -MD -MP -MF ".deps/Main.Tpo" \ -c -o Main.o `test -f 'Main.cpp' || echo './'`Main.cpp; \ then mv -f ".deps/Main.Tpo" ".deps/Main.Po"; \ else rm -f ".deps/Main.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameCore.o -MD -MP -MF ".deps/cGameCore.Tpo" \ -c -o cGameCore.o `test -f 'cGameCore.cpp' || echo './'`cGameCore.cpp; \ then mv -f ".deps/cGameCore.Tpo" ".deps/cGameCore.Po"; \ else rm -f ".deps/cGameCore.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMainMenu.o -MD -MP -MF ".deps/cMainMenu.Tpo" \ -c -o cMainMenu.o `test -f 'cMainMenu.cpp' || echo './'`cMainMenu.cpp; \ then mv -f ".deps/cMainMenu.Tpo" ".deps/cMainMenu.Po"; \ else rm -f ".deps/cMainMenu.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBullet.o -MD -MP -MF ".deps/cBullet.Tpo" \ -c -o cBullet.o `test -f 'cBullet.cpp' || echo './'`cBullet.cpp; \ then mv -f ".deps/cBullet.Tpo" ".deps/cBullet.Po"; \ else rm -f ".deps/cBullet.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSoldier.o -MD -MP -MF ".deps/cSoldier.Tpo" \ -c -o cSoldier.o `test -f 'cSoldier.cpp' || echo './'`cSoldier.cpp; \ then mv -f ".deps/cSoldier.Tpo" ".deps/cSoldier.Po"; \ else rm -f ".deps/cSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cComputerSoldier.o -MD -MP -MF ".deps/cComputerSoldier.Tpo" \ -c -o cComputerSoldier.o `test -f 'cComputerSoldier.cpp' || echo './'`cComputerSoldier.cpp; \ then mv -f ".deps/cComputerSoldier.Tpo" ".deps/cComputerSoldier.Po"; \ else rm -f ".deps/cComputerSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeapon.o -MD -MP -MF ".deps/cWeapon.Tpo" \ -c -o cWeapon.o `test -f 'cWeapon.cpp' || echo './'`cWeapon.cpp; \ then mv -f ".deps/cWeapon.Tpo" ".deps/cWeapon.Po"; \ else rm -f ".deps/cWeapon.Tpo"; exit 1; \ fi cComputerSoldier.cpp: In member function 'virtual void ShootingStar::cComputerSoldier::Update(Uint32)': cComputerSoldier.cpp:63:7: warning: unused variable 'report' [-Wunused-variable] bool report = false; ^~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionUp()': cMainMenu.cpp:238:26: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems ) ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionDown()': cMainMenu.cpp:279:26: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems - 1 ) ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderDemo()': cMainMenu.cpp:406:10: warning: comparison of integer expressions of different signedness: 'int' and 'std::__cxx11::basic_string::size_type' {aka 'long unsigned int'} [-Wsign-compare] if ( i > text.size () ) ~~^~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderOptions()': cMainMenu.cpp:475:31: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] for ( unsigned int i = 0; i < mNumberOfMenuItems; i++ ) ~~^~~~~~~~~~~~~~~~~~~~ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPistol.o -MD -MP -MF ".deps/cPistol.Tpo" \ -c -o cPistol.o `test -f 'cPistol.cpp' || echo './'`cPistol.cpp; \ then mv -f ".deps/cPistol.Tpo" ".deps/cPistol.Po"; \ else rm -f ".deps/cPistol.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cShotgun.o -MD -MP -MF ".deps/cShotgun.Tpo" \ -c -o cShotgun.o `test -f 'cShotgun.cpp' || echo './'`cShotgun.cpp; \ then mv -f ".deps/cShotgun.Tpo" ".deps/cShotgun.Po"; \ else rm -f ".deps/cShotgun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameMode.o -MD -MP -MF ".deps/cGameMode.Tpo" \ -c -o cGameMode.o `test -f 'cGameMode.cpp' || echo './'`cGameMode.cpp; \ then mv -f ".deps/cGameMode.Tpo" ".deps/cGameMode.Po"; \ else rm -f ".deps/cGameMode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMedPack.o -MD -MP -MF ".deps/cMedPack.Tpo" \ -c -o cMedPack.o `test -f 'cMedPack.cpp' || echo './'`cMedPack.cpp; \ then mv -f ".deps/cMedPack.Tpo" ".deps/cMedPack.Po"; \ else rm -f ".deps/cMedPack.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeaponBox.o -MD -MP -MF ".deps/cWeaponBox.Tpo" \ -c -o cWeaponBox.o `test -f 'cWeaponBox.cpp' || echo './'`cWeaponBox.cpp; \ then mv -f ".deps/cWeaponBox.Tpo" ".deps/cWeaponBox.Po"; \ else rm -f ".deps/cWeaponBox.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHud.o -MD -MP -MF ".deps/cHud.Tpo" \ -c -o cHud.o `test -f 'cHud.cpp' || echo './'`cHud.cpp; \ then mv -f ".deps/cHud.Tpo" ".deps/cHud.Po"; \ else rm -f ".deps/cHud.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocketLauncher.o -MD -MP -MF ".deps/cRocketLauncher.Tpo" \ -c -o cRocketLauncher.o `test -f 'cRocketLauncher.cpp' || echo './'`cRocketLauncher.cpp; \ then mv -f ".deps/cRocketLauncher.Tpo" ".deps/cRocketLauncher.Po"; \ else rm -f ".deps/cRocketLauncher.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocket.o -MD -MP -MF ".deps/cRocket.Tpo" \ -c -o cRocket.o `test -f 'cRocket.cpp' || echo './'`cRocket.cpp; \ then mv -f ".deps/cRocket.Tpo" ".deps/cRocket.Po"; \ else rm -f ".deps/cRocket.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlamer.o -MD -MP -MF ".deps/cFlamer.Tpo" \ -c -o cFlamer.o `test -f 'cFlamer.cpp' || echo './'`cFlamer.cpp; \ then mv -f ".deps/cFlamer.Tpo" ".deps/cFlamer.Po"; \ else rm -f ".deps/cFlamer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cExplosionSystem.o -MD -MP -MF ".deps/cExplosionSystem.Tpo" \ -c -o cExplosionSystem.o `test -f 'cExplosionSystem.cpp' || echo './'`cExplosionSystem.cpp; \ then mv -f ".deps/cExplosionSystem.Tpo" ".deps/cExplosionSystem.Po"; \ else rm -f ".deps/cExplosionSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlameSystem.o -MD -MP -MF ".deps/cFlameSystem.Tpo" \ -c -o cFlameSystem.o `test -f 'cFlameSystem.cpp' || echo './'`cFlameSystem.cpp; \ then mv -f ".deps/cFlameSystem.Tpo" ".deps/cFlameSystem.Po"; \ else rm -f ".deps/cFlameSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPlayer.o -MD -MP -MF ".deps/cPlayer.Tpo" \ -c -o cPlayer.o `test -f 'cPlayer.cpp' || echo './'`cPlayer.cpp; \ then mv -f ".deps/cPlayer.Tpo" ".deps/cPlayer.Po"; \ else rm -f ".deps/cPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGib.o -MD -MP -MF ".deps/cGib.Tpo" \ -c -o cGib.o `test -f 'cGib.cpp' || echo './'`cGib.cpp; \ then mv -f ".deps/cGib.Tpo" ".deps/cGib.Po"; \ else rm -f ".deps/cGib.