=> Building games/openxcom Started : Monday, 1 JAN 2018 at 10:47:33 UTC Platform: 5.1-DEVELOPMENT DragonFly v5.1.0.522.g6ad62-DEVELOPMENT #25: Sat Dec 30 08:26:48 PST 2017 marino@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 -------------------------------------------------- -- Environment -------------------------------------------------- UNAME_r=5.0-SYNTH UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=DragonFly 5.0-SYNTH UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 TERM=dumb PKG_CACHEDIR=/var/cache/pkg8 PKG_DBDIR=/var/db/pkg8 PORTSDIR=/xports LANG=C HOME=/root USER=root -------------------------------------------------- -- Options -------------------------------------------------- ===> The following configuration options are available for openxcom-1.0_5: DOCS=on: Build and/or install documentation ===> Use 'make config' to modify these settings -------------------------------------------------- -- CONFIGURE_ENV -------------------------------------------------- SDL_CONFIG=/usr/local/bin/sdl-config MAKE=gmake PKG_CONFIG=pkgconf XDG_DATA_HOME=/construction/games/openxcom XDG_CONFIG_HOME=/construction/games/openxcom HOME=/construction/games/openxcom TMPDIR="/tmp" PATH=/construction/games/openxcom/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc50 -------------------------------------------------- -- CONFIGURE_ARGS -------------------------------------------------- -------------------------------------------------- -- MAKE_ENV -------------------------------------------------- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/construction/games/openxcom XDG_CONFIG_HOME=/construction/games/openxcom HOME=/construction/games/openxcom TMPDIR="/tmp" PATH=/construction/games/openxcom/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc50 PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing" CPP="cpp" CPPFLAGS="" LDFLAGS="" LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" -------------------------------------------------- -- MAKE_ARGS -------------------------------------------------- DESTDIR=/construction/games/openxcom/stage -------------------------------------------------- -- PLIST_SUB -------------------------------------------------- OSREL=5.0 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local PORTDOCS="" PORTEXAMPLES="" LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/openxcom" EXAMPLESDIR="share/examples/openxcom" DATADIR="share/openxcom" WWWDIR="www/openxcom" ETCDIR="etc/openxcom" -------------------------------------------------- -- SUB_LIST -------------------------------------------------- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/openxcom DOCSDIR=/usr/local/share/doc/openxcom EXAMPLESDIR=/usr/local/share/examples/openxcom WWWDIR=/usr/local/www/openxcom ETCDIR=/usr/local/etc/openxcom -------------------------------------------------- -- /etc/make.conf -------------------------------------------------- SYNTHPROFILE=Release-5.0 USE_PACKAGE_DEPENDS_ONLY=yes PACKAGE_BUILDING=yes BATCH=yes PKG_CREATE_VERBOSE=yes PORTSDIR=/xports DISTDIR=/distfiles WRKDIRPREFIX=/construction PORT_DBDIR=/options PACKAGES=/packages MAKE_JOBS_NUMBER_LIMIT=5 HAVE_COMPAT_IA32_KERN= CONFIGURE_MAX_CMD_LEN=262144 _SMP_CPUS=8 UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=500000 OSVERSION=9999999 OSREL=5.0 _OSRELEASE=5.0-SYNTH -------------------------------------------------------------------------------- -- Phase: check-sanity -------------------------------------------------------------------------------- ===> License GPLv3 accepted by the user -------------------------------------------------------------------------------- -- Phase: pkg-depends -------------------------------------------------------------------------------- ===> openxcom-1.0_5 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.10.3_1.txz Installing pkg-1.10.3_1... Extracting pkg-1.10.3_1: .......... done ===> openxcom-1.0_5 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of openxcom-1.0_5 -------------------------------------------------------------------------------- -- Phase: fetch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: fetch -------------------------------------------------------------------------------- ===> License GPLv3 accepted by the user ===> Fetching all distfiles required by openxcom-1.0_5 for building -------------------------------------------------------------------------------- -- Phase: checksum -------------------------------------------------------------------------------- ===> License GPLv3 accepted by the user ===> Fetching all distfiles required by openxcom-1.0_5 for building => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. -------------------------------------------------------------------------------- -- Phase: extract-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: extract -------------------------------------------------------------------------------- ===> License GPLv3 accepted by the user ===> Fetching all distfiles required by openxcom-1.0_5 for building ===> Extracting for openxcom-1.0_5 => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. -------------------------------------------------------------------------------- -- Phase: patch-depends -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Phase: patch -------------------------------------------------------------------------------- ===> Patching for openxcom-1.0_5 ===> Applying ports patches for openxcom-1.0_5 -------------------------------------------------------------------------------- -- Phase: build-depends -------------------------------------------------------------------------------- ===> openxcom-1.0_5 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_10,2.txz Installing sdl-1.2.15_10,2... `-- Installing aalib-1.4.r5_11... | `-- Installing indexinfo-0.3.1... | `-- Extracting indexinfo-0.3.1: .... done | `-- Installing ncurses-6.0.0s20171007_1... | `-- Extracting