=> Building x11-toolkits/hs-OpenGL Started : Wednesday, 18 APR 2018 at 10:07:09 UTC Platform: 5.3-DEVELOPMENT DragonFly v5.3.0.81.g32506c-DEVELOPMENT #29: Tue Apr 10 08:49:52 PDT 2018 marino@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 -------------------------------------------------- -- Environment -------------------------------------------------- UNAME_r=5.0-SYNTH UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=DragonFly 5.0-SYNTH UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 TERM=dumb PKG_CACHEDIR=/var/cache/pkg8 PKG_DBDIR=/var/db/pkg8 PORTSDIR=/xports LANG=C HOME=/root USER=root -------------------------------------------------- -- Options -------------------------------------------------- ===> The following configuration options are available for hs-OpenGL-3.0.2.0_1,1: DOCS=on: Build and/or install documentation DYNAMIC=on: Add support for dynamic linking HSCOLOUR=off: Colorize generated documentation by HsColour PROFILE=off: Add support for profiling ===> Use 'make config' to modify these settings -------------------------------------------------- -- CONFIGURE_ENV -------------------------------------------------- XDG_DATA_HOME=/construction/x11-toolkits/hs-OpenGL XDG_CONFIG_HOME=/construction/x11-toolkits/hs-OpenGL HOME=/construction/x11-toolkits/hs-OpenGL TMPDIR="/construction/x11-toolkits/hs-OpenGL/tmp" PATH=/construction/x11-toolkits/hs-OpenGL/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc50 LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 -------------------------------------------------- -- CONFIGURE_ARGS -------------------------------------------------- --libdir=/usr/local/lib/cabal/ghc-8.0.2 --libsubdir=OpenGL-3.0.2.0 --with-gcc=cc --with-ld=ld --with-ar=ar --haddock-options=-w --with-haddock=/usr/local/bin/haddock --enable-shared --enable-executable-dynamic --disable-profiling --disable-library-profiling -------------------------------------------------- -- MAKE_ENV -------------------------------------------------- DESTDIR=/construction/x11-toolkits/hs-OpenGL/stage TMPDIR=/construction/x11-toolkits/hs-OpenGL/tmp XDG_DATA_HOME=/construction/x11-toolkits/hs-OpenGL XDG_CONFIG_HOME=/construction/x11-toolkits/hs-OpenGL HOME=/construction/x11-toolkits/hs-OpenGL TMPDIR="/construction/x11-toolkits/hs-OpenGL/tmp" PATH=/construction/x11-toolkits/hs-OpenGL/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc50 LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" NOPROFILE=1 CC="cc" CFLAGS="-pipe -I/usr/local/include -O2 -fno-strict-aliasing" CPP="cpp" CPPFLAGS="-I/usr/local/include" LDFLAGS=" -L/usr/local/lib" LIBS="" CXX="c++" CXXFLAGS=" -pipe -I/usr/local/include -O2 -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" -------------------------------------------------- -- MAKE_ARGS -------------------------------------------------- DESTDIR=/construction/x11-toolkits/hs-OpenGL/stage -------------------------------------------------- -- PLIST_SUB -------------------------------------------------- GHC_VERSION=8.0.2 PORTNAME=OpenGL PORTVERSION=3.0.2.0 LIBDIR_REL=lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0 PORTDOCS="" PORTEXAMPLES="" OSREL=5.0 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/cabal/ghc-8.0.2/OpenGL-3.0.2.0" EXAMPLESDIR="share/examples/cabal/ghc-8.0.2/OpenGL-3.0.2.0" DATADIR="share/cabal/ghc-8.0.2/OpenGL-3.0.2.0" WWWDIR="www/OpenGL" ETCDIR="etc/OpenGL" -------------------------------------------------- -- SUB_LIST -------------------------------------------------- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/cabal/ghc-8.0.2/OpenGL-3.0.2.0 DOCSDIR=/usr/local/share/doc/cabal/ghc-8.0.2/OpenGL-3.0.2.0 EXAMPLESDIR=/usr/local/share/examples/cabal/ghc-8.0.2/OpenGL-3.0.2.0 WWWDIR=/usr/local/www/OpenGL ETCDIR=/usr/local/etc/OpenGL -------------------------------------------------- -- /etc/make.conf -------------------------------------------------- SYNTHPROFILE=Release-5.0 USE_PACKAGE_DEPENDS_ONLY=yes PACKAGE_BUILDING=yes BATCH=yes PKG_CREATE_VERBOSE=yes PORTSDIR=/xports DISTDIR=/distfiles WRKDIRPREFIX=/construction PORT_DBDIR=/options PACKAGES=/packages MAKE_JOBS_NUMBER_LIMIT=5 LICENSES_ACCEPTED= NONE HAVE_COMPAT_IA32_KERN= CONFIGURE_MAX_CMD_LEN=262144 _SMP_CPUS=8 UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=500000 OSVERSION=9999999 OSREL=5.0 _OSRELEASE=5.0-SYNTH -------------------------------------------------------------------------------- -- Phase: check-sanity -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user -------------------------------------------------------------------------------- -- Phase: pkg-depends -------------------------------------------------------------------------------- ===> hs-OpenGL-3.0.2.0_1,1 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.10.5.txz Installing pkg-1.10.5... Extracting pkg-1.10.5: .......... done ===> hs-OpenGL-3.0.2.0_1,1 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of hs-OpenGL-3.0.2.0_1,1 -------------------------------------------------------------------------------- -- Phase: fetch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: fetch -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by hs-OpenGL-3.0.2.0_1,1 for building -------------------------------------------------------------------------------- -- Phase: checksum -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by hs-OpenGL-3.0.2.0_1,1 for building => SHA256 Checksum OK for cabal/OpenGL-3.0.2.0.tar.gz. -------------------------------------------------------------------------------- -- Phase: extract-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: extract -------------------------------------------------------------------------------- ===> License BSD3CLAUSE accepted by the user ===> Fetching all distfiles required by hs-OpenGL-3.0.2.0_1,1 for building ===> Extracting for hs-OpenGL-3.0.2.0_1,1 => SHA256 Checksum OK for cabal/OpenGL-3.0.2.0.tar.gz. -------------------------------------------------------------------------------- -- Phase: patch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: patch -------------------------------------------------------------------------------- ===> Patching for hs-OpenGL-3.0.2.0_1,1 -------------------------------------------------------------------------------- -- Phase: build-depends -------------------------------------------------------------------------------- ===> hs-OpenGL-3.0.2.0_1,1 depends on executable: ghc - not found ===> Installing existing package /packages/All/ghc-8.0.2_3.txz Installing ghc-8.0.2_3... `-- Installing gmp-6.1.2... | `-- Installing indexinfo-0.3.1... | `-- Extracting indexinfo-0.3.1: .... done `-- Extracting gmp-6.1.2: .......... done `-- Installing libffi-3.2.1_2... `-- Extracting libffi-3.2.1_2: .......... done `-- Installing libiconv-1.14_11... `-- Extracting libiconv-1.14_11: .......... done `-- Installing ncurses-6.0.0s20171223_1... `-- Extracting ncurses-6.0.0s20171223_1: .......... done Extracting ghc-8.0.2_3: .......... done ===> hs-OpenGL-3.0.2.0_1,1 depends on executable: ghc - found ===> Returning to build of hs-OpenGL-3.0.2.0_1,1 ===> hs-OpenGL-3.0.2.0_1,1 depends on package: ghc>=8.0.2 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-GLURaw>=1.3 - not found ===> Installing existing package /packages/All/hs-GLURaw-2.0.0.3_1.txz Installing hs-GLURaw-2.0.0.3_1... `-- Installing hs-OpenGLRaw-3.2.4.0_1... | `-- Installing freeglut-3.0.0_1... | | `-- Installing libGLU-9.0.0_3... | | `-- Installing mesa-libs-17.3.1... | | | `-- Installing expat-2.2.5... | | | `-- Extracting expat-2.2.5: .......... done | | | `-- Installing libX11-1.6.5,1... | | | `-- Installing kbproto-1.0.7... | | | `-- Extracting kbproto-1.0.7: .......... done | | | `-- Installing libXau-1.0.8_3... | | | | `-- Installing xproto-7.0.31... | | | | `-- Extracting xproto-7.0.31: .......... done | | | `-- Extracting libXau-1.0.8_3: .......... done | | | `-- Installing libXdmcp-1.1.2... | | | `-- Extracting libXdmcp-1.1.2: ......... done | | | `-- Installing libxcb-1.12_2... | | | | `-- Installing libpthread-stubs-0.4... | | | | `-- Extracting libpthread-stubs-0.4: .... done | | | | `-- Installing libxml2-2.9.7... | | | | `-- Extracting libxml2-2.9.7: .......... done | | | `-- Extracting libxcb-1.12_2: .......... done | | | `-- Extracting libX11-1.6.5,1: .......... done | | | `-- Installing libXdamage-1.1.4_3... | | | `-- Installing damageproto-1.2.1... | | | `-- Extracting damageproto-1.2.1: .... done | | | `-- Installing libXfixes-5.0.3... | | | | `-- Installing fixesproto-5.0... | | | | `-- Extracting fixesproto-5.0: .... done | | | `-- Extracting libXfixes-5.0.3: .......... done | | | `-- Extracting libXdamage-1.1.4_3: ...... done | | | `-- Installing libXext-1.3.3_1,1... | | | `-- Installing xextproto-7.3.0... | | | `-- Extracting xextproto-7.3.0: .......... done | | | `-- Extracting libXext-1.3.3_1,1: .......... done | | | `-- Installing libXxf86vm-1.1.4_1... | | | `-- Installing xf86vidmodeproto-2.3.1... | | | `-- Extracting xf86vidmodeproto-2.3.1: .... done | | | `-- Extracting libXxf86vm-1.1.4_1: .......... done | | | `-- Installing libdrm-2.4.89,1... | | | `-- Installing libpciaccess-0.13.5... | | | | `-- Installing pciids-20180219... | | | | `-- Extracting pciids-20180219: ..... done | | | `-- Extracting libpciaccess-0.13.5: ...... done | | | `-- Extracting libdrm-2.4.89,1: .......... done | | | `-- Installing libelf-0.8.13_3... | | | `-- Installing gettext-runtime-0.19.8.1_1... | | | `-- Extracting gettext-runtime-0.19.8.1_1: .......... done | | | `-- Extracting libelf-0.8.13_3: .......... done | | | `-- Installing libxshmfence-1.2_2... | | | `-- Extracting libxshmfence-1.2_2: ......... done | | `-- Extracting mesa-libs-17.3.1: .......... done | | `-- Extracting libGLU-9.0.0_3: ...... done | | `-- Installing libICE-1.0.9_1,1... | | `-- Extracting libICE-1.0.9_1,1: .......... done | | `-- Installing libXi-1.7.9,1... | | `-- Installing inputproto-2.3.2... | | `-- Extracting inputproto-2.3.2: ........ done | | `-- Extracting libXi-1.7.9,1: .......... done | | `-- Installing libXrandr-1.5.1... | | `-- Installing libXrender-0.9.10... | | | `-- Installing renderproto-0.11.1... | | | `-- Extracting renderproto-0.11.1: .... done | | `-- Extracting libXrender-0.9.10: .......... done | | `-- Installing randrproto-1.5.0... | | `-- Extracting randrproto-1.5.0: ....... done | | `-- Extracting libXrandr-1.5.1: .......... done | `-- Extracting freeglut-3.0.0_1: .......... done | `-- Installing hs-fixed-0.2.1.1_1... | `-- Extracting hs-fixed-0.2.1.1_1: .......... done | `-- Installing hs-half-0.2.2.3_1... | `-- Extracting hs-half-0.2.2.3_1: .......... done | `-- Installing hs-text-1.2.2.2_1... | `-- Extracting hs-text-1.2.2.2_1: .......... done `-- Extracting hs-OpenGLRaw-3.2.4.0_1: .......... done Extracting hs-GLURaw-2.0.0.3_1: .......... done Message from freeglut-3.0.0_1: Joystick support is untested and it is unknown if it works. Do not hesitate to contact x11@FreeBSD.org if this causes issues. ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-GLURaw>=1.3 - found ===> Returning to build of hs-OpenGL-3.0.2.0_1,1 ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-ObjectName>=1.1 - not found ===> Installing existing package /packages/All/hs-ObjectName-1.1.0.1_1.txz Installing hs-ObjectName-1.1.0.1_1... Extracting hs-ObjectName-1.1.0.1_1: .......... done ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-ObjectName>=1.1 - found ===> Returning to build of hs-OpenGL-3.0.2.0_1,1 ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-OpenGLRaw>=2.1 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-StateVar>=1.1 - not found ===> Installing existing package /packages/All/hs-StateVar-1.1.0.4_1.txz Installing hs-StateVar-1.1.0.4_1... `-- Installing hs-stm-2.4.4.1_1... `-- Extracting hs-stm-2.4.4.1_1: .......... done Extracting hs-StateVar-1.1.0.4_1: .......... done ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-StateVar>=1.1 - found ===> Returning to build of hs-OpenGL-3.0.2.0_1,1 ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-text>=0.1 - found -------------------------------------------------------------------------------- -- Phase: lib-depends -------------------------------------------------------------------------------- ===> hs-OpenGL-3.0.2.0_1,1 depends on shared library: libgmp.so - found (/usr/local/lib/libgmp.so) ===> hs-OpenGL-3.0.2.0_1,1 depends on shared library: libiconv.so - found (/usr/local/lib/libiconv.so) -------------------------------------------------------------------------------- -- Phase: configure -------------------------------------------------------------------------------- ===> Configuring for hs-OpenGL-3.0.2.0_1,1 [1 of 1] Compiling Main ( Setup.hs, Setup.o ) Linking ./setup ... Configuring OpenGL-3.0.2.0... -------------------------------------------------------------------------------- -- Phase: build -------------------------------------------------------------------------------- ===> Building for hs-OpenGL-3.0.2.0_1,1 Building OpenGL-3.0.2.0... Preprocessing library OpenGL-3.0.2.0... [ 1 of 118] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o ) [ 2 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o ) [ 3 of 118] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 4 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 5 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 6 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 7 of 118] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o ) [ 8 of 118] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [ 9 of 118] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 10 of 118] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 11 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 12 of 118] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o ) [ 13 of 118] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 14 of 118] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [ 15 of 118] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o ) [ 16 of 118] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 17 of 118] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o ) [ 18 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o ) [ 19 of 118] Compiling Graphics.Rendering.OpenGL.GL.MatrixComponent ( src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs, dist/build/Graphics/Rendering/OpenGL/GL/MatrixComponent.o ) [ 20 of 118] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 21 of 118] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o ) [ 22 of 118] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 23 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o ) [ 24 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 25 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o ) [ 26 of 118] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o ) [ 27 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o ) [ 28 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 29 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 30 of 118] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [ 31 of 118] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 32 of 118] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o ) [ 33 of 118] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o ) [ 34 of 118] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o ) [ 35 of 118] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o ) [ 36 of 118] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o ) [ 37 of 118] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o ) [ 38 of 118] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o ) [ 39 of 118] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 40 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 41 of 118] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 42 of 118] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o ) [ 43 of 118] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o ) [ 44 of 118] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o ) [ 45 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o ) [ 46 of 118] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o ) [ 47 of 118] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o ) [ 48 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o ) [ 49 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o ) [ 50 of 118] Compiling Graphics.Rendering.OpenGL.GL.DebugOutput ( src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/GL/DebugOutput.o ) [ 51 of 118] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o ) [ 52 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o ) [ 53 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o ) [ 54 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o ) [ 55 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o ) [ 56 of 118] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o ) [ 57 of 118] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [ 58 of 118] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [ 59 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o ) [ 60 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o ) [ 61 of 118] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o ) [ 62 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o ) [ 63 of 118] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o ) [ 64 of 118] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o ) [ 65 of 118] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o ) [ 66 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o ) [ 67 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o ) [ 68 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o ) [ 69 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o ) [ 70 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o ) [ 71 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o ) [ 72 of 118] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o ) [ 73 of 118] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o ) [ 74 of 118] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o ) [ 75 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o ) [ 76 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o ) [ 77 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o ) [ 78 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o ) [ 79 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o ) [ 80 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o ) [ 81 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o ) [ 82 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o ) [ 83 of 118] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [ 84 of 118] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o ) [ 85 of 118] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o ) [ 86 of 118] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [ 87 of 118] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o ) [ 88 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o ) [ 89 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o ) [ 90 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o ) [ 91 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o ) [ 92 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o ) [ 93 of 118] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o ) [ 94 of 118] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o ) [ 95 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o ) [ 96 of 118] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o ) [ 97 of 118] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 98 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o ) [ 99 of 118] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o ) [100 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o ) [101 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o ) [102 of 118] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o ) [103 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o ) [104 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o ) [105 of 118] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o ) [106 of 118] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o ) [107 of 118] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o ) [108 of 118] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [109 of 118] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o ) [110 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o ) [111 of 118] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o ) [112 of 118] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o ) [113 of 118] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [114 of 118] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o ) [115 of 118] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 118] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o ) [117 of 118] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [118 of 118] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) Creating package registration script: register.sh Running Haddock for OpenGL-3.0.2.0... Preprocessing library OpenGL-3.0.2.0... Haddock coverage: 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' Missing