=> Building games/dhewm3 build started at Wed Oct 5 08:40:43 PDT 2016 port directory: /usr/ports/games/dhewm3 building for: DragonFly pkgbox64.dragonflybsd.org 4.7-DEVELOPMENT DragonFly v4.7.0.78.g7d868-DEVELOPMENT #7: Mon Aug 1 22:25:32 PDT 2016 root@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 maintained by: amdmi3@FreeBSD.org ident warning: no id keywords in /build/boomdata/data/.m/bleeding-edge-default/ref/../09//usr/ports/games/dhewm3/Makefile Makefile ident: Poudriere version: 3.1-pre Host OSVERSION: 400700 Jail OSVERSION: 400702 !!! Jail is newer than host. (Jail: 400702, Host: 400700) !!! !!! This is not supported. !!! !!! Host kernel must be same or newer than jail. !!! !!! Expect build failures. !!! ---Begin Environment--- STATUS=1 SAVED_TERM=screen MASTERMNT=/build/boomdata/data/.m/bleeding-edge-default/ref PATH=/usr/local/libexec/poudriere:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/sbin:/usr/games:/usr/local/sbin:/usr/local/bin:/usr/pkg/xorg/bin:/usr/X11R6/bin:/root/bin:/sbin:/usr/sbin POUDRIERE_BUILD_TYPE=bulk PKGNAME=dhewm3-1.4.1 OLDPWD=/root/boom PWD=/build/boomdata/data/.m/bleeding-edge-default/ref/.p/pool MASTERNAME=bleeding-edge-default TERM=cons25 USER=root HOME=/root POUDRIERE_VERSION=3.1-pre LOCALBASE=/usr/local PACKAGE_BUILDING=yes ---End Environment--- ---Begin OPTIONS List--- ===> The following configuration options are available for dhewm3-1.4.1: DEDICATED=on: Build dedicated server DOCS=on: Build and/or install documentation OPTIMIZED_CFLAGS=on: Use extra compiler optimizations ===> Use 'make config' to modify these settings ---End OPTIONS List--- --CONFIGURE_ARGS-- --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- SDL2_CONFIG=/usr/local/bin/sdl2-config XDG_DATA_HOME=/wrkdirs/games/dhewm3 XDG_CONFIG_HOME=/wrkdirs/games/dhewm3 HOME=/wrkdirs/games/dhewm3 TMPDIR="/tmp" SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc50 --End CONFIGURE_ENV-- --MAKE_ENV-- SDL2_CONFIG=/usr/local/bin/sdl2-config XDG_DATA_HOME=/wrkdirs/games/dhewm3 XDG_CONFIG_HOME=/wrkdirs/games/dhewm3 HOME=/wrkdirs/games/dhewm3 TMPDIR="/tmp" NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc50 PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing" CPP="cpp" CPPFLAGS="" LDFLAGS="" LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 444" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- DEDICATED="" NO_DEDICATED="@comment " DOCS="" NO_DOCS="@comment " OPTIMIZED_CFLAGS="" NO_OPTIMIZED_CFLAGS="@comment " CMAKE_BUILD_TYPE="release" OSREL=4.7 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local PORTDOCS="" PORTEXAMPLES="" LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/dhewm3" EXAMPLESDIR="share/examples/dhewm3" DATADIR="share/dhewm3" WWWDIR="www/dhewm3" ETCDIR="etc/dhewm3" --End PLIST_SUB-- --SUB_LIST-- DEDICATED="" NO_DEDICATED="@comment " DOCS="" NO_DOCS="@comment " OPTIMIZED_CFLAGS="" NO_OPTIMIZED_CFLAGS="@comment " PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/dhewm3 DOCSDIR=/usr/local/share/doc/dhewm3 EXAMPLESDIR=/usr/local/share/examples/dhewm3 WWWDIR=/usr/local/www/dhewm3 ETCDIR=/usr/local/etc/dhewm3 --End SUB_LIST-- ---Begin make.conf--- USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs NO_BACKUP=yes USE_PACKAGE_DEPENDS=yes PKG_CREATE_VERBOSE=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORT_DBDIR=/options PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles MAKE_JOBS_NUMBER=5 ---End make.conf--- =================================================== ===> License GPLv3+ accepted by the user =========================================================================== =================================================== ===> dhewm3-1.4.1 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.8.7_3.txz Installing pkg-1.8.7_3... Extracting pkg-1.8.7_3: .......... done ===> dhewm3-1.4.1 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of dhewm3-1.4.1 =========================================================================== =================================================== =========================================================================== =================================================== ===> License GPLv3+ accepted by the user ===> Fetching all distfiles required by dhewm3-1.4.1 for building =========================================================================== =================================================== ===> License GPLv3+ accepted by the user ===> Fetching all distfiles required by dhewm3-1.4.1 for building => SHA256 Checksum OK for dhewm-dhewm3-1.4.1_GH0.tar.gz. =========================================================================== =================================================== =========================================================================== =================================================== ===> License GPLv3+ accepted by the user ===> Fetching all distfiles required by dhewm3-1.4.1 for building ===> Extracting for dhewm3-1.4.1 => SHA256 Checksum OK for dhewm-dhewm3-1.4.1_GH0.tar.gz. =========================================================================== =================================================== =========================================================================== =================================================== ===> Patching for dhewm3-1.4.1 ===> Applying DragonFly patches for dhewm3-1.4.1 =========================================================================== =================================================== ===> dhewm3-1.4.1 depends on file: /usr/local/bin/sdl2-config - not found ===> Installing existing package /packages/All/sdl2-2.0.4.txz Installing sdl2-2.0.4... `-- Installing libXinerama-1.1.3_3,1... | `-- Installing xineramaproto-1.2.1... | `-- Extracting xineramaproto-1.2.1: .. done | `-- Installing libXext-1.3.3_1,1... | | `-- Installing xproto-7.0.28... | | `-- Extracting xproto-7.0.28: .......... done | | `-- Installing libXau-1.0.8_3... | | `-- Extracting libXau-1.0.8_3: .......... done | | `-- Installing libX11-1.6.3,1... | | `-- Installing kbproto-1.0.7... | | `-- Extracting kbproto-1.0.7: .......... done | | `-- Installing libXdmcp-1.1.2... | | `-- Extracting libXdmcp-1.1.2: ......... done | | `-- Installing libxcb-1.11.1... | | | `-- Installing libxml2-2.9.4... | | | `-- Extracting libxml2-2.9.4: .......... done | | | `-- Installing libpthread-stubs-0.3_6... | | | `-- Extracting libpthread-stubs-0.3_6: ..... done | | `-- Extracting libxcb-1.11.1: .......... done | | `-- Extracting libX11-1.6.3,1: .......... done | | `-- Installing xextproto-7.3.0... | | `-- Extracting xextproto-7.3.0: .......... done | `-- Extracting libXext-1.3.3_1,1: .......... done `-- Extracting libXinerama-1.1.3_3,1: .......... done `-- Installing libXi-1.7.6,1... | `-- Installing libXfixes-5.0.1_3... | | `-- Installing fixesproto-5.0... | | `-- Extracting fixesproto-5.0: .... done | `-- Extracting libXfixes-5.0.1_3: .......... done | `-- Installing inputproto-2.3.1... | `-- Extracting inputproto-2.3.1: ..... done `-- Extracting libXi-1.7.6,1: .......... done `-- Installing libXScrnSaver-1.2.2_3... | `-- Installing scrnsaverproto-1.2.2... | `-- Extracting scrnsaverproto-1.2.2: ... done `-- Extracting libXScrnSaver-1.2.2_3: .......... done `-- Installing libXcursor-1.1.14_3... | `-- Installing libXrender-0.9.9... | | `-- Installing renderproto-0.11.1... | | `-- Extracting renderproto-0.11.1: .... done | `-- Extracting libXrender-0.9.9: .......... done `-- Extracting libXcursor-1.1.14_3: .......... done `-- Installing libGL-11.2.2... | `-- Installing expat-2.2.0... | `-- Extracting expat-2.2.0: .......... done | `-- Installing dri2proto-2.8... | `-- Extracting dri2proto-2.8: .... done | `-- Installing libXdamage-1.1.4_3... | | `-- Installing damageproto-1.2.1... | | `-- Extracting damageproto-1.2.1: .... done | `-- Extracting libXdamage-1.1.4_3: ...... done | `-- Installing libdevq-0.0.2_1... | `-- Extracting libdevq-0.0.2_1: ....... done | `-- Installing libXxf86vm-1.1.4_1... | | `-- Installing xf86vidmodeproto-2.3.1... | | `-- Extracting xf86vidmodeproto-2.3.1: .... done | `-- Extracting libXxf86vm-1.1.4_1: .......... done | `-- Installing libdrm-2.4.66,1... | | `-- Installing libpciaccess-0.13.4... | | `-- Installing pciids-20160621... | | `-- Extracting pciids-20160621: ..... done | | `-- Extracting libpciaccess-0.13.4: ...... done | `-- Extracting libdrm-2.4.66,1: .......... done | `-- Installing libelf-0.8.13_1... | | `-- Installing gettext-runtime-0.19.8.1... | | `-- Installing indexinfo-0.2.5... | | `-- Extracting indexinfo-0.2.5: .... done | | `-- Extracting gettext-runtime-0.19.8.1: .......... done | `-- Extracting libelf-0.8.13_1: .......... done | `-- Installing libxshmfence-1.2... | `-- Extracting libxshmfence-1.2: ......... done | `-- Installing libglapi-11.2.2... | | `-- Installing libXvMC-1.0.9... | | `-- Installing libXv-1.0.10_3,1... | | | `-- Installing videoproto-2.3.2... | | | `-- Extracting videoproto-2.3.2: ...... done | | `-- Extracting libXv-1.0.10_3,1: .......... done | | `-- Extracting libXvMC-1.0.9: .......... done | `-- Extracting libglapi-11.2.2: ... done `-- Extracting libGL-11.2.2: .......... done `-- Installing libXrandr-1.5.0... | `-- Installing randrproto-1.5.0... | `-- Extracting randrproto-1.5.0: .... done `-- Extracting libXrandr-1.5.0: .......... done Extracting sdl2-2.0.4: .......... done ===> dhewm3-1.4.1 depends on file: /usr/local/bin/sdl2-config - found ===> Returning to build of dhewm3-1.4.1 ===> dhewm3-1.4.1 depends on file: /usr/local/bin/cmake - not found ===> Installing existing package /packages/All/cmake-3.6.2.txz Installing cmake-3.6.2... `-- Installing cmake-modules-3.6.2... `-- Extracting cmake-modules-3.6.2: .......... done `-- Installing curl-7.50.3... | `-- Installing libressl-2.4.3... | `-- Extracting libressl-2.4.3: .......... done | `-- Installing ca_root_nss-3.27... | `-- Extracting ca_root_nss-3.27: ....... done | `-- Installing krb5-1.14.4... | | `-- Installing pkgconf-1.0.1... | | `-- Extracting pkgconf-1.0.1: .......... done | `-- Extracting krb5-1.14.4: .......... done `-- Extracting curl-7.50.3: .......... done `-- Installing libarchive-3.2.1,1... | `-- Installing liblz4-131... | `-- Extracting liblz4-131: .......... done | `-- Installing lzo2-2.09... | `-- Extracting lzo2-2.09: .......... done `-- Extracting libarchive-3.2.1,1: .......... done `-- Installing jsoncpp-1.7.3... `-- Extracting jsoncpp-1.7.3: .......... done `-- Installing ncurses-6.0_5... `-- Extracting ncurses-6.0_5: .......... done Extracting cmake-3.6.2: .......... done Message from ca_root_nss-3.27: ********************************* WARNING ********************************* FreeBSD does not, and can not warrant that the certification authorities whose certificates are included in this package have in any way been audited for trustworthiness or RFC 3647 compliance. Assessment and verification of trust is the complete responsibility of the system administrator. *********************************** NOTE ********************************** This package installs symlinks to support root certificates discovery by default for software that uses OpenSSL. This enables SSL Certificate Verification by client software without manual intervention. If you prefer to do this manually, replace the following symlinks with either an empty file or your site-local certificate bundle. * /etc/ssl/cert.pem * /usr/local/etc/ssl/cert.pem * /usr/local/openssl/cert.pem *************************************************************************** Message from ncurses-6.0_5: ===> NOTICE: The ncurses port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port ===> dhewm3-1.4.1 depends on file: /usr/local/bin/cmake - found ===> Returning to build of dhewm3-1.4.1 =========================================================================== =================================================== ===> dhewm3-1.4.1 depends on shared library: libcurl.so - found (/usr/local/lib/libcurl.so) ===> dhewm3-1.4.1 depends on shared library: libogg.so - not found ===> Installing existing package /packages/All/libogg-1.3.2_1,4.txz Installing libogg-1.3.2_1,4... Extracting libogg-1.3.2_1,4: .......... done ===> dhewm3-1.4.1 depends on shared library: libogg.so - found (/usr/local/lib/libogg.so) ===> Returning to build of dhewm3-1.4.1 ===> dhewm3-1.4.1 depends on shared library: libvorbis.so - not found ===> Installing existing package /packages/All/libvorbis-1.3.5,3.txz Installing libvorbis-1.3.5,3... Extracting libvorbis-1.3.5,3: .......... done ===> dhewm3-1.4.1 depends on shared library: libvorbis.so - found (/usr/local/lib/libvorbis.so) ===> Returning to build of dhewm3-1.4.1 ===> dhewm3-1.4.1 depends on shared library: libSDL2.so - found (/usr/local/lib/libSDL2.so) ===> dhewm3-1.4.1 depends on shared library: libjpeg.so - not found ===> Installing existing package /packages/All/jpeg-turbo-1.4.2.txz Installing jpeg-turbo-1.4.2... Extracting jpeg-turbo-1.4.2: .......... done ===> dhewm3-1.4.1 depends on shared library: libjpeg.so - found (/usr/local/lib/libjpeg.so) ===> Returning to build of dhewm3-1.4.1 ===> dhewm3-1.4.1 depends on shared library: libopenal.so.1 - not found ===> Installing existing package /packages/All/openal-soft-1.16.0_4.txz Installing openal-soft-1.16.0_4... Extracting openal-soft-1.16.0_4: .......... done ===> dhewm3-1.4.1 depends on shared library: libopenal.so.1 - found (/usr/local/lib/libopenal.so.1) ===> Returning to build of dhewm3-1.4.1 =========================================================================== =================================================== ===> Configuring for dhewm3-1.4.1 ===> Performing in-source build /bin/mkdir -p /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -- The C compiler identification is GNU 5.4.1 -- The CXX compiler identification is GNU 5.4.1 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Found ZLIB: /usr/lib/libz.so (found version "1.2.8") -- Found JPEG: /usr/local/lib/libjpeg.so -- Found OGG: optimized;/usr/local/lib/libogg.so;debug;/usr/local/lib/libogg.so -- Found VORBIS: optimized;/usr/local/lib/libvorbis.so;debug;/usr/local/lib/libvorbis.so -- Found VORBISFILE: optimized;/usr/local/lib/libvorbisfile.so;debug;/usr/local/lib/libvorbisfile.so -- Found OpenAL: /usr/local/lib/libopenal.so -- Looking for pthread.h -- Looking for pthread.h - found -- Found Threads: TRUE -- Found SDL2: /usr/local/lib/libSDL2main.a;/usr/local/lib/libSDL2.so;-pthread -- Performing Test cxx_has_fvisibility -- Performing Test cxx_has_fvisibility - Success -- Performing Test cxx_has_Woverload_virtual -- Performing Test cxx_has_Woverload_virtual - Success -- Building Release for dragonfly-x86_64 -- The install target will use the following directories: -- Binary directory: /usr/local/bin -- Library directory: /usr/local/lib/dhewm3 -- Data directory: /usr/local/share/dhewm3 -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_MODULE_LINKER_FLAGS CMAKE_NO_BUILTIN_CHRPATH -- Build files have been written to: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo =========================================================================== =================================================== ===> Building for dhewm3-1.4.1 /usr/local/bin/cmake -H/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -B/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all --- CMakeFiles/idlib.dir/all --- /usr/bin/make -f CMakeFiles/idlib.dir/build.make CMakeFiles/idlib.dir/depend --- CMakeFiles/idlib.dir/depend --- cd /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles/idlib.dir/DependInfo.cmake Scanning dependencies of target idlib /usr/bin/make -f CMakeFiles/idlib.dir/build.make CMakeFiles/idlib.dir/build --- CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o --- --- CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o --- --- CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o --- --- CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o --- --- CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o --- --- CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o --- CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o --- CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o --- /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/bv/Box.cpp --- CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o --- CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o --- CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o --- /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/bv/Sphere.cpp --- CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o --- /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.cpp --- CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o --- /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/bv/Frustum.cpp --- CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/bv/Bounds.