ncurses-6.0.0s20171007_1: .......... done `-- Extracting aalib-1.4.r5_11: .......... done `-- Installing libGLU-9.0.0_3... | `-- Installing mesa-libs-17.3.1... | | `-- Installing expat-2.2.5... | | `-- Extracting expat-2.2.5: .......... done | | `-- Installing libX11-1.6.5,1... | | `-- Installing kbproto-1.0.7... | | `-- Extracting kbproto-1.0.7: .......... done | | `-- Installing libXau-1.0.8_3... | | | `-- Installing xproto-7.0.31... | | | `-- Extracting xproto-7.0.31: .......... done | | `-- Extracting libXau-1.0.8_3: .......... done | | `-- Installing libXdmcp-1.1.2... | | `-- Extracting libXdmcp-1.1.2: ......... done | | `-- Installing libxcb-1.12_2... | | | `-- Installing libpthread-stubs-0.4... | | | `-- Extracting libpthread-stubs-0.4: . done | | | `-- Installing libxml2-2.9.7... | | | `-- Extracting libxml2-2.9.7: .......... done | | `-- Extracting libxcb-1.12_2: .......... done | | `-- Extracting libX11-1.6.5,1: .......... done | | `-- Installing libXdamage-1.1.4_3... | | `-- Installing damageproto-1.2.1... | | `-- Extracting damageproto-1.2.1: .... done | | `-- Installing libXfixes-5.0.3... | | | `-- Installing fixesproto-5.0... | | | `-- Extracting fixesproto-5.0: .... done | | `-- Extracting libXfixes-5.0.3: .......... done | | `-- Extracting libXdamage-1.1.4_3: ...... done | | `-- Installing libXext-1.3.3_1,1... | | `-- Installing xextproto-7.3.0... | | `-- Extracting xextproto-7.3.0: .......... done | | `-- Extracting libXext-1.3.3_1,1: .......... done | | `-- Installing libXxf86vm-1.1.4_1... | | `-- Installing xf86vidmodeproto-2.3.1... | | `-- Extracting xf86vidmodeproto-2.3.1: .... done | | `-- Extracting libXxf86vm-1.1.4_1: .......... done | | `-- Installing libdrm-2.4.89,1... | | `-- Installing libpciaccess-0.13.5... | | | `-- Installing pciids-20171206... | | | `-- Extracting pciids-20171206: ..... done | | `-- Extracting libpciaccess-0.13.5: ...... done | | `-- Extracting libdrm-2.4.89,1: .......... done | | `-- Installing libelf-0.8.13_3... | | `-- Installing gettext-runtime-0.19.8.1_1... | | `-- Extracting gettext-runtime-0.19.8.1_1: .......... done | | `-- Extracting libelf-0.8.13_3: .......... done | | `-- Installing libxshmfence-1.2_2... | | `-- Extracting libxshmfence-1.2_2: ......... done | `-- Extracting mesa-libs-17.3.1: .......... done `-- Extracting libGLU-9.0.0_3: ...... done `-- Installing libXrandr-1.5.1... | `-- Installing libXrender-0.9.10... | | `-- Installing renderproto-0.11.1... | | `-- Extracting renderproto-0.11.1: .... done | `-- Extracting libXrender-0.9.10: .......... done | `-- Installing randrproto-1.5.0... | `-- Extracting randrproto-1.5.0: .... done `-- Extracting libXrandr-1.5.1: .......... done Extracting sdl-1.2.15_10,2: .......... done Message from aalib-1.4.r5_11: ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from sdl-1.2.15_10,2: ------------------------------------------------------------------------------ Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ------------------------------------------------------------------------------ ===> NOTICE: The sdl port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> openxcom-1.0_5 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on executable: gmake - not found ===> Installing existing package /packages/All/gmake-4.2.1_1.txz Installing gmake-4.2.1_1... Extracting gmake-4.2.1_1: .......... done ===> openxcom-1.0_5 depends on executable: gmake - found ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on package: pkgconf>=1.3.0_1 - not found ===> Installing existing package /packages/All/pkgconf-1.3.10,1.txz Installing pkgconf-1.3.10,1... Extracting pkgconf-1.3.10,1: .......... done ===> openxcom-1.0_5 depends on package: pkgconf>=1.3.0_1 - found ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on file: /usr/local/lib/libGL.so - found ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Installing existing package /packages/All/glproto-1.4.17.txz Installing glproto-1.4.17... Extracting glproto-1.4.17: ...... done ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - not found ===> Installing existing package /packages/All/dri2proto-2.8.txz Installing dri2proto-2.8... Extracting dri2proto-2.8: .... done ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri3proto.pc - not found ===> Installing existing package /packages/All/dri3proto-1.0.txz Installing dri3proto-1.0... Extracting dri3proto-1.0: ...... done ===> openxcom-1.0_5 depends on file: /usr/local/libdata/pkgconfig/dri3proto.pc - found ===> Returning to build of openxcom-1.0_5 -------------------------------------------------------------------------------- -- Phase: lib-depends -------------------------------------------------------------------------------- ===> openxcom-1.0_5 depends on shared library: libyaml-cpp.so - not found ===> Installing existing package /packages/All/yaml-cpp-0.5.3_6.txz Installing yaml-cpp-0.5.3_6... `-- Installing boost-libs-1.65.1_1... | `-- Installing icu-60.2_1,1... | `-- Extracting icu-60.2_1,1: .......... done `-- Extracting boost-libs-1.65.1_1: .......... done Extracting yaml-cpp-0.5.3_6: .......... done Message from boost-libs-1.65.1_1: You have built the Boost library with thread support. Don't forget to add -pthread to your linker options when linking your code. ===> openxcom-1.0_5 depends on shared library: libyaml-cpp.so - found (/usr/local/lib/libyaml-cpp.so) ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) ===> openxcom-1.0_5 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_12.txz Installing sdl_mixer-1.2.12_12... `-- Installing flac-1.3.2... | `-- Installing libogg-1.3.3,4... | `-- Extracting libogg-1.3.3,4: .......... done `-- Extracting flac-1.3.2: .......... done `-- Installing libmikmod-3.3.11.1... `-- Extracting libmikmod-3.3.11.1: .......... done `-- Installing libvorbis-1.3.5_1,3... `-- Extracting libvorbis-1.3.5_1,3: .......... done `-- Installing smpeg-0.4.4_14... `-- Extracting