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameView.o -MD -MP -MF ".deps/cGameView.Tpo" \ -c -o cGameView.o `test -f 'cGameView.cpp' || echo './'`cGameView.cpp; \ then mv -f ".deps/cGameView.Tpo" ".deps/cGameView.Po"; \ else rm -f ".deps/cGameView.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMachineGun.o -MD -MP -MF ".deps/cMachineGun.Tpo" \ -c -o cMachineGun.o `test -f 'cMachineGun.cpp' || echo './'`cMachineGun.cpp; \ then mv -f ".deps/cMachineGun.Tpo" ".deps/cMachineGun.Po"; \ else rm -f ".deps/cMachineGun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurningEffect.o -MD -MP -MF ".deps/cBurningEffect.Tpo" \ -c -o cBurningEffect.o `test -f 'cBurningEffect.cpp' || echo './'`cBurningEffect.cpp; \ then mv -f ".deps/cBurningEffect.Tpo" ".deps/cBurningEffect.Po"; \ else rm -f ".deps/cBurningEffect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurnable.o -MD -MP -MF ".deps/cBurnable.Tpo" \ -c -o cBurnable.o `test -f 'cBurnable.cpp' || echo './'`cBurnable.cpp; \ then mv -f ".deps/cBurnable.Tpo" ".deps/cBurnable.Po"; \ else rm -f ".deps/cBurnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOptions.o -MD -MP -MF ".deps/cOptions.Tpo" \ -c -o cOptions.o `test -f 'cOptions.cpp' || echo './'`cOptions.cpp; \ then mv -f ".deps/cOptions.Tpo" ".deps/cOptions.Po"; \ else rm -f ".deps/cOptions.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBloodPool.o -MD -MP -MF ".deps/cBloodPool.Tpo" \ -c -o cBloodPool.o `test -f 'cBloodPool.cpp' || echo './'`cBloodPool.cpp; \ then mv -f ".deps/cBloodPool.Tpo" ".deps/cBloodPool.Po"; \ else rm -f ".deps/cBloodPool.Tpo"; exit 1; \ fi cPlayer.cpp: In member function 'void ShootingStar::cPlayer::RestoreWeapons()': cPlayer.cpp:232:7: warning: unused variable 'remove' [-Wunused-variable] bool remove; ^~~~~~ c++ -pipe -O2 -fno-strict-aliasing -L/usr/local/lib -o shootingstar Main.o cGameCore.o cMainMenu.o cBullet.o cSoldier.o cComputerSoldier.o cWeapon.o cPistol.o cShotgun.o cGameMode.o cMedPack.o cWeaponBox.o cHud.o cRocketLauncher.o cRocket.o cFlamer.o cExplosionSystem.o cFlameSystem.o cPlayer.o cGib.o cGameView.o cMachineGun.o cBurningEffect.o cBurnable.o cOptions.o cBloodPool.o ../engine/libEngine.a -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lGL -lGLU -lSDL_image -lSDL_mixer -lGL -lGLU gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'all-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Nothing to be done for 'all-am'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' -------------------------------------------------------------------------------- -- Phase: run-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: stage -------------------------------------------------------------------------------- ===> Staging for shootingstar-1.2.0_12 ===> Generating temporary packing list gmake[1]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' Making install in data gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'install-exec-am'. /bin/sh ../mkinstalldirs /construction/games/shootingstar/stage/usr/local/share/shootingstar mkdir -p -- /construction/games/shootingstar/stage/usr/local/share/shootingstar /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/levels /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/levels /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 shootingstar.cfg /construction/games/shootingstar/stage/usr/local/share/shootingstar/shootingstar.cfg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/gibs /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/gibs /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/bloodpool /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/bloodpool /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/medpack /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/medpack /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/rocket /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/rocket /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/weaponbox /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/weaponbox /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/warning.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/warning.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ground.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/ground.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/bitmaps.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/bitmaps.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_dirty.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_dirty.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/font_11x20.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/font_11x20.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_clean.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_clean.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood4.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood4.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4_p.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4_p.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wcfloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/wcfloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuli2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuli2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/road.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/road.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/body1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/body2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/smoke.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/smoke.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/mainmenu.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/mainmenu.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/pipe.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/pipe.