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding2D.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_SweptSpline.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o --- [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o --- [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o --- [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp --- CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o --- [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/TraceModel.cpp --- CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o --- In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h: In member function 'void idSurface_Patch::Subdivide(float, float, float, bool)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& prev)+32).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+32).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& prev)+32).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+32).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& prev)+32).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+32).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& prev)+44).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+44).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& prev)+44).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+44).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& prev)+44).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)(& prev)+44).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& prev +56)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)& prev +56)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& prev +57)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)& prev +57)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& prev +58)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)& prev +58)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& prev +59)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:13: note: '*((void*)& prev +59)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& mid)+32).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+32).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& mid)+32).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+32).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& mid)+32).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+32).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& mid)+44).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+44).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& mid)+44).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+44).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& mid)+44).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)(& mid)+44).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& mid +56)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)& mid +56)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& mid +57)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)& mid +57)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& mid +58)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)& mid +58)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& mid +59)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:25: note: '*((void*)& mid +59)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& next)+32).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+32).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& next)+32).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+32).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& next)+32).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+32).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:429:9: warning: '*((void*)(& next)+44).idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] x = a.x; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+44).idVec3::x' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:430:9: warning: '*((void*)(& next)+44).idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] y = a.y; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+44).idVec3::y' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:431:9: warning: '*((void*)(& next)+44).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] z = a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)(& next)+44).idVec3::z' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& next +56)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)& next +56)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& next +57)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)& next +57)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& next +58)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)& next +58)' was declared here idDrawVert prev, next, mid; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface.h:33:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/DrawVert.h:42:7: warning: '*((void*)& next +59)' may be used uninitialized in this function [-Wmaybe-uninitialized] class idDrawVert { ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Surface_Patch.cpp:557:19: note: '*((void*)& next +59)' was declared here idDrawVert prev, next, mid; ^ --- CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o --- [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/JointTransform.cpp --- CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o --- [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/hashing/CRC32.cpp --- CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o --- [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o --- CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o --- --- CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o --- /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/hashing/MD4.cpp --- CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o --- [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/hashing/MD5.cpp --- CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o --- [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Angles.cpp --- CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o --- [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Lcp.cpp --- CMakeFiles/idlib.dir/idlib/math/Math.cpp.o --- [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Math.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Math.