smpeg-0.4.4_14: .......... done `-- Installing timidity-0.2i_1... `-- Extracting timidity-0.2i_1: .......... done Extracting sdl_mixer-1.2.12_12: ......... done Message from timidity-0.2i_1: ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from sdl_mixer-1.2.12_12: ===> NOTICE: The sdl_mixer port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> openxcom-1.0_5 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_11.txz Installing sdl_image-1.2.12_11... `-- Installing jpeg-turbo-1.5.3... `-- Extracting jpeg-turbo-1.5.3: .......... done `-- Installing png-1.6.34... `-- Extracting png-1.6.34: .......... done `-- Installing tiff-4.0.9... | `-- Installing jbigkit-2.1_1... | `-- Extracting jbigkit-2.1_1: .......... done `-- Extracting tiff-4.0.9: .......... done `-- Installing webp-0.6.1... | `-- Installing giflib-5.1.4... | `-- Extracting giflib-5.1.4: .......... done `-- Extracting webp-0.6.1: .......... done Extracting sdl_image-1.2.12_11: .......... done Message from sdl_image-1.2.12_11: ===> NOTICE: The sdl_image port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> openxcom-1.0_5 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of openxcom-1.0_5 ===> openxcom-1.0_5 depends on shared library: libSDL_gfx.so - not found ===> Installing existing package /packages/All/sdl_gfx-2.0.25_3.txz Installing sdl_gfx-2.0.25_3... Extracting sdl_gfx-2.0.25_3: .......... done Message from sdl_gfx-2.0.25_3: ===> NOTICE: The sdl_gfx port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> openxcom-1.0_5 depends on shared library: libSDL_gfx.so - found (/usr/local/lib/libSDL_gfx.so) ===> Returning to build of openxcom-1.0_5 -------------------------------------------------------------------------------- -- Phase: configure -------------------------------------------------------------------------------- ===> Configuring for openxcom-1.0_5 -------------------------------------------------------------------------------- -- Phase: build -------------------------------------------------------------------------------- ===> Building for openxcom-1.0_5 gmake[1]: Entering directory '/construction/games/openxcom/OpenXcom-1.0/src' c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/lodepng.o lodepng.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/main.o main.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/pch.o pch.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufopaedia.o Ufopaedia/Ufopaedia.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaSelectState.o Ufopaedia/UfopaediaSelectState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaStartState.o Ufopaedia/UfopaediaStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraft.o Ufopaedia/ArticleStateCraft.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraftWeapon.o Ufopaedia/ArticleStateCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateVehicle.o Ufopaedia/ArticleStateVehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateText.o Ufopaedia/ArticleStateText.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateArmor.o Ufopaedia/ArticleStateArmor.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateUfo.o Ufopaedia/ArticleStateUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateBaseFacility.o Ufopaedia/ArticleStateBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleState.o Ufopaedia/ArticleState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateTextImage.o Ufopaedia/ArticleStateTextImage.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateItem.o Ufopaedia/ArticleStateItem.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AliensCrashState.o Battlescape/AliensCrashState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Projectile.o Battlescape/Projectile.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerView.o Battlescape/ScannerView.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbortMissionState.o Battlescape/AbortMissionState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExplosionBState.o Battlescape/ExplosionBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TileEngine.o Battlescape/TileEngine.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeMessage.o Battlescape/BattlescapeMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WarningMessage.o Battlescape/WarningMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGame.o Battlescape/BattlescapeGame.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerState.o Battlescape/ScannerState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxState.o Battlescape/InfoboxState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NextTurnState.o Battlescape/NextTurnState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBAIState.o Battlescape/AlienBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuState.o Battlescape/ActionMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DelayedSaveState.o Battlescape/DelayedSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingOpenSet.o Battlescape/PathfindingOpenSet.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingNode.o Battlescape/PathfindingNode.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NoContainmentState.o Battlescape/NoContainmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitFallBState.o Battlescape/UnitFallBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PrimeGrenadeState.o Battlescape/PrimeGrenadeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Position.o Battlescape/Position.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitState.o Battlescape/MedikitState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeState.o Battlescape/BattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleAIState.o Battlescape/BattleAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Inventory.o Battlescape/Inventory.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Pathfinding.o Battlescape/Pathfinding.