=> Building games/shootingstar build started at Wed Oct 5 09:25:05 PDT 2016 port directory: /usr/ports/games/shootingstar building for: DragonFly pkgbox64.dragonflybsd.org 4.7-DEVELOPMENT DragonFly v4.7.0.78.g7d868-DEVELOPMENT #7: Mon Aug 1 22:25:32 PDT 2016 root@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 maintained by: amdmi3@FreeBSD.org ident warning: no id keywords in /build/boomdata/data/.m/bleeding-edge-default/ref/../01//usr/ports/games/shootingstar/Makefile Makefile ident: Poudriere version: 3.1-pre Host OSVERSION: 400700 Jail OSVERSION: 400702 !!! Jail is newer than host. (Jail: 400702, Host: 400700) !!! !!! This is not supported. !!! !!! Host kernel must be same or newer than jail. !!! !!! Expect build failures. !!! ---Begin Environment--- STATUS=1 SAVED_TERM=screen MASTERMNT=/build/boomdata/data/.m/bleeding-edge-default/ref PATH=/usr/local/libexec/poudriere:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/sbin:/usr/games:/usr/local/sbin:/usr/local/bin:/usr/pkg/xorg/bin:/usr/X11R6/bin:/root/bin:/sbin:/usr/sbin POUDRIERE_BUILD_TYPE=bulk PKGNAME=shootingstar-1.2.0_11 OLDPWD=/root/boom PWD=/build/boomdata/data/.m/bleeding-edge-default/ref/.p/pool MASTERNAME=bleeding-edge-default TERM=cons25 USER=root HOME=/root POUDRIERE_VERSION=3.1-pre LOCALBASE=/usr/local PACKAGE_BUILDING=yes ---End Environment--- ---Begin OPTIONS List--- ---End OPTIONS List--- --CONFIGURE_ARGS-- --x-libraries=/usr/local/lib --x-includes=/usr/local/include --prefix=/usr/local ${_LATE_CONFIGURE_ARGS} --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- SDL_CONFIG="/usr/local/bin/sdl-config" SDL_CONFIG=/usr/local/bin/sdl-config MAKE=gmake XDG_DATA_HOME=/wrkdirs/games/shootingstar XDG_CONFIG_HOME=/wrkdirs/games/shootingstar HOME=/wrkdirs/games/shootingstar TMPDIR="/tmp" SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc50 CONFIG_SITE=/usr/ports/Templates/config.site lt_cv_sys_max_cmd_len=262144 --End CONFIGURE_ENV-- --MAKE_ENV-- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/games/shootingstar XDG_CONFIG_HOME=/wrkdirs/games/shootingstar HOME=/wrkdirs/games/shootingstar TMPDIR="/tmp" NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc50 PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing" CPP="cpp" CPPFLAGS="-I/usr/local/include" LDFLAGS=" -L/usr/local/lib" LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 444" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- OSREL=4.7 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local PORTDOCS="" PORTEXAMPLES="" LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/shootingstar" EXAMPLESDIR="share/examples/shootingstar" DATADIR="share/shootingstar" WWWDIR="www/shootingstar" ETCDIR="etc/shootingstar" --End PLIST_SUB-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/shootingstar DOCSDIR=/usr/local/share/doc/shootingstar EXAMPLESDIR=/usr/local/share/examples/shootingstar WWWDIR=/usr/local/www/shootingstar ETCDIR=/usr/local/etc/shootingstar --End SUB_LIST-- ---Begin make.conf--- USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs NO_BACKUP=yes USE_PACKAGE_DEPENDS=yes PKG_CREATE_VERBOSE=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORT_DBDIR=/options PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles MAKE_JOBS_NUMBER=5 ---End make.conf--- =================================================== =========================================================================== =================================================== ===> shootingstar-1.2.0_11 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.8.7_3.txz Installing pkg-1.8.7_3... Extracting pkg-1.8.7_3: .......... done ===> shootingstar-1.2.0_11 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of shootingstar-1.2.0_11 =========================================================================== =================================================== =========================================================================== =================================================== ===> Fetching all distfiles required by shootingstar-1.2.0_11 for building =========================================================================== =================================================== ===> Fetching all distfiles required by shootingstar-1.2.0_11 for building => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. =========================================================================== =================================================== =========================================================================== =================================================== ===> Fetching all distfiles required by shootingstar-1.2.0_11 for building ===> Extracting for shootingstar-1.2.0_11 => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. =========================================================================== =================================================== =========================================================================== =================================================== ===> Patching for shootingstar-1.2.0_11 ===> Applying ports patches for shootingstar-1.2.0_11 ===> Applying DragonFly patches for shootingstar-1.2.0_11 =========================================================================== =================================================== ===> shootingstar-1.2.0_11 