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_left.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_left.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/enemy.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/enemy.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ammobox.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/ammobox.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stonefloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stonefloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_right.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_right.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/medpak.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/medpak.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/treetop1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/treetop1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weaponlogos.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/weaponlogos.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/grass.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/grass.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko_p.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko_p.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/concrete.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/concrete.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive_open.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive_open.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/gibs.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/gibs.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hear.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hear.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuoli.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuoli.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weam.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/weam.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/suer.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/suer.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/player1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/player2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/menu_selector.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/menu_selector.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/track.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/track.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/woodfloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/woodfloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wall_32.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/wall_32.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/menu.ogg /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/menu.ogg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/death.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/death.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/explosion.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/explosion.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgunreload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgunreload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/machinegun.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/machinegun.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/rocket.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/rocket.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hurt.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hurt.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/dead.ogg /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/dead.ogg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgun.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgun.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/bazookareload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/bazookareload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pistol.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pistol.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/reload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/reload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pickup.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pickup.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/empty.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/empty.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/flamer.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/flamer.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hit.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hit.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/burning.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/burning.wav gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' Making install in doc gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' Making install in src gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' Making install in engine gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' Making install in game gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' /bin/sh ../../mkinstalldirs /construction/games/shootingstar/stage/usr/local/bin install -s -m 555 shootingstar /construction/games/shootingstar/stage/usr/local/bin/shootingstar gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' ====> Compressing man pages (compress-man) -------------------------------------------------------------------------------- -- Phase: package -------------------------------------------------------------------------------- ===> Building package for shootingstar-1.2.0_12 file sizes/checksums [114]: .. done packing files [114]: .. done packing directories [0]: . done -------------------------------------------------- -- Termination -------------------------------------------------- Finished: Friday, 8 MAR 2019 at 09:26:14 UTC Duration: 00:00:48