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitTurnBState.o Battlescape/UnitTurnBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitInfoState.o Battlescape/UnitInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxOKState.o Battlescape/InfoboxOKState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitSprite.o Battlescape/UnitSprite.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapView.o Battlescape/MiniMapView.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Explosion.o Battlescape/Explosion.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Camera.o Battlescape/Camera.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGenerator.o Battlescape/BattlescapeGenerator.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitView.o Battlescape/MedikitView.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CannotReequipState.o Battlescape/CannotReequipState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitWalkBState.o Battlescape/UnitWalkBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapState.o Battlescape/MiniMapState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleState.o Battlescape/BattleState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuItem.o Battlescape/ActionMenuItem.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitPanicBState.o Battlescape/UnitPanicBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Map.o Battlescape/Map.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PromotionsState.o Battlescape/PromotionsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitDieBState.o Battlescape/UnitDieBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CivilianBAIState.o Battlescape/CivilianBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProjectileFlyBState.o Battlescape/ProjectileFlyBState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BriefingState.o Battlescape/BriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DebriefingState.o Battlescape/DebriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InventoryState.o Battlescape/InventoryState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleTerrain.o Ruleset/RuleTerrain.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCountry.o Ruleset/RuleCountry.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleSoldier.o Ruleset/RuleSoldier.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienRace.o Ruleset/AlienRace.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienDeployment.o Ruleset/AlienDeployment.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapData.o Ruleset/MapData.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatStringCondition.o Ruleset/StatStringCondition.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleManufacture.o Ruleset/RuleManufacture.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraStrings.o Ruleset/ExtraStrings.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraft.o Ruleset/RuleCraft.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleResearch.o Ruleset/RuleResearch.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/City.o Ruleset/City.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraftWeapon.o Ruleset/RuleCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSprites.o Ruleset/ExtraSprites.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleAlienMission.o Ruleset/RuleAlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleDefinition.o Ruleset/ArticleDefinition.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Unit.o Ruleset/Unit.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapBlock.o Ruleset/MapBlock.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleRegion.o Ruleset/RuleRegion.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierNamePool.o Ruleset/SoldierNamePool.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ruleset.o Ruleset/Ruleset.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSounds.o Ruleset/ExtraSounds.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleUfo.o Ruleset/RuleUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleBaseFacility.o Ruleset/RuleBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MCDPatch.o Ruleset/MCDPatch.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapDataSet.o Ruleset/MapDataSet.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleInventory.o Ruleset/RuleInventory.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoTrajectory.o Ruleset/UfoTrajectory.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Armor.o Ruleset/Armor.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatString.o Ruleset/StatString.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleItem.o Ruleset/RuleItem.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLandingState.o Geoscape/ConfirmLandingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienTerrorState.o Geoscape/AlienTerrorState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectDestinationState.o Geoscape/SelectDestinationState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MultipleTargetsState.o Geoscape/MultipleTargetsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InterceptState.o Geoscape/InterceptState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AllocatePsiTrainingState.o Geoscape/AllocatePsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildNewBaseState.o Geoscape/BuildNewBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Globe.o Geoscape/Globe.