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_7,2.txz Installing sdl-1.2.15_7,2... `-- Installing libXrender-0.9.9... | `-- Installing xproto-7.0.28... | `-- Extracting xproto-7.0.28: .......... done | `-- Installing renderproto-0.11.1... | `-- Extracting renderproto-0.11.1: .... done | `-- Installing libX11-1.6.3,1... | | `-- Installing kbproto-1.0.7... | | `-- Extracting kbproto-1.0.7: .......... done | | `-- Installing libXdmcp-1.1.2... | | `-- Extracting libXdmcp-1.1.2: ......... done | | `-- Installing libxcb-1.11.1... | | `-- Installing libxml2-2.9.4... | | `-- Extracting libxml2-2.9.4: .......... done | | `-- Installing libpthread-stubs-0.3_6... | | `-- Extracting libpthread-stubs-0.3_6: ..... done | | `-- Installing libXau-1.0.8_3... | | `-- Extracting libXau-1.0.8_3: .......... done | | `-- Extracting libxcb-1.11.1: .......... done | `-- Extracting libX11-1.6.3,1: .......... done `-- Extracting libXrender-0.9.9: .......... done `-- Installing libXrandr-1.5.0... | `-- Installing randrproto-1.5.0... | `-- Extracting randrproto-1.5.0: .... done | `-- Installing libXext-1.3.3_1,1... | | `-- Installing xextproto-7.3.0... | | `-- Extracting xextproto-7.3.0: .......... done | `-- Extracting libXext-1.3.3_1,1: .......... done `-- Extracting libXrandr-1.5.0: .......... done `-- Installing libGLU-9.0.0_2... | `-- Installing libGL-11.2.2... | | `-- Installing expat-2.2.0... | | `-- Extracting expat-2.2.0: .......... done | | `-- Installing dri2proto-2.8... | | `-- Extracting dri2proto-2.8: .... done | | `-- Installing libXdamage-1.1.4_3... | | `-- Installing libXfixes-5.0.1_3... | | | `-- Installing fixesproto-5.0... | | | `-- Extracting fixesproto-5.0: .... done | | `-- Extracting libXfixes-5.0.1_3: .......... done | | `-- Installing damageproto-1.2.1... | | `-- Extracting damageproto-1.2.1: .... done | | `-- Extracting libXdamage-1.1.4_3: ...... done | | `-- Installing libdevq-0.0.2_1... | | `-- Extracting libdevq-0.0.2_1: ....... done | | `-- Installing libXxf86vm-1.1.4_1... | | `-- Installing xf86vidmodeproto-2.3.1... | | `-- Extracting xf86vidmodeproto-2.3.1: .... done | | `-- Extracting libXxf86vm-1.1.4_1: .......... done | | `-- Installing libdrm-2.4.66,1... | | `-- Installing libpciaccess-0.13.4... | | | `-- Installing pciids-20160621... | | | `-- Extracting pciids-20160621: ..... done | | `-- Extracting libpciaccess-0.13.4: ...... done | | `-- Extracting libdrm-2.4.66,1: .......... done | | `-- Installing libelf-0.8.13_1... | | `-- Installing gettext-runtime-0.19.8.1... | | | `-- Installing indexinfo-0.2.5... | | | `-- Extracting indexinfo-0.2.5: .... done | | `-- Extracting gettext-runtime-0.19.8.1: .......... done | | `-- Extracting libelf-0.8.13_1: .......... done | | `-- Installing libxshmfence-1.2... | | `-- Extracting libxshmfence-1.2: ......... done | | `-- Installing libglapi-11.2.2... | | `-- Installing libXvMC-1.0.9... | | | `-- Installing libXv-1.0.10_3,1... | | | `-- Installing videoproto-2.3.2... | | | `-- Extracting videoproto-2.3.2: ...... done | | | `-- Extracting libXv-1.0.10_3,1: .......... done | | `-- Extracting libXvMC-1.0.9: .......... done | | `-- Extracting libglapi-11.2.2: ... done | `-- Extracting libGL-11.2.2: .......... done `-- Extracting libGLU-9.0.0_2: ...... done `-- Installing aalib-1.4.r5_11... | `-- Installing ncurses-6.0_5... | `-- Extracting ncurses-6.0_5: .......... done `-- Extracting aalib-1.4.r5_11: .......... done Extracting sdl-1.2.15_7,2: .......... done Message from ncurses-6.0_5: ===> NOTICE: The ncurses port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from aalib-1.4.r5_11: ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from sdl-1.2.15_7,2: ------------------------------------------------------------------------------ Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ------------------------------------------------------------------------------ ===> shootingstar-1.2.0_11 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of shootingstar-1.2.0_11 ===> shootingstar-1.2.0_11 depends on executable: gmake - not found ===> Installing existing package /packages/All/gmake-4.2.1_1.txz Installing gmake-4.2.1_1... Extracting gmake-4.2.1_1: .......... done ===> shootingstar-1.2.0_11 depends on executable: gmake - found ===> Returning to build of shootingstar-1.2.0_11 ===> shootingstar-1.2.0_11 depends on package: libGL>0 - found ===> shootingstar-1.2.0_11 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Installing existing package /packages/All/glproto-1.4.17.txz Installing glproto-1.4.17... Extracting glproto-1.4.17: ...... done ===> shootingstar-1.2.0_11 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found ===> Returning to build of shootingstar-1.2.0_11 ===> shootingstar-1.2.0_11 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found =========================================================================== =================================================== ===> shootingstar-1.2.0_11 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) ===> shootingstar-1.2.0_11 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_12.txz Installing sdl_mixer-1.2.12_12... `-- Installing flac-1.3.1_2... | `-- Installing libogg-1.3.2_1,4... | `-- Extracting