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Math.cpp --- CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o --- [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Matrix.cpp --- CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/TraceModel.cpp: In member function 'int idTraceModel::GetOrderedSilhouetteEdges(const int*, int*) const': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/TraceModel.cpp:1174:34: warning: 'unsortedSilEdges[0]' may be used uninitialized in this function [-Wmaybe-uninitialized] silEdges[0] = unsortedSilEdges[0]; ^ --- CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o --- [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Ode.cpp --- CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o --- [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Plane.cpp --- CMakeFiles/idlib.dir/idlib/math/Pluecker.cpp.o --- [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Pluecker.cpp.o /usr/bin/c++ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math 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CMakeFiles/idlib.dir/idlib/math/Simd_SSE.cpp.o CMakeFiles/idlib.dir/idlib/math/Simd_SSE2.cpp.o CMakeFiles/idlib.dir/idlib/math/Simd_SSE3.cpp.o CMakeFiles/idlib.dir/idlib/math/Vector.cpp.o CMakeFiles/idlib.dir/idlib/BitMsg.cpp.o CMakeFiles/idlib.dir/idlib/LangDict.cpp.o CMakeFiles/idlib.dir/idlib/Lexer.cpp.o CMakeFiles/idlib.dir/idlib/Lib.cpp.o CMakeFiles/idlib.dir/idlib/containers/HashIndex.cpp.o CMakeFiles/idlib.dir/idlib/Dict.cpp.o CMakeFiles/idlib.dir/idlib/Str.cpp.o CMakeFiles/idlib.dir/idlib/Parser.cpp.o CMakeFiles/idlib.dir/idlib/MapFile.cpp.o CMakeFiles/idlib.dir/idlib/CmdArgs.cpp.o CMakeFiles/idlib.dir/idlib/Token.cpp.o CMakeFiles/idlib.dir/idlib/Base64.cpp.o CMakeFiles/idlib.dir/idlib/Timer.cpp.o CMakeFiles/idlib.dir/idlib/Heap.cpp.o /usr/bin/ranlib libidlib.a [ 10%] Built target idlib --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/base.dir/all --- --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/dhewm3ded.dir/all --- /usr/bin/make -f 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cmake_depends "Unix Makefiles" /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles/d3xp.dir/DependInfo.cmake --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/depend --- cd /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles/dhewm3.dir/DependInfo.cmake --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/depend --- cd /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/CMakeFiles/dhewm3ded.dir/DependInfo.cmake --- CMakeFiles/base.dir/all --- Scanning dependencies of target base /usr/bin/make -f CMakeFiles/base.dir/build.make CMakeFiles/base.dir/build --- CMakeFiles/base.dir/game/AF.cpp.o --- --- CMakeFiles/base.dir/game/AFEntity.cpp.o --- --- CMakeFiles/d3xp.dir/all --- Scanning dependencies of target d3xp /usr/bin/make -f CMakeFiles/d3xp.dir/build.make CMakeFiles/d3xp.dir/build --- CMakeFiles/base.dir/all --- [ 10%] Building CXX object CMakeFiles/base.dir/game/AFEntity.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/AFEntity.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AFEntity.cpp --- CMakeFiles/base.dir/game/AF.cpp.o --- [ 10%] Building CXX object CMakeFiles/base.dir/game/AF.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/AF.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AF.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/AF.cpp.o --- [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AF.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/AF.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AF.cpp --- CMakeFiles/dhewm3ded.dir/all --- Scanning dependencies of target dhewm3ded /usr/bin/make -f CMakeFiles/dhewm3ded.dir/build.make CMakeFiles/dhewm3ded.dir/build --- CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Cinematic.cpp --- CMakeFiles/dhewm3.dir/all --- Scanning dependencies of target dhewm3 /usr/bin/make -f CMakeFiles/dhewm3.dir/build.make CMakeFiles/dhewm3.dir/build --- CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Cinematic.cpp --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AF.cpp:896:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] file->constraints[j]->type == constraint->GetType() ) { ^ --- CMakeFiles/d3xp.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AF.cpp:896:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] file->constraints[j]->type == constraint->GetType() ) { ^ --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AF.cpp: In member function 'void idAF::AddBody(idAFBody*, const idJointMat*, const char*, AFJointModType_t)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/AF.cpp:447:6: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] void idAF::AddBody( idAFBody *body, const idJointMat *joints, const char *jointName, const AFJointModType_t mod ) { ^ --- CMakeFiles/d3xp.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AF.cpp: In member function 'void idAF::AddBody(idAFBody*, const idJointMat*, const char*, AFJointModType_t)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AF.cpp:447:6: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] void idAF::AddBody( idAFBody *body, const idJointMat *joints, const char *jointName, const AFJointModType_t mod ) { ^ --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Actor.cpp.o --- [ 11%] Building CXX object CMakeFiles/base.dir/game/Actor.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Actor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Actor.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/GuiModel.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/GuiModel.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o --- [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/AFEntity.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Image_files.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Image_files.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o --- [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Actor.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Image_init.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o --- [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Image_init.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Camera.cpp.o --- [ 11%] Building CXX object CMakeFiles/base.dir/game/Camera.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Camera.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Camera.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o --- [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Camera.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Entity.cpp.o --- [ 11%] Building CXX object CMakeFiles/base.dir/game/Entity.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Entity.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Entity.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Entity.cpp.o --- [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Entity.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP 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-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Item.cpp.o --- [ 17%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Item.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Item.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Item.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/GameEdit.cpp.o --- [ 17%] Building CXX object CMakeFiles/base.dir/game/GameEdit.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/GameEdit.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/GameEdit.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/MegaTexture.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/IK.cpp.o --- [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/IK.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/IK.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/IK.cpp --- CMakeFiles/d3xp.dir/d3xp/Item.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Item.cpp: In member function 'void idItem::GetAttributes(idDict&)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Item.cpp:335:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idItem::GetAttributes( idDict &attributes ) { ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Model.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Model.