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDefenseState.o Geoscape/BaseDefenseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftErrorState.o Geoscape/CraftErrorState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GraphsState.o Geoscape/GraphsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDestroyedState.o Geoscape/BaseDestroyedState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeState.o Geoscape/GeoscapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftPatrolState.o Geoscape/CraftPatrolState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchRequiredState.o Geoscape/ResearchRequiredState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleManufactureState.o Geoscape/NewPossibleManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoDetectedState.o Geoscape/UfoDetectedState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchCompleteState.o Geoscape/ResearchCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleResearchState.o Geoscape/NewPossibleResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseNameState.o Geoscape/BaseNameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmNewBaseState.o Geoscape/ConfirmNewBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LowFuelState.o Geoscape/LowFuelState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polygon.o Geoscape/Polygon.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProductionCompleteState.o Geoscape/ProductionCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DogfightState.o Geoscape/DogfightState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyReportState.o Geoscape/MonthlyReportState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TargetInfoState.o Geoscape/TargetInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBaseState.o Geoscape/AlienBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeCraftState.o Geoscape/GeoscapeCraftState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmCydoniaState.o Geoscape/ConfirmCydoniaState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PsiTrainingState.o Geoscape/PsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmDestinationState.o Geoscape/ConfirmDestinationState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoLostState.o Geoscape/UfoLostState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DefeatState.o Geoscape/DefeatState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FundingState.o Geoscape/FundingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polyline.o Geoscape/Polyline.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemsArrivingState.o Geoscape/ItemsArrivingState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/VictoryState.o Geoscape/VictoryState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionInfo.o Engine/OptionInfo.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Zoom.o Engine/Zoom.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/State.o Engine/State.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Font.o Engine/Font.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FastLineClip.o Engine/FastLineClip.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LanguagePlurality.o Engine/LanguagePlurality.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Sound.o Engine/Sound.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GMCat.o Engine/GMCat.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RNG.o Engine/RNG.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OpenGL.o Engine/OpenGL.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Screen.o Engine/Screen.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Exception.o Engine/Exception.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LocalizedText.o Engine/LocalizedText.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Music.o Engine/Music.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Flc.o Engine/Flc.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CatFile.o Engine/CatFile.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CrossPlatform.o Engine/CrossPlatform.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoundSet.o Engine/SoundSet.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Surface.o Engine/Surface.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InteractiveSurface.o Engine/InteractiveSurface.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Game.o Engine/Game.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Palette.o Engine/Palette.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Timer.o Engine/Timer.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Language.o Engine/Language.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Action.o Engine/Action.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Options.o Engine/Options.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SurfaceSet.o Engine/SurfaceSet.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AdlibMusic.o Engine/AdlibMusic.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureInfoState.o Basescape/ManufactureInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftsState.o Basescape/CraftsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureState.o Basescape/ManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierInfoState.o Basescape/SoldierInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildFacilitiesState.o Basescape/BuildFacilitiesState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureStartState.o Basescape/ManufactureStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewManufactureListState.o Basescape/NewManufactureListState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierArmorState.o Basescape/SoldierArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SellState.o Basescape/SellState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftEquipmentState.o Basescape/CraftEquipmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PurchaseState.o Basescape/PurchaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferItemsState.o Basescape/TransferItemsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftSoldiersState.o Basescape/CraftSoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierMemorialState.o Basescape/SoldierMemorialState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferConfirmState.o Basescape/TransferConfirmState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewResearchListState.o Basescape/NewResearchListState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransfersState.o