libogg-1.3.2_1,4: .......... done `-- Extracting flac-1.3.1_2: .......... done `-- Installing libmikmod-3.3.8... `-- Extracting libmikmod-3.3.8: .......... done `-- Installing smpeg-0.4.4_14... `-- Extracting smpeg-0.4.4_14: .......... done `-- Installing libvorbis-1.3.5,3... `-- Extracting libvorbis-1.3.5,3: .......... done `-- Installing timidity-0.2i_1... `-- Extracting timidity-0.2i_1: .......... done Extracting sdl_mixer-1.2.12_12: ......... done Message from timidity-0.2i_1: ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> shootingstar-1.2.0_11 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of shootingstar-1.2.0_11 ===> shootingstar-1.2.0_11 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_9.txz Installing sdl_image-1.2.12_9... `-- Installing jpeg-turbo-1.4.2... `-- Extracting jpeg-turbo-1.4.2: .......... done `-- Installing png-1.6.23... `-- Extracting png-1.6.23: .......... done `-- Installing webp-0.5.0... | `-- Installing giflib-5.1.3... | `-- Extracting giflib-5.1.3: .......... done | `-- Installing tiff-4.0.6_2... | | `-- Installing jbigkit-2.1_1... | | `-- Extracting jbigkit-2.1_1: .......... done | `-- Extracting tiff-4.0.6_2: .......... done `-- Extracting webp-0.5.0: .......... done Extracting sdl_image-1.2.12_9: .......... done ===> shootingstar-1.2.0_11 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of shootingstar-1.2.0_11 =========================================================================== =================================================== ===> Configuring for shootingstar-1.2.0_11 configure: loading site script /usr/ports/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... (cached) /usr/bin/awk checking whether gmake sets $(MAKE)... yes checking build system type... x86_64-portbld-dragonfly4.7 checking host system type... x86_64-portbld-dragonfly4.7 checking for a BSD-compatible install... /usr/bin/install -c checking for ranlib... ranlib checking for gcc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking for style of include used by gmake... GNU checking dependency style of cc... gcc3 checking whether we are using the GNU C++ compiler... yes checking whether c++ accepts -g... yes checking dependency style of c++... gcc3 checking target system type... x86_64-portbld-dragonfly4.7 checking for sdl-config... /usr/local/bin/sdl-config checking for SDL - version >= 1.2.0... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for glBegin in -lGL... yes checking for gluLookAt in -lGLU... yes checking whether to enable debugging... yes configure: creating ./config.status config.status: creating Makefile config.status: creating data/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating src/engine/Makefile config.status: creating src/game/Makefile config.status: creating config.h config.status: executing depfiles commands =========================================================================== =================================================== ===> Building for shootingstar-1.2.0_11 gmake[1]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake all-recursive gmake[2]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' Making all in data gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' Making all in doc gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' Making all in src gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' Making all in engine gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT dbg.o -MD -MP -MF ".deps/dbg.Tpo" \ -c -o dbg.o `test -f 'dbg.cpp' || echo './'`dbg.cpp; \ then mv -f ".deps/dbg.Tpo" ".deps/dbg.Po"; \ else rm -f ".deps/dbg.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMap.o -MD -MP -MF ".deps/cMap.Tpo" \ -c -o cMap.o `test -f 'cMap.cpp' || echo './'`cMap.cpp; \ then mv -f ".deps/cMap.Tpo" ".deps/cMap.Po"; \ else rm -f ".deps/cMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureManager.o -MD -MP -MF ".deps/cTextureManager.Tpo" \ -c -o cTextureManager.o `test -f 'cTextureManager.cpp' || echo './'`cTextureManager.cpp; \ then mv -f ".deps/cTextureManager.Tpo" ".deps/cTextureManager.Po"; \ else rm -f ".deps/cTextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cObject.o -MD -MP -MF ".deps/cObject.Tpo" \ -c -o cObject.o `test -f 'cObject.cpp' || echo './'`cObject.cpp; \ then mv -f ".deps/cObject.Tpo" ".deps/cObject.Po"; \ else rm -f ".deps/cObject.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cVector2f.o -MD -MP -MF ".deps/cVector2f.Tpo" \ -c -o cVector2f.o `test -f 'cVector2f.cpp' || echo './'`cVector2f.cpp; \ then mv -f ".deps/cVector2f.Tpo" ".deps/cVector2f.Po"; \ else rm -f ".deps/cVector2f.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWorld.o -MD -MP -MF ".deps/cWorld.Tpo" \ -c -o cWorld.o `test -f 'cWorld.cpp' || echo './'`cWorld.cpp; \ then mv -f ".deps/cWorld.Tpo" ".deps/cWorld.Po"; \ else rm -f ".deps/cWorld.Tpo"; exit 1; \ fi dbg.cpp: In function 'void dbg::set_assertion_period(dbg::dbgclock_t)': dbg.cpp:895:30: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (p && STDCLK::clock() == -1) ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimation.o -MD -MP -MF ".deps/cAnimation.Tpo" \ -c -o cAnimation.o `test -f 'cAnimation.cpp' || echo './'`cAnimation.cpp; \ then mv -f ".deps/cAnimation.Tpo" ".deps/cAnimation.Po"; \ else rm -f ".deps/cAnimation.