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Light.cpp.o --- [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Light.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Light.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Light.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Game_local.cpp.o --- [ 18%] Building CXX object CMakeFiles/base.dir/game/Game_local.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Game_local.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Game_local.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelDecal.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o --- [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Misc.cpp --- CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o --- [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Mover.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelManager.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelDecal.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelOverlay.cpp --- CMakeFiles/d3xp.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Mover.cpp: In member function 'void idElevator::Spawn()': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Mover.cpp:1671:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idElevator::Spawn( void ) { ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o --- [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelManager.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/Model_beam.cpp.o --- [ 19%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_beam.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Model_beam.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_beam.cpp --- CMakeFiles/dhewm3ded.dir/renderer/Model_ase.cpp.o --- [ 19%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_ase.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Model_ase.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_ase.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o --- [ 19%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Moveable.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/ModelOverlay.cpp.o --- [ 19%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelOverlay.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/ModelOverlay.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/ModelOverlay.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o --- [ 20%] Building CXX object CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/MultiplayerGame.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Game_network.cpp.o --- [ 20%] Building CXX object 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-fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Model_liquid.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_liquid.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Model_beam.cpp.o --- [ 21%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_beam.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Model_beam.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_beam.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/Model_lwo.cpp.o --- [ 21%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_lwo.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/Model_lwo.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_lwo.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Model_ase.cpp.o --- [ 21%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_ase.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Model_ase.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_ase.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Player.cpp.o --- [ 21%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Player.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Player.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Player.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Item.cpp.o --- [ 22%] Building CXX object CMakeFiles/base.dir/game/Item.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Item.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Item.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Model_liquid.cpp.o --- [ 22%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_liquid.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Model_liquid.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_liquid.cpp --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Item.cpp: In member function 'void idItem::GetAttributes(idDict&)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Item.cpp:327:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idItem::GetAttributes( idDict &attributes ) { ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/Model_lwo.cpp.o --- [ 22%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_lwo.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/Model_lwo.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/Model_lwo.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/MultiplayerGame.cpp: In member function 'void idMultiplayerGame::ProcessVoiceChat(int, bool, int)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/MultiplayerGame.cpp:4031:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idMultiplayerGame::ProcessVoiceChat( int clientNum, bool team, int index ) { ^ --- CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o --- [ 22%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP 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CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o --- [ 26%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderSystem_init.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderEntity.cpp.o --- [ 26%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderEntity.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderEntity.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderEntity.cpp --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Mover.cpp: In member function 'void idElevator::Spawn()': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Mover.cpp:1663:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idElevator::Spawn( void ) { ^ --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o --- [ 26%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/SmokeParticles.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o --- [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderSystem.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o --- [ 27%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Sound.cpp --- CMakeFiles/d3xp.dir/d3xp/Target.cpp.o --- --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o --- [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o --- CMakeFiles/d3xp.dir/all --- [ 27%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Target.cpp.o --- CMakeFiles/dhewm3.dir/all --- /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderSystem_init.cpp --- CMakeFiles/d3xp.dir/all --- /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Target.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Target.cpp --- CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o --- [ 28%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Trigger.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Moveable.cpp.o --- [ 29%] Building CXX object CMakeFiles/base.dir/game/Moveable.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Moveable.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Moveable.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o --- [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o --- [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/Weapon.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/MultiplayerGame.cpp.o --- [ 29%] Building CXX object CMakeFiles/base.dir/game/MultiplayerGame.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/MultiplayerGame.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/MultiplayerGame.