Basescape/TransfersState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseInfoState.o Basescape/BaseInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchState.o Basescape/ResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftInfoState.o Basescape/CraftInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceFacilityState.o Basescape/PlaceFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StoresState.o Basescape/StoresState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DismantleFacilityState.o Basescape/DismantleFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BasescapeState.o Basescape/BasescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceLiftState.o Basescape/PlaceLiftState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectStartFacilityState.o Basescape/SelectStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyCostsState.o Basescape/MonthlyCostsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SackSoldierState.o Basescape/SackSoldierState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniBaseView.o Basescape/MiniBaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftArmorState.o Basescape/CraftArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceStartFacilityState.o Basescape/PlaceStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferBaseState.o Basescape/TransferBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManageAlienContainmentState.o Basescape/ManageAlienContainmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldiersState.o Basescape/SoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchInfoState.o Basescape/ResearchInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponsState.o Basescape/CraftWeaponsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseView.o Basescape/BaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/XcomResourcePack.o Resource/XcomResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResourcePack.o Resource/ResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedGame.o Savegame/SavedGame.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Target.o Savegame/Target.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponProjectile.o Savegame/CraftWeaponProjectile.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedBattleGame.o Savegame/SavedBattleGame.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleItem.o Savegame/BattleItem.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchProject.o Savegame/ResearchProject.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Vehicle.o Savegame/Vehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/EquipmentLayoutItem.o Savegame/EquipmentLayoutItem.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Base.o Savegame/Base.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierDeath.o Savegame/SoldierDeath.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WeightedOptions.o Savegame/WeightedOptions.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Node.o Savegame/Node.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienStrategy.o Savegame/AlienStrategy.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Soldier.o Savegame/Soldier.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienMission.o Savegame/AlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseFacility.o Savegame/BaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleUnit.o Savegame/BattleUnit.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Waypoint.o Savegame/Waypoint.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Production.o Savegame/Production.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TerrorSite.o Savegame/TerrorSite.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MovingTarget.o Savegame/MovingTarget.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Craft.o Savegame/Craft.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemContainer.o Savegame/ItemContainer.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GameTime.o Savegame/GameTime.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Tile.o Savegame/Tile.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Country.o Savegame/Country.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Transfer.o Savegame/Transfer.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufo.o Savegame/Ufo.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Region.o Savegame/Region.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBase.o Savegame/AlienBase.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeapon.o Savegame/CraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SerializationHelper.o Savegame/SerializationHelper.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DeleteGameState.o Menu/DeleteGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ErrorMessageState.o Menu/ErrorMessageState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/IntroState.o Menu/IntroState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLoadState.o Menu/ConfirmLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbandonGameState.o Menu/AbandonGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LoadGameState.o Menu/LoadGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StartState.o Menu/StartState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAdvancedState.o Menu/OptionsAdvancedState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsConfirmState.o Menu/OptionsConfirmState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBaseState.o Menu/OptionsBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListSaveState.o Menu/ListSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsModsState.o Menu/OptionsModsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBattlescapeState.o Menu/OptionsBattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PauseState.o Menu/PauseState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TestState.o Menu/TestState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SaveGameState.o