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationHandle.o -MD -MP -MF ".deps/cAnimationHandle.Tpo" \ -c -o cAnimationHandle.o `test -f 'cAnimationHandle.cpp' || echo './'`cAnimationHandle.cpp; \ then mv -f ".deps/cAnimationHandle.Tpo" ".deps/cAnimationHandle.Po"; \ else rm -f ".deps/cAnimationHandle.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationManager.o -MD -MP -MF ".deps/cAnimationManager.Tpo" \ -c -o cAnimationManager.o `test -f 'cAnimationManager.cpp' || echo './'`cAnimationManager.cpp; \ then mv -f ".deps/cAnimationManager.Tpo" ".deps/cAnimationManager.Po"; \ else rm -f ".deps/cAnimationManager.Tpo"; exit 1; \ fi cMap.cpp: In member function 'void ShootingStar::cMap::Load(std::__cxx11::string)': cMap.cpp:156:63: warning: array subscript is above array bounds [-Warray-bounds] mpTriangles[i].mVertexIndices[3] = triangle.vertexIndices[3]; ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSprite.o -MD -MP -MF ".deps/cSprite.Tpo" \ -c -o cSprite.o `test -f 'cSprite.cpp' || echo './'`cSprite.cpp; \ then mv -f ".deps/cSprite.Tpo" ".deps/cSprite.Po"; \ else rm -f ".deps/cSprite.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFont.o -MD -MP -MF ".deps/cFont.Tpo" \ -c -o cFont.o `test -f 'cFont.cpp' || echo './'`cFont.cpp; \ then mv -f ".deps/cFont.Tpo" ".deps/cFont.Po"; \ else rm -f ".deps/cFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cIdentifiable.o -MD -MP -MF ".deps/cIdentifiable.Tpo" \ -c -o cIdentifiable.o `test -f 'cIdentifiable.cpp' || echo './'`cIdentifiable.cpp; \ then mv -f ".deps/cIdentifiable.Tpo" ".deps/cIdentifiable.Po"; \ else rm -f ".deps/cIdentifiable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOwnable.o -MD -MP -MF ".deps/cOwnable.Tpo" \ -c -o cOwnable.o `test -f 'cOwnable.cpp' || echo './'`cOwnable.cpp; \ then mv -f ".deps/cOwnable.Tpo" ".deps/cOwnable.Po"; \ else rm -f ".deps/cOwnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPositionable.o -MD -MP -MF ".deps/cPositionable.Tpo" \ -c -o cPositionable.o `test -f 'cPositionable.cpp' || echo './'`cPositionable.cpp; \ then mv -f ".deps/cPositionable.Tpo" ".deps/cPositionable.Po"; \ else rm -f ".deps/cPositionable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRenderable.o -MD -MP -MF ".deps/cRenderable.Tpo" \ -c -o cRenderable.o `test -f 'cRenderable.cpp' || echo './'`cRenderable.cpp; \ then mv -f ".deps/cRenderable.Tpo" ".deps/cRenderable.Po"; \ else rm -f ".deps/cRenderable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cCollidable.o -MD -MP -MF ".deps/cCollidable.Tpo" \ -c -o cCollidable.o `test -f 'cCollidable.cpp' || echo './'`cCollidable.cpp; \ then mv -f ".deps/cCollidable.Tpo" ".deps/cCollidable.Po"; \ else rm -f ".deps/cCollidable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHurtable.o -MD -MP -MF ".deps/cHurtable.Tpo" \ -c -o cHurtable.o `test -f 'cHurtable.cpp' || echo './'`cHurtable.cpp; \ then mv -f ".deps/cHurtable.Tpo" ".deps/cHurtable.Po"; \ else rm -f ".deps/cHurtable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHarmful.o -MD -MP -MF ".deps/cHarmful.Tpo" \ -c -o cHarmful.o `test -f 'cHarmful.cpp' || echo './'`cHarmful.cpp; \ then mv -f ".deps/cHarmful.Tpo" ".deps/cHarmful.Po"; \ else rm -f ".deps/cHarmful.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleSystem.o -MD -MP -MF ".deps/cParticleSystem.Tpo" \ -c -o cParticleSystem.o `test -f 'cParticleSystem.cpp' || echo './'`cParticleSystem.cpp; \ then mv -f ".deps/cParticleSystem.Tpo" ".deps/cParticleSystem.Po"; \ else rm -f ".deps/cParticleSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleEmitter.o -MD -MP -MF ".deps/cParticleEmitter.Tpo" \ -c -o cParticleEmitter.o `test -f 'cParticleEmitter.cpp' || echo './'`cParticleEmitter.cpp; \ then mv -f ".deps/cParticleEmitter.Tpo" ".deps/cParticleEmitter.Po"; \ else rm -f ".deps/cParticleEmitter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cDisplayManager.o -MD -MP -MF ".deps/cDisplayManager.Tpo" \ -c -o cDisplayManager.o `test -f 'cDisplayManager.cpp' || echo './'`cDisplayManager.cpp; \ then mv -f ".deps/cDisplayManager.Tpo" ".deps/cDisplayManager.Po"; \ else rm -f ".deps/cDisplayManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMixer.o -MD -MP -MF ".deps/cMixer.Tpo" \ -c -o cMixer.o `test -f 'cMixer.cpp' || echo './'`cMixer.cpp; \ then mv -f ".deps/cMixer.Tpo" ".deps/cMixer.Po"; \ else rm -f ".deps/cMixer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureFont.o -MD -MP -MF ".deps/cTextureFont.Tpo" \ -c -o cTextureFont.o `test -f 'cTextureFont.cpp' || echo './'`cTextureFont.cpp; \ then mv -f ".deps/cTextureFont.Tpo" ".deps/cTextureFont.Po"; \ else rm -f ".deps/cTextureFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPointer.o -MD -MP -MF ".deps/cPointer.Tpo" \ -c -o cPointer.o `test -f 'cPointer.cpp' || echo './'`cPointer.cpp; \ then mv -f ".deps/cPointer.Tpo" ".deps/cPointer.Po"; \ else rm -f ".deps/cPointer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cActionMapper.o -MD -MP -MF ".deps/cActionMapper.Tpo" \ -c -o cActionMapper.o `test -f 'cActionMapper.cpp' || echo './'`cActionMapper.cpp; \ then mv -f ".deps/cActionMapper.Tpo" ".deps/cActionMapper.Po"; \ else rm -f ".deps/cActionMapper.