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o --- [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/WorldSpawn.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o --- [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_demo.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o --- [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o --- [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o --- [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_load.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o --- [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_debug.cpp --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/MultiplayerGame.cpp: In member function 'void idMultiplayerGame::ProcessVoiceChat(int, bool, int)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/MultiplayerGame.cpp:3297:6: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] void idMultiplayerGame::ProcessVoiceChat( int clientNum, bool team, int index ) { ^ --- CMakeFiles/base.dir/game/Player.cpp.o --- [ 29%] Building CXX object CMakeFiles/base.dir/game/Player.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Player.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Player.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o --- [ 30%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_portals.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o --- [ 31%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_routing.cpp --- CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o --- In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h: In member function 'virtual bool idAASLocal::WalkPathValid(int, const idVec3&, int, const idVec3&, int, idVec3&, int&) const': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:31: warning: 'p.idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::z' was declared here idVec3 p, dir; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:21: warning: 'p.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::y' was declared here idVec3 p, dir; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:11: warning: 'p.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::x' was declared here idVec3 p, dir; ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_demo.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o --- [ 31%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/VertexCache.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o --- [ 31%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_events.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/draw_arb2.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_load.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/draw_common.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/RenderWorld_portals.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o --- [ 31%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_backend.cpp --- CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o --- [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_deform.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o --- [ 32%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_pathing.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o --- [ 33%] Building CXX object CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/VertexCache.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o --- [ 33%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_font.cpp --- CMakeFiles/d3xp.dir/all --- In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding2D.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_pathing.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h: In function 'void GetPointOutsideObstacles(const obstacle_t*, int, idVec2&, int*, int*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:259:34: warning: 'bestPlane.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] return idVec2( b.x * a, b.y * a ); ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::y' was declared here idVec3 plane, bestPlane; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding2D.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_pathing.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:259:34: warning: 'bestPlane.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] return idVec2( b.x * a, b.y * a ); ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::x' was declared here idVec3 plane, bestPlane; ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o --- [ 33%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/draw_arb2.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o --- [ 33%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_guisurf.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o --- [ 34%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/ai/AI_Vagary.cpp --- CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o --- [ 34%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/DebugGraph.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_light.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_light.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_light.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o --- [ 34%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/Class.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/draw_common.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o --- [ 34%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/Event.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/PlayerIcon.cpp.o --- [ 34%] Building CXX object CMakeFiles/base.dir/game/PlayerIcon.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/PlayerIcon.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/PlayerIcon.cpp --- CMakeFiles/dhewm3ded.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] oldBounds[1][1] < def->referenceBounds[1][1] - CHECK_BOUNDS_EPSILON || ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp: In function 'idRenderModel* R_EntityDefDynamicModel(idRenderEntityLocal*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1065:11: note: '*((void*)(& oldBounds)+12).idVec3::z' was declared here idBounds oldBounds; ^ --- CMakeFiles/dhewm3ded.dir/renderer/tr_lightrun.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_lightrun.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_lightrun.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_lightrun.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_backend.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/PlayerView.cpp.o --- [ 34%] Building CXX object CMakeFiles/base.dir/game/PlayerView.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/PlayerView.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/PlayerView.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_main.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_main.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_main.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_main.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o --- [ 34%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 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/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SaveGame.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Projectile.cpp.o --- [ 35%] Building CXX object CMakeFiles/base.dir/game/Projectile.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Projectile.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Projectile.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o --- [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_font.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_orderIndexes.cpp.o --- [ 37%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_orderIndexes.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_orderIndexes.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_orderIndexes.