documentation for: getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:209) recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:212) recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:218) recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:221) recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:224) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' Missing documentation for: Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164) Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' Missing documentation for: marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46) unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' Missing documentation for: PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25) marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:157) marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:290) unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:293) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' Missing documentation for: TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26) MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31) marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43) unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55) MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33) marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52) unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' Missing documentation for: PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24) marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30) unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' Missing documentation for: PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25) pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40) pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' Missing documentation for: PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24) marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59) unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94) 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' Missing documentation for: poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32) poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37) poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43) poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50) peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60) peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66) peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70) peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74) peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80) peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86) peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93) peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101) 7% ( 2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal' Missing documentation for: marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:25) unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:39) 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' Missing documentation for: AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275) AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42) modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54) modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61) maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70) objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76) objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82) maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.MatrixComponent' Missing documentation for: MatrixComponent (src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs:27) (src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs:39) (src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs:51) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' Missing documentation for: IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:31) getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:45) peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:51) evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61) nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:64) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints' Missing documentation for: HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25) HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63) hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' Missing documentation for: marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24) unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' Missing documentation for: PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28) swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74) lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78) rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82) skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86) skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90) rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94) imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98) skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' Missing documentation for: Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25) marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' Missing documentation for: Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25) marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30) unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33) 77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec' Missing documentation for: Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164) currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440) currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448) Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225) currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582) IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627) AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635) currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641) currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647) VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap' Missing documentation for: PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35) PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81) PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99) GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125) maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76) pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' Missing documentation for: RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26) marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29) getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35) Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' Missing documentation for: FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24) marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' Missing documentation for: Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24) marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30) unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' Missing documentation for: unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42) finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' Missing documentation for: RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27) withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48) renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback' Missing documentation for: FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33) VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44) ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52) FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80) getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98) PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192) passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' Missing documentation for: ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26) preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78) ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86) preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection' Missing documentation for: HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32) getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37) Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75) withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78) loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81) maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84) nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87) RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27) renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' Missing documentation for: marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31) unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' Missing documentation for: Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.DataType' Missing documentation for: DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26) marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60) unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94) DataRepresentation (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129) unmarshalDataRepresentation (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' Missing documentation for: PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27) withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' Missing documentation for: ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25) marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36) unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' Missing documentation for: Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32) marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39) unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42) EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47) makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246) makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266) IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287) makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum' Missing documentation for: colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24) 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors' Missing documentation for: lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64) Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69) light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77) maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80) FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85) frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103) Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24) materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132) materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136) materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140) materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144) materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148) materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170) maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180) materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188) ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237) diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243) specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246) position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269) spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280) spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292) maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295) spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300) attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305) lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343) lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352) lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365) vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368) LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373) lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391) ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400) colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427) ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440) shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458) ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466) ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486) clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507) 7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics' Missing documentation for: QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50) QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71) QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59) QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34) QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82) Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91) Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92) Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93) Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94) Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95) Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96) QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100) renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109) 48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans' Missing documentation for: MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:176) MatrixComponent (src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs:27) Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:181) matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:219) multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:241) GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:250) loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:263) ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:268) frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:271) depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:276) activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:281) stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310) maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:318) Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:343) TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:354) TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:410) textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:428) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping' Missing documentation for: ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33) clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38) maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization' Missing documentation for: PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27) PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24) drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30) pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix' Missing documentation for: ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34) perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38) lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41) pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47) project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55) unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65) unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75) 30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput' Missing documentation for: debugOutput (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:60) DebugMessage (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:65) DebugSource (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:71) DebugType (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:101) DebugMessageID (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:140) DebugSeverity (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:145) maxDebugMessageLength (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:169) debugMessageCallback (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:175) maxDebugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:224) debugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:228) MessageGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:252) debugMessageControl (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:257) debugMessageInsert (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:281) DebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:293) pushDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:295) popDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:303) withDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:306) maxDebugGroupStackDepth (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:310) CanBeLabeled (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:321) maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104) debugOutputSynchronous (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:326) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists' Missing documentation for: DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:39) ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:72) defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:90) defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:94) listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:102) listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:111) maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:114) callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:119) callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:122) listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:127) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject' Missing documentation for: FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30) 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects' Missing documentation for: FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30) defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27) FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24) bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32) FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52) framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject' Missing documentation for: RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects' Missing documentation for: RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31) noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:33) RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26) RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:38) Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42) bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:43) renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:68) renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:61) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject' Missing documentation for: QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30) noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:33) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering' Missing documentation for: ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27) beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43) endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47) withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50) 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects' Missing documentation for: QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30) QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47) maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49) QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55) beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76) endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81) currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104) queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109) queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137) QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144) queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program' Missing documentation for: Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36) GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:48) marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:78) programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:109) programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:112) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader' Missing documentation for: Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29) 29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects' Missing documentation for: SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:41) syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:51) WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:57) WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:61) WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:70) clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87) waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:92) maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:96) SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:102) syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:113) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject' Missing documentation for: TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects' Missing documentation for: VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:29) bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:48) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog' Missing documentation for: fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33) FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:82) fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:90) fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:129) fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:137) FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:145) fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:164) FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:172) fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:194) 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments' 6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable' Missing documentation for: ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40) colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63) Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:94) ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68) PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25) colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:116) getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:126) copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:132) colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:138) copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:144) colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:177) colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:180) colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:207) colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:223) colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:230) colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:239) colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:244) 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution' Missing documentation for: ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44) convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64) convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69) getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78) convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87) getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96) separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101) getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114) copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125) copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133) convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167) convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170) maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173) maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176) ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215) convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223) convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257) convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram' Missing documentation for: Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25) histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51) Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25) getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83) resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92) histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120) histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' Missing documentation for: minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41) getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59) resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer' Missing documentation for: PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97) mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173) mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176) indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179) indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182) depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185) depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188) rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191) rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles' 94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points' Missing documentation for: vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133) 8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons' Missing documentation for: polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37) cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42) PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52) GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77) polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90) PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24) polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108) polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124) polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132) polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135) polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138) 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos' Missing documentation for: currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37) RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43) RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90) WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108) WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145) currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159) currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163) currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167) currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171) currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175) currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179) rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186) 27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget' Missing documentation for: BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51) ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55) OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60) TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63) ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66) QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69) GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72) TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77) TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106) TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146) TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167) TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190) unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217) TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229) TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269) TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application' Missing documentation for: texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26) 19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification' Missing documentation for: TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77) TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106) TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146) TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167) TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190) TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229) TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269) TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290) BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51) ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55) OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60) TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63) ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66) QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69) GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72) Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89) Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91) TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93) TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96) TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99) TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102) TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105) TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108) texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113) texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122) texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129) copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145) copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153) texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161) texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168) texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175) getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138) copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182) copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188) copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194) CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200) compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203) CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211) compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223) compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233) compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240) compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253) compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260) compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268) getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248) SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275) texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293) texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310) maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324) maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327) maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330) max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333) maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336) maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339) maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342) maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345) maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348) 