Menu/SaveGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsGeoscapeState.o Menu/OptionsGeoscapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsControlsState.o Menu/OptionsControlsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsNoAudioState.o Menu/OptionsNoAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListLoadState.o Menu/ListLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsVideoState.o Menu/OptionsVideoState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewGameState.o Menu/NewGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAudioState.o Menu/OptionsAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsDefaultsState.o Menu/OptionsDefaultsState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewBattleState.o Menu/NewBattleState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListGamesState.o Menu/ListGamesState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MainMenuState.o Menu/MainMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScrollBar.o Interface/ScrollBar.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextEdit.o Interface/TextEdit.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArrowButton.o Interface/ArrowButton.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NumberText.o Interface/NumberText.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ComboBox.o Interface/ComboBox.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextList.o Interface/TextList.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Text.o Interface/Text.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Bar.o Interface/Bar.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Frame.o Interface/Frame.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ImageButton.o Interface/ImageButton.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextButton.o Interface/TextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Window.o Interface/Window.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Slider.o Interface/Slider.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ToggleTextButton.o Interface/ToggleTextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FpsCounter.o Interface/FpsCounter.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Cursor.o Interface/Cursor.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq3x.o Engine/Scalers/hq3x.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq4x.o Engine/Scalers/hq4x.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale2x.o Engine/Scalers/scale2x.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scalebit.o Engine/Scalers/scalebit.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale3x.o Engine/Scalers/scale3x.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/init.o Engine/Scalers/init.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq2x.o Engine/Scalers/hq2x.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/fmopl.o Engine/Adlib/fmopl.cpp c++ -pipe -O2 -fno-strict-aliasing -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/adlplayer.o Engine/Adlib/adlplayer.cpp c++ ../obj/lodepng.o ../obj/main.o ../obj/pch.o ../obj/Ufopaedia.o ../obj/UfopaediaSelectState.o ../obj/UfopaediaStartState.o ../obj/ArticleStateCraft.o ../obj/ArticleStateCraftWeapon.o ../obj/ArticleStateVehicle.o ../obj/ArticleStateText.o ../obj/ArticleStateArmor.o ../obj/ArticleStateUfo.o ../obj/ArticleStateBaseFacility.o ../obj/ArticleState.o ../obj/ArticleStateTextImage.o ../obj/ArticleStateItem.o ../obj/AliensCrashState.o ../obj/Projectile.o ../obj/ScannerView.o ../obj/AbortMissionState.o ../obj/ExplosionBState.o ../obj/TileEngine.o ../obj/BattlescapeMessage.o ../obj/WarningMessage.o ../obj/BattlescapeGame.o ../obj/ScannerState.o ../obj/InfoboxState.o ../obj/NextTurnState.o ../obj/AlienBAIState.o ../obj/ActionMenuState.o ../obj/DelayedSaveState.o ../obj/PathfindingOpenSet.o ../obj/PathfindingNode.o ../obj/NoContainmentState.o ../obj/UnitFallBState.o ../obj/PrimeGrenadeState.o ../obj/Position.o ../obj/MedikitState.o ../obj/BattlescapeState.o ../obj/BattleAIState.o ../obj/Inventory.o ../obj/Pathfinding.o ../obj/UnitTurnBState.o ../obj/UnitInfoState.o ../obj/InfoboxOKState.o ../obj/UnitSprite.o ../obj/MiniMapView.o ../obj/Explosion.o ../obj/Camera.o ../obj/BattlescapeGenerator.o ../obj/MedikitView.o ../obj/CannotReequipState.o ../obj/UnitWalkBState.o ../obj/MiniMapState.o ../obj/BattleState.o ../obj/ActionMenuItem.o ../obj/UnitPanicBState.o ../obj/Map.o ../obj/PromotionsState.o ../obj/UnitDieBState.o ../obj/CivilianBAIState.o ../obj/ProjectileFlyBState.o ../obj/BriefingState.o ../obj/DebriefingState.o ../obj/InventoryState.o ../obj/RuleTerrain.o ../obj/RuleCountry.o ../obj/RuleSoldier.o ../obj/AlienRace.o ../obj/AlienDeployment.o ../obj/MapData.o ../obj/StatStringCondition.o ../obj/RuleManufacture.o ../obj/ExtraStrings.o ../obj/RuleCraft.o ../obj/RuleResearch.o ../obj/City.o ../obj/RuleCraftWeapon.o ../obj/ExtraSprites.o ../obj/RuleAlienMission.o ../obj/ArticleDefinition.o ../obj/Unit.o ../obj/MapBlock.o ../obj/RuleRegion.o ../obj/SoldierNamePool.o ../obj/Ruleset.o ../obj/ExtraSounds.o ../obj/RuleUfo.o ../obj/RuleBaseFacility.o ../obj/MCDPatch.o ../obj/MapDataSet.o ../obj/RuleInventory.o ../obj/UfoTrajectory.o ../obj/Armor.o ../obj/StatString.o ../obj/RuleItem.o ../obj/ConfirmLandingState.o ../obj/AlienTerrorState.o ../obj/SelectDestinationState.o ../obj/MultipleTargetsState.o ../obj/InterceptState.o ../obj/AllocatePsiTrainingState.o ../obj/BuildNewBaseState.o ../obj/Globe.o ../obj/BaseDefenseState.o ../obj/CraftErrorState.o ../obj/GraphsState.o ../obj/BaseDestroyedState.o ../obj/GeoscapeState.o ../obj/CraftPatrolState.o ../obj/ResearchRequiredState.o ../obj/NewPossibleManufactureState.o ../obj/UfoDetectedState.o ../obj/ResearchCompleteState.o ../obj/NewPossibleResearchState.o ../obj/BaseNameState.o ../obj/ConfirmNewBaseState.o ../obj/LowFuelState.o ../obj/Polygon.o ../obj/ProductionCompleteState.o ../obj/DogfightState.o ../obj/MonthlyReportState.o ../obj/TargetInfoState.o ../obj/AlienBaseState.o ../obj/GeoscapeCraftState.o ../obj/ConfirmCydoniaState.o ../obj/PsiTrainingState.o ../obj/ConfirmDestinationState.o ../obj/UfoLostState.o ../obj/DefeatState.o ../obj/FundingState.o ../obj/Polyline.o ../obj/ItemsArrivingState.o ../obj/VictoryState.o ../obj/OptionInfo.o ../obj/Zoom.o ../obj/State.o ../obj/Font.o ../obj/FastLineClip.o ../obj/LanguagePlurality.o ../obj/Sound.o ../obj/GMCat.o ../obj/RNG.o ../obj/OpenGL.o ../obj/Screen.o ../obj/Exception.o ../obj/LocalizedText.o ../obj/Music.o ../obj/Flc.o ../obj/CatFile.o ../obj/CrossPlatform.o ../obj/SoundSet.o ../obj/Surface.o ../obj/InteractiveSurface.o ../obj/Game.o ../obj/Palette.o ../obj/Timer.o ../obj/Language.o ../obj/Action.o ../obj/Options.o ../obj/SurfaceSet.o ../obj/AdlibMusic.o ../obj/ManufactureInfoState.o ../obj/CraftsState.o ../obj/ManufactureState.o ../obj/SoldierInfoState.o ../obj/BuildFacilitiesState.o ../obj/ManufactureStartState.o ../obj/NewManufactureListState.o ../obj/SoldierArmorState.o ../obj/SellState.o ../obj/CraftEquipmentState.o ../obj/PurchaseState.o ../obj/TransferItemsState.o ../obj/CraftSoldiersState.o ../obj/SoldierMemorialState.o ../obj/TransferConfirmState.o ../obj/NewResearchListState.o ../obj/TransfersState.o ../obj/BaseInfoState.o ../obj/ResearchState.o ../obj/CraftInfoState.o ../obj/PlaceFacilityState.o ../obj/StoresState.o ../obj/DismantleFacilityState.o ../obj/BasescapeState.o ../obj/PlaceLiftState.o ../obj/SelectStartFacilityState.o ../obj/MonthlyCostsState.o ../obj/SackSoldierState.o ../obj/MiniBaseView.o ../obj/CraftArmorState.o ../obj/PlaceStartFacilityState.o ../obj/TransferBaseState.o ../obj/ManageAlienContainmentState.o ../obj/SoldiersState.o ../obj/ResearchInfoState.o ../obj/CraftWeaponsState.o ../obj/BaseView.o ../obj/XcomResourcePack.o ../obj/ResourcePack.o ../obj/SavedGame.o ../obj/Target.o ../obj/CraftWeaponProjectile.o ../obj/SavedBattleGame.o ../obj/BattleItem.o ../obj/ResearchProject.o ../obj/Vehicle.o ../obj/EquipmentLayoutItem.o ../obj/Base.o ../obj/SoldierDeath.o ../obj/WeightedOptions.o ../obj/Node.o ../obj/AlienStrategy.o ../obj/Soldier.o ../obj/AlienMission.o ../obj/BaseFacility.o ../obj/BattleUnit.o ../obj/Waypoint.o ../obj/Production.o ../obj/TerrorSite.o ../obj/MovingTarget.o ../obj/Craft.o ../obj/ItemContainer.o ../obj/GameTime.o ../obj/Tile.o ../obj/Country.o ../obj/Transfer.o ../obj/Ufo.o ../obj/Region.o ../obj/AlienBase.o ../obj/CraftWeapon.o ../obj/SerializationHelper.o ../obj/DeleteGameState.o ../obj/ErrorMessageState.o ../obj/IntroState.o ../obj/ConfirmLoadState.o ../obj/AbandonGameState.o ../obj/LoadGameState.o ../obj/StartState.o ../obj/OptionsAdvancedState.o ../obj/OptionsConfirmState.o ../obj/OptionsBaseState.o ../obj/ListSaveState.o ../obj/OptionsModsState.o ../obj/OptionsBattlescapeState.o ../obj/PauseState.o ../obj/TestState.o ../obj/SaveGameState.o ../obj/OptionsGeoscapeState.o ../obj/OptionsControlsState.o ../obj/OptionsNoAudioState.o ../obj/ListLoadState.o ../obj/OptionsVideoState.o ../obj/NewGameState.o ../obj/OptionsAudioState.o ../obj/OptionsDefaultsState.o ../obj/NewBattleState.o ../obj/ListGamesState.o ../obj/MainMenuState.o ../obj/ScrollBar.o ../obj/TextEdit.o ../obj/ArrowButton.o ../obj/NumberText.o ../obj/ComboBox.o ../obj/TextList.o ../obj/Text.o ../obj/Bar.o ../obj/Frame.o ../obj/ImageButton.o ../obj/TextButton.o ../obj/Window.o ../obj/Slider.o ../obj/ToggleTextButton.o ../obj/FpsCounter.o ../obj/Cursor.o ../obj/hq3x.o ../obj/hq4x.o ../obj/scale2x.o ../obj/scalebit.o ../obj/scale3x.o ../obj/init.o ../obj/hq2x.o ../obj/fmopl.o ../obj/adlplayer.o -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lyaml-cpp -lSDL_gfx -lSDL_mixer -lSDL_image -lGL -o ../bin/openxcom gmake[1]: Leaving directory '/construction/games/openxcom/OpenXcom-1.0/src' -------------------------------------------------------------------------------- -- Phase: run-depends -------------------------------------------------------------------------------- ===> openxcom-1.0_5 depends on file: /usr/local/lib/libGL.so - found -------------------------------------------------------------------------------- -- Phase: stage -------------------------------------------------------------------------------- ===> Staging for openxcom-1.0_5 ===> Generating temporary packing list install -s -m 555 /construction/games/openxcom/OpenXcom-1.0/bin/openxcom /construction/games/openxcom/stage/usr/local/bin/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/openxcom.desktop /construction/games/openxcom/stage/usr/local/share/applications/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/icons/openxcom.svg /construction/games/openxcom/stage/usr/local/share/pixmaps/ cd /construction/games/openxcom/OpenXcom-1.0/bin && /bin/sh -c '(/usr/bin/find -Ed $1 $3 | /usr/bin/cpio -dumpl $2 >/dev/null 2>&1) && /usr/bin/find -Ed $1 $3 \( -type d -exec /bin/sh -c '\''cd '\''$2'\'' && chmod 755 "$@"'\'' . {} + -o -type f -exec /bin/sh -c '\''cd '\''$2'\'' && chmod 0644 "$@"'\'' . {} + \)' COPYTREE_SHARE data /construction/games/openxcom/stage/usr/local/share/openxcom/ /bin/mkdir -p /construction/games/openxcom/stage/usr/local/share/doc/openxcom install -m 0644 /construction/games/openxcom/OpenXcom-1.0/README.txt /construction/games/openxcom/OpenXcom-1.0/CHANGELOG.txt /construction/games/openxcom/stage/usr/local/share/doc/openxcom/ ====> Compressing man pages (compress-man) -------------------------------------------------------------------------------- -- Phase: package -------------------------------------------------------------------------------- ===> Building package for openxcom-1.0_5 file sizes/checksums [96]: . done packing files [96]: . done packing directories [0]: . done -------------------------------------------------- -- Termination -------------------------------------------------- Finished: Monday, 1 JAN 2018 at 10:53:42 UTC Duration: 00:06:09