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o --- [ 38%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SysCmds.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_polytope.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_polytope.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_polytope.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_polytope.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_guisurf.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_render.cpp --- CMakeFiles/d3xp.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SysCmds.cpp: In function 'void Cmd_Say(bool, const idCmdArgs&)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SysCmds.cpp:2520:1: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] } ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SysCmds.cpp:2520:1: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_rendertools.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/Pvs.cpp.o --- --- CMakeFiles/dhewm3.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] oldBounds[1][1] < def->referenceBounds[1][1] - CHECK_BOUNDS_EPSILON || ^ --- CMakeFiles/base.dir/all --- [ 38%] Building CXX object CMakeFiles/base.dir/game/Pvs.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/Pvs.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/Pvs.cpp --- CMakeFiles/dhewm3.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp: In function 'idRenderModel* R_EntityDefDynamicModel(idRenderEntityLocal*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_light.cpp:1065:11: note: '*((void*)(& oldBounds)+12).idVec3::z' was declared here idBounds oldBounds; ^ --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o --- [ 38%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/gamesys/SysCvar.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_lightrun.cpp --- CMakeFiles/dhewm3.dir/renderer/tr_main.cpp.o --- [ 38%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_main.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 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-I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/anim/Anim_Import.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/anim/Anim_Import.cpp --- CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o --- [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/anim/Anim_Testmodel.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o --- [ 43%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_subview.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/renderer/tr_turboshadow.cpp.o --- [ 43%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_turboshadow.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/renderer/tr_turboshadow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_turboshadow.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/WorldSpawn.cpp.o --- [ 43%] Building CXX object CMakeFiles/base.dir/game/WorldSpawn.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/WorldSpawn.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/WorldSpawn.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o --- [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/script/Script_Compiler.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o --- [ 43%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_trace.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o --- [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/script/Script_Interpreter.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/CVarSystem.cpp.o --- [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/CVarSystem.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/CVarSystem.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AAS.cpp.o --- [ 44%] Building CXX object CMakeFiles/base.dir/game/ai/AAS.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AAS.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS.cpp --- CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o --- [ 45%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_debug.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o --- [ 45%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_trisurf.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o --- [ 45%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h: In member function 'virtual bool idAASLocal::WalkPathValid(int, const idVec3&, int, const idVec3&, int, idVec3&, int&) const': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:31: warning: 'p.idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::z' was declared here idVec3 p, dir; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:21: warning: 'p.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::y' was declared here idVec3 p, dir; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/HashIndex.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/containers/StrPool.h:33, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/Dict.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.h:32, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:30: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:440:11: warning: 'p.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] return x * a.x + y * a.y + z * a.z; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_pathing.cpp:144:9: note: 'p.idVec3::x' was declared here idVec3 p, dir; ^ --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o --- [ 45%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/script/Script_Program.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/CmdSystem.cpp.o --- [ 45%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/CmdSystem.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/CmdSystem.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CmdSystem.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o --- [ 45%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AAS_routing.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o --- [ 46%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/script/Script_Thread.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/Common.cpp.o --- [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Common.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/Common.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AI.cpp.o --- [ 46%] Building CXX object CMakeFiles/base.dir/game/ai/AI.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AI.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/renderer/tr_turboshadow.cpp.o --- [ 46%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_turboshadow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/renderer/tr_turboshadow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/renderer/tr_turboshadow.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o --- [ 46%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Clip.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/CVarSystem.cpp.o --- [ 47%] Building CXX object CMakeFiles/dhewm3.dir/framework/CVarSystem.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/CVarSystem.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CVarSystem.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o --- [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Force.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o --- [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Force_Constant.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o --- [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Force_Drag.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o --- [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Force_Field.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o --- [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Force_Spring.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o --- [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o --- [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_AF.