5% ( 1 / 20) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries' Missing documentation for: TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:92) textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:94) textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:99) textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:105) textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:112) textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:120) textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:125) textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:134) textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:139) textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:144) textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:149) textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:154) textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:159) textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:167) DataRepresentation (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129) textureRGBATypes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:172) textureIntensityType (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:184) textureLuminanceType (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:187) textureDepthType (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:190) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter' Missing documentation for: TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32) texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105) texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112) texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119) getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects' Missing documentation for: TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30) textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36) textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48) areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53) TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68) texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70) prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73) 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters' Missing documentation for: TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26) MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31) MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33) textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42) Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50) Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55) textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88) textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104) LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109) textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111) maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114) textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118) textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126) maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129) textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135) depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154) textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174) textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184) TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189) textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping' Missing documentation for: scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30) build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44) build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56) 13% ( 6 / 45) in 'Graphics.Rendering.OpenGL.GL.VertexArrays' Missing documentation for: NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:65) DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26) Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:67) VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:69) Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32) ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:78) arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:117) InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:269) interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:305) clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:310) clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:324) ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:331) NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:333) NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:335) NumInstances (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:337) BaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:339) BaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:341) arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:349) drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:352) drawArraysInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:355) drawArraysInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:358) multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:361) drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:364) drawElementsInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:367) drawElementsInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:370) multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:373) drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:376) drawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:379) drawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:382) drawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:385) drawElementsInstancedBaseVertexBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:388) multiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:391) maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:394) maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:397) lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:402) primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:418) primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:429) vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:448) vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:474) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint' Missing documentation for: ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31) 35% ( 12 / 34) in 'Graphics.Rendering.OpenGL.GL.Evaluators' Missing documentation for: Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66) maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68) Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29) MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73) ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31) Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125) GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167) map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182) Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215) GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267) map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282) evalCoord1 (src/Graphics/Rendering/OpenGL/GL/Domain.hs:33) evalCoord1v (src/Graphics/Rendering/OpenGL/GL/Domain.hs:34) evalCoord2 (src/Graphics/Rendering/OpenGL/GL/Domain.hs:35) evalCoord2v (src/Graphics/Rendering/OpenGL/GL/Domain.hs:36) mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332) mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340) evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350) evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353) evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358) evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361) autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366) 3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS' Missing documentation for: NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:56) withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:61) NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:76) withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:78) NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:88) withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:90) NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:100) withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:102) NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:112) withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:114) NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:124) withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:126) checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:145) nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:151) nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:156) nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:166) nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:171) TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:178) nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:187) pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:191) trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:195) NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:201) setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:211) setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:216) SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:241) setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:249) loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:273) DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:298) setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:310) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.ByteString' Missing documentation for: stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:35) createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:47) withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:52) withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:57) packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:60) unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:63) getStringWith (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:66) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries' Missing documentation for: ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31) programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34) ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40) programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries' Missing documentation for: ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30) shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33) ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39) shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42) 25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects' Missing documentation for: shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:45) ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:51) Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29) createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:81) shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:105) compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113) releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:116) shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121) shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124) compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127) shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:130) PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:165) shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:185) packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:60) unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:63) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables' Missing documentation for: VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34) unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87) activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs' Missing documentation for: attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37) VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34) activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.GL.StringQueries' Missing documentation for: vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:36) renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:39) glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:42) glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:45) extensionSupported (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48) shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:52) ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:57) contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:67) 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback' Missing documentation for: beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:45) endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:48) TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:53) marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:60) unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:66) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' Missing documentation for: gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:26) gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:29) 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects' Missing documentation for: BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:62) BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:85) bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:198) arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:228) vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:235) BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:138) bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:243) TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:259) bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:264) BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:177) MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:299) mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:316) unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:322) bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325) bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:329) MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:335) Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:344) Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:345) mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:363) flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:368) BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373) RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375) RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:376) BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:377) IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:379) bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:393) bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:407) indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:436) indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:446) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' Missing documentation for: marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:72) unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:91) unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:95) maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:115) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' Missing documentation for: FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35) marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42) unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51) unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63) fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72) fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76) FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82) getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99) 89% ( 41 / 46) in 'Graphics.Rendering.OpenGL.GL.Framebuffer' Missing documentation for: rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:450) stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:458) depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:461) accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:464) rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:472) 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects' Missing documentation for: Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36) createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55) programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125) attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60) detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63) attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66) linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86) linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128) validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99) validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131) programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102) currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89) programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110) programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform' Missing documentation for: UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:51) uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:54) activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:63) Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:140) UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:73) 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments' Missing documentation for: FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35) fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72) fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76) FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82) framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36) framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42) framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49) framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57) framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63) 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries' Missing documentation for: AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78) attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92) attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113) attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118) attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123) attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130) attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140) attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135) attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145) attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150) attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155) renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193) renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197) renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201) renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206) renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210) renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218) renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214) renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222) renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226) renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject' Missing documentation for: PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30) PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels' Missing documentation for: readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38) readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44) PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52) copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66) blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' Missing documentation for: BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24) marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42) unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60) 30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment' Missing documentation for: rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:67) discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:70) scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:77) sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:87) sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:90) sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:93) depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:103) ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25) alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:112) stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:122) stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:127) stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:134) StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:155) stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:191) stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:199) activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:223) depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:232) blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:241) BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:251) blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:281) blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:287) BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24) blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:298) blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:313) blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:321) dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:329) LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:334) logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:394) 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments' Missing documentation for: TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157) textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191) TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197) combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234) combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237) ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246) Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283) Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288) argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315) argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318) rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:337) alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:340) constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:348) textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:353) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps' Missing documentation for: bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd' Missing documentation for: primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106) 77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation' Missing documentation for: TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61) extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219) triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259) Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290) SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293) tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296) 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing' Missing documentation for: sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27) samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30) multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33) subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36) 100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL' Documentation created: dist/doc/html/OpenGL/index.html -------------------------------------------------------------------------------- -- Phase: run-depends -------------------------------------------------------------------------------- ===> hs-OpenGL-3.0.2.0_1,1 depends on executable: ghc - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: ghc>=8.0.2 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-GLURaw>=1.3 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-ObjectName>=1.1 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-OpenGLRaw>=2.1 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-StateVar>=1.1 - found ===> hs-OpenGL-3.0.2.0_1,1 depends on package: hs-text>=0.1 - found -------------------------------------------------------------------------------- -- Phase: stage -------------------------------------------------------------------------------- ===> Staging for hs-OpenGL-3.0.2.0_1,1 ===> Generating temporary packing list Installing library in /construction/x11-toolkits/hs-OpenGL/stage/usr/local/lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0 ================ CONTENTS OF TMPPLIST =================== /usr/local/share/licenses/hs-OpenGL-3.0.2.0_1,1/catalog.mk /usr/local/share/licenses/hs-OpenGL-3.0.2.0_1,1/LICENSE /usr/local/share/licenses/hs-OpenGL-3.0.2.0_1,1/BSD3CLAUSE lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Antialiasing.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Antialiasing.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BeginEnd.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BeginEnd.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Bitmaps.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Bitmaps.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BlendingFactor.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BufferMode.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BufferMode.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BufferObjects.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/BufferObjects.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ByteString.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ByteString.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Capability.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Capability.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Clipping.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Clipping.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ColorSum.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ColorSum.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Colors.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Colors.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ComparisonFunction.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ConditionalRendering.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ControlPoint.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/ControlPoint.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/CoordTrans.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/CoordTrans.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DataType.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DataType.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DebugOutput.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DebugOutput.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DisplayLists.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/DisplayLists.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Domain.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Domain.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/EdgeFlag.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Evaluators.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Evaluators.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Exception.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Exception.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Face.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Face.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Feedback.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Feedback.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FlushFinish.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FlushFinish.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Fog.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Fog.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Framebuffer.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Framebuffer.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/GLboolean.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/GLboolean.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Hints.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Hints.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/IOState.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/IOState.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/LineSegments.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/LineSegments.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/MatrixComponent.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/MatrixComponent.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PeekPoke.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PeekPoke.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PerFragment.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PerFragment.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelData.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelData.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelFormat.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelFormat.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixelRectangles.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixellikeObject.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PixellikeObject.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PointParameter.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PointParameter.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Points.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Points.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PolygonMode.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PolygonMode.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Polygons.dyn_hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/Polygons.hi lib/cabal/ghc-8.0.2/OpenGL-3.0.2.0/Graphics/Rendering/OpenGL/GL/PrimitiveMode.dyn_hi 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-------------------------------------------------------------------------------- ===> Building package for hs-OpenGL-3.0.2.0_1,1 file sizes/checksums [429]: ..... done packing files [429]: ..... done packing directories [0]: . done -------------------------------------------------- -- Termination -------------------------------------------------- Finished: Wednesday, 18 APR 2018 at 10:12:02 UTC Duration: 00:04:53