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRandomND.o -MD -MP -MF ".deps/cRandomND.Tpo" \ -c -o cRandomND.o `test -f 'cRandomND.cpp' || echo './'`cRandomND.cpp; \ then mv -f ".deps/cRandomND.Tpo" ".deps/cRandomND.Po"; \ else rm -f ".deps/cRandomND.Tpo"; exit 1; \ fi rm -f libEngine.a ar cru libEngine.a dbg.o cMap.o cTextureManager.o cObject.o cVector2f.o cWorld.o cAnimation.o cAnimationHandle.o cAnimationManager.o cSprite.o cFont.o cIdentifiable.o cOwnable.o cPositionable.o cRenderable.o cCollidable.o cHurtable.o cHarmful.o cParticleSystem.o cParticleEmitter.o cDisplayManager.o cMixer.o cTextureFont.o cPointer.o cActionMapper.o cRandomND.o ranlib libEngine.a gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' Making all in game gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT Main.o -MD -MP -MF ".deps/Main.Tpo" \ -c -o Main.o `test -f 'Main.cpp' || echo './'`Main.cpp; \ then mv -f ".deps/Main.Tpo" ".deps/Main.Po"; \ else rm -f ".deps/Main.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameCore.o -MD -MP -MF ".deps/cGameCore.Tpo" \ -c -o cGameCore.o `test -f 'cGameCore.cpp' || echo './'`cGameCore.cpp; \ then mv -f ".deps/cGameCore.Tpo" ".deps/cGameCore.Po"; \ else rm -f ".deps/cGameCore.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMainMenu.o -MD -MP -MF ".deps/cMainMenu.Tpo" \ -c -o cMainMenu.o `test -f 'cMainMenu.cpp' || echo './'`cMainMenu.cpp; \ then mv -f ".deps/cMainMenu.Tpo" ".deps/cMainMenu.Po"; \ else rm -f ".deps/cMainMenu.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBullet.o -MD -MP -MF ".deps/cBullet.Tpo" \ -c -o cBullet.o `test -f 'cBullet.cpp' || echo './'`cBullet.cpp; \ then mv -f ".deps/cBullet.Tpo" ".deps/cBullet.Po"; \ else rm -f ".deps/cBullet.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSoldier.o -MD -MP -MF ".deps/cSoldier.Tpo" \ -c -o cSoldier.o `test -f 'cSoldier.cpp' || echo './'`cSoldier.cpp; \ then mv -f ".deps/cSoldier.Tpo" ".deps/cSoldier.Po"; \ else rm -f ".deps/cSoldier.Tpo"; exit 1; \ fi cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionUp()': cMainMenu.cpp:238:26: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems ) ^ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionDown()': cMainMenu.cpp:279:26: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems - 1 ) ^ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderDemo()': cMainMenu.cpp:406:10: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if ( i > text.size () ) ^ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderOptions()': cMainMenu.cpp:475:31: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] for ( unsigned int i = 0; i < mNumberOfMenuItems; i++ ) ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cComputerSoldier.o -MD -MP -MF ".deps/cComputerSoldier.Tpo" \ -c -o cComputerSoldier.o `test -f 'cComputerSoldier.cpp' || echo './'`cComputerSoldier.cpp; \ then mv -f ".deps/cComputerSoldier.Tpo" ".deps/cComputerSoldier.Po"; \ else rm -f ".deps/cComputerSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeapon.o -MD -MP -MF ".deps/cWeapon.Tpo" \ -c -o cWeapon.o `test -f 'cWeapon.cpp' || echo './'`cWeapon.cpp; \ then mv -f ".deps/cWeapon.Tpo" ".deps/cWeapon.Po"; \ else rm -f ".deps/cWeapon.Tpo"; exit 1; \ fi cComputerSoldier.cpp: In member function 'virtual void ShootingStar::cComputerSoldier::Update(Uint32)': cComputerSoldier.cpp:63:7: warning: unused variable 'report' [-Wunused-variable] bool report = false; ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPistol.o -MD -MP -MF ".deps/cPistol.Tpo" \ -c -o cPistol.o `test -f 'cPistol.cpp' || echo './'`cPistol.cpp; \ then mv -f ".deps/cPistol.Tpo" ".deps/cPistol.Po"; \ else rm -f ".deps/cPistol.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cShotgun.o -MD -MP -MF ".deps/cShotgun.Tpo" \ -c -o cShotgun.o `test -f 'cShotgun.cpp' || echo './'`cShotgun.cpp; \ then mv -f ".deps/cShotgun.Tpo" ".deps/cShotgun.Po"; \ else rm -f ".deps/cShotgun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameMode.o -MD -MP -MF ".deps/cGameMode.Tpo" \ -c -o cGameMode.o `test -f 'cGameMode.cpp' || echo './'`cGameMode.cpp; \ then mv -f ".deps/cGameMode.Tpo" ".deps/cGameMode.Po"; \ else rm -f ".deps/cGameMode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMedPack.o -MD -MP -MF ".deps/cMedPack.Tpo" \ -c -o cMedPack.o `test -f 'cMedPack.cpp' || echo './'`cMedPack.cpp; \ then mv -f ".deps/cMedPack.Tpo" ".deps/cMedPack.Po"; \ else rm -f ".deps/cMedPack.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeaponBox.o -MD -MP -MF ".deps/cWeaponBox.Tpo" \ -c -o cWeaponBox.o `test -f 'cWeaponBox.cpp' || echo './'`cWeaponBox.cpp; \ then mv -f ".deps/cWeaponBox.Tpo" ".deps/cWeaponBox.Po"; \ else rm -f ".deps/cWeaponBox.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHud.o -MD -MP -MF ".deps/cHud.Tpo" \ -c -o cHud.o `test -f 'cHud.cpp' || echo './'`cHud.cpp; \ then mv -f ".deps/cHud.Tpo" ".deps/cHud.Po"; \ else rm -f ".deps/cHud.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocketLauncher.o -MD -MP -MF ".deps/cRocketLauncher.Tpo" \ -c -o cRocketLauncher.o `test -f 'cRocketLauncher.cpp' || echo './'`cRocketLauncher.cpp; \ then mv -f ".deps/cRocketLauncher.Tpo" ".deps/cRocketLauncher.Po"; \ else rm -f ".deps/cRocketLauncher.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocket.o -MD -MP -MF ".deps/cRocket.Tpo" \ -c -o cRocket.o `test -f 'cRocket.cpp' || echo './'`cRocket.cpp; \ then mv -f ".deps/cRocket.Tpo" ".deps/cRocket.Po"; \ else rm -f ".deps/cRocket.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlamer.o -MD -MP -MF ".deps/cFlamer.Tpo" \ -c -o cFlamer.o `test -f 'cFlamer.cpp' || echo './'`cFlamer.cpp; \ then mv -f ".deps/cFlamer.Tpo" ".deps/cFlamer.Po"; \ else rm -f ".deps/cFlamer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cExplosionSystem.o -MD -MP -MF ".deps/cExplosionSystem.Tpo" \ -c -o cExplosionSystem.o `test -f 'cExplosionSystem.cpp' || echo './'`cExplosionSystem.cpp; \ then mv -f ".deps/cExplosionSystem.Tpo" ".deps/cExplosionSystem.Po"; \ else rm -f ".deps/cExplosionSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlameSystem.o -MD -MP -MF ".deps/cFlameSystem.Tpo" \ -c -o cFlameSystem.o `test -f 'cFlameSystem.cpp' || echo './'`cFlameSystem.cpp; \ then mv -f ".deps/cFlameSystem.Tpo" ".deps/cFlameSystem.Po"; \ else rm -f ".deps/cFlameSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPlayer.o -MD -MP -MF ".deps/cPlayer.Tpo" \ -c -o cPlayer.o `test -f 'cPlayer.cpp' || echo './'`cPlayer.cpp; \ then mv -f ".deps/cPlayer.Tpo" ".deps/cPlayer.Po"; \ else rm -f ".deps/cPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGib.o -MD -MP -MF ".deps/cGib.Tpo" \ -c -o cGib.o `test -f 'cGib.cpp' || echo './'`cGib.cpp; \ then mv -f ".deps/cGib.Tpo" ".deps/cGib.Po"; \ else rm -f ".deps/cGib.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameView.o -MD -MP -MF ".deps/cGameView.Tpo" \ -c -o cGameView.o `test -f 'cGameView.cpp' || echo './'`cGameView.cpp; \ then mv -f ".deps/cGameView.Tpo" ".deps/cGameView.Po"; \ else rm -f ".deps/cGameView.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMachineGun.o -MD -MP -MF ".deps/cMachineGun.Tpo" \ -c -o cMachineGun.o `test -f 'cMachineGun.cpp' || echo './'`cMachineGun.cpp; \ then mv -f ".deps/cMachineGun.Tpo" ".deps/cMachineGun.Po"; \ else rm -f ".deps/cMachineGun.Tpo"; exit 1; \ fi cPlayer.cpp: In member function 'void ShootingStar::cPlayer::RestoreWeapons()': cPlayer.cpp:232:7: warning: unused variable 'remove' [-Wunused-variable] bool remove; ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurningEffect.o -MD -MP -MF ".deps/cBurningEffect.Tpo" \ -c -o cBurningEffect.o `test -f 'cBurningEffect.cpp' || echo './'`cBurningEffect.cpp; \ then mv -f ".deps/cBurningEffect.Tpo" ".deps/cBurningEffect.Po"; \ else rm -f ".deps/cBurningEffect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurnable.o -MD -MP -MF ".deps/cBurnable.Tpo" \ -c -o cBurnable.o `test -f 'cBurnable.cpp' || echo './'`cBurnable.cpp; \ then mv -f ".deps/cBurnable.Tpo" ".deps/cBurnable.Po"; \ else rm -f ".deps/cBurnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOptions.o -MD -MP -MF ".deps/cOptions.Tpo" \ -c -o cOptions.o `test -f 'cOptions.cpp' || echo './'`cOptions.cpp; \ then mv -f ".deps/cOptions.Tpo" ".deps/cOptions.Po"; \ else rm -f ".deps/cOptions.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBloodPool.o -MD -MP -MF ".deps/cBloodPool.Tpo" \ -c -o cBloodPool.o `test -f 'cBloodPool.cpp' || echo './'`cBloodPool.cpp; \ then mv -f ".deps/cBloodPool.Tpo" ".deps/cBloodPool.Po"; \ else rm -f ".deps/cBloodPool.Tpo"; exit 1; \ fi c++ -pipe -O2 -fno-strict-aliasing -L/usr/local/lib -o shootingstar Main.o cGameCore.o cMainMenu.o cBullet.o cSoldier.o cComputerSoldier.o cWeapon.o cPistol.o cShotgun.o cGameMode.o cMedPack.o cWeaponBox.o cHud.o cRocketLauncher.o cRocket.o cFlamer.o cExplosionSystem.o cFlameSystem.o cPlayer.o cGib.o cGameView.o cMachineGun.o cBurningEffect.o cBurnable.o cOptions.o cBloodPool.o ../engine/libEngine.a -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lGL -lGLU -lSDL_image -lSDL_mixer -lGL -lGLU gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'all-am'. gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[3]: Nothing to be done for 'all-am'. gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' =========================================================================== =================================================== ===> shootingstar-1.2.0_11 depends on package: libGL>0 - found =========================================================================== =================================================== ===> Staging for shootingstar-1.2.0_11 ===> Generating temporary packing list gmake[1]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' Making install in data gmake[2]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'install-exec-am'. /bin/sh ../mkinstalldirs /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar mkdir -p -- /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/levels /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/levels /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.map /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.map /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.obj /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.obj /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 shootingstar.cfg /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/shootingstar.cfg /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/gibs /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/gibs /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_wshoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_wshoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_wshoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_wshoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/bloodpool /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/bloodpool /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_shoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_shoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_stand /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_stand /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_walk /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_walk /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/medpack /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/medpack /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_wshoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_wshoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/rocket /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/rocket /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_shoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_shoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_stand /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_stand /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_shoot /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_shoot /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_stand /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_stand /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/weaponbox /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/weaponbox /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_walk /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_walk /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_walk /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_walk /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/warning.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/warning.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ground.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/ground.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/bitmaps.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/bitmaps.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_dirty.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_dirty.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/font_11x20.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/font_11x20.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_clean.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_clean.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood3.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood3.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood4.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood4.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4_p.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4_p.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wcfloor.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/wcfloor.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuli2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuli2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/road.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/road.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/body1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/body2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/smoke.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/smoke.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/mainmenu.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/mainmenu.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones3.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones3.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/pipe.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/pipe.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_left.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_left.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/enemy.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/enemy.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ammobox.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/ammobox.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stonefloor.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/stonefloor.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_right.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_right.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/medpak.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/medpak.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/treetop1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/treetop1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weaponlogos.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/weaponlogos.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/grass.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/grass.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko_p.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko_p.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/concrete.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/concrete.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive_open.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive_open.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/gibs.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/gibs.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hear.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/hear.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuoli.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuoli.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weam.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/weam.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/suer.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/suer.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/player1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/player2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko1.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko1.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko2.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko2.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko3.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko3.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/menu_selector.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/menu_selector.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/track.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/track.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/woodfloor.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/woodfloor.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wall_32.png /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/textures/wall_32.png /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/menu.ogg /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/menu.ogg /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/death.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/death.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/explosion.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/explosion.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgunreload.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgunreload.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/machinegun.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/machinegun.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/rocket.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/rocket.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hurt.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hurt.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/dead.ogg /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/dead.ogg /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgun.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgun.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/bazookareload.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/bazookareload.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pistol.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pistol.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/reload.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/reload.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pickup.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pickup.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/empty.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/empty.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/flamer.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/flamer.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hit.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hit.wav /wrkdirs/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/burning.wav /wrkdirs/games/shootingstar/stage/usr/local/share/shootingstar/sounds/burning.wav gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' gmake[2]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/data' Making install in doc gmake[2]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' gmake[2]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/doc' Making install in src gmake[2]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' Making install in engine gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/engine' Making install in game gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' /bin/sh ../../mkinstalldirs /wrkdirs/games/shootingstar/stage/usr/local/bin install -s -m 555 shootingstar /wrkdirs/games/shootingstar/stage/usr/local/bin/shootingstar gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[3]: Entering directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/wrkdirs/games/shootingstar/shootingstar-1.2.0' ====> Compressing man pages (compress-man) =========================================================================== =================================================== ===> Building package for shootingstar-1.2.0_11 file sizes/checksums [114]: .. done packing files [114]: .. done packing directories [0]: . done =========================================================================== => Cleaning up wrkdir ===> Cleaning for shootingstar-1.2.0_11 build of games/shootingstar ended at Wed Oct 5 09:25:50 PDT 2016 build time: 00:00:45