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/Compressor.cpp.o --- [ 48%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Compressor.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/Compressor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Compressor.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o --- [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Actor.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/CmdSystem.cpp.o --- [ 48%] Building CXX object CMakeFiles/dhewm3.dir/framework/CmdSystem.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/CmdSystem.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/CmdSystem.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o --- [ 49%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Base.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/Common.cpp.o --- [ 49%] Building CXX object CMakeFiles/dhewm3.dir/framework/Common.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/Common.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Common.cpp --- CMakeFiles/d3xp.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Base.cpp: In member function 'void idPhysics_Base::AddGroundContacts(const idClipModel*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Base.cpp:715:6: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] void idPhysics_Base::AddGroundContacts( const idClipModel *clipModel ) { ^ --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o --- [ 49%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Monster.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/Console.cpp.o --- [ 49%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Console.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/Console.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Console.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AI_events.cpp.o --- [ 49%] Building CXX object CMakeFiles/base.dir/game/ai/AI_events.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AI_events.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_events.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o --- [ 49%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Parametric.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/DemoFile.cpp.o --- [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DemoFile.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DemoFile.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DemoFile.cpp --- CMakeFiles/dhewm3ded.dir/framework/DeclAF.cpp.o --- [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclAF.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DeclAF.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclAF.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o --- [ 51%] Building CXX object CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_pathing.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o --- [ 51%] Building CXX object CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Compressor.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o --- [ 51%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Player.cpp --- CMakeFiles/base.dir/all --- In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding2D.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_pathing.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h: In function 'void GetPointOutsideObstacles(const obstacle_t*, int, idVec2&, int*, int*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:259:34: warning: 'bestPlane.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] return idVec2( b.x * a, b.y * a ); ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::y' was declared here idVec3 plane, bestPlane; ^ In file included from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/geometry/Winding2D.h:32:0, from /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_pathing.cpp:31: /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/idlib/math/Vector.h:259:34: warning: 'bestPlane.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] return idVec2( b.x * a, b.y * a ); ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::x' was declared here idVec3 plane, bestPlane; ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/Console.cpp.o --- [ 51%] Building CXX object CMakeFiles/dhewm3.dir/framework/Console.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/Console.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/Console.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/DeclEntityDef.cpp.o --- [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclEntityDef.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DeclEntityDef.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclEntityDef.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_AF.cpp: In member function 'void idPhysics_AF::CheckForCollisions(float)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_AF.cpp:5545:6: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] void idPhysics_AF::CheckForCollisions( float timeStep ) { ^ --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/DeclFX.cpp.o --- [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclFX.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DeclFX.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclFX.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o --- [ 51%] Building CXX object CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/ai/AI_Vagary.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o --- [ 52%] Building CXX object CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DemoFile.cpp --- CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o --- [ 52%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclAF.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o --- [ 52%] Building CXX object CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/gamesys/DebugGraph.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/DeclManager.cpp.o --- [ 52%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclManager.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DeclManager.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclManager.cpp --- CMakeFiles/d3xp.dir/all --- --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o --- [ 52%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o /usr/bin/c++ -DCTF 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/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_Static.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o --- [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/d3xp/physics/Physics_StaticMulti.cpp --- CMakeFiles/d3xp.dir/d3xp/physics/Push.cpp.o --- [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Push.cpp.o /usr/bin/c++ -DCTF -DGAME_DLL -D_D3XP -Dd3xp_EXPORTS 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CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o CMakeFiles/d3xp.dir/d3xp/Entity.cpp.o CMakeFiles/d3xp.dir/d3xp/BrittleFracture.cpp.o CMakeFiles/d3xp.dir/d3xp/Fx.cpp.o CMakeFiles/d3xp.dir/d3xp/GameEdit.cpp.o CMakeFiles/d3xp.dir/d3xp/Game_local.cpp.o CMakeFiles/d3xp.dir/d3xp/Game_network.cpp.o CMakeFiles/d3xp.dir/d3xp/Item.cpp.o CMakeFiles/d3xp.dir/d3xp/IK.cpp.o CMakeFiles/d3xp.dir/d3xp/Light.cpp.o CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o CMakeFiles/d3xp.dir/d3xp/Player.cpp.o CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o CMakeFiles/d3xp.dir/d3xp/PlayerView.cpp.o CMakeFiles/d3xp.dir/d3xp/Projectile.cpp.o CMakeFiles/d3xp.dir/d3xp/Pvs.cpp.o CMakeFiles/d3xp.dir/d3xp/SecurityCamera.cpp.o CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o CMakeFiles/d3xp.dir/d3xp/Target.cpp.o CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/SaveGame.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o CMakeFiles/d3xp.dir/d3xp/gamesys/TypeInfo.cpp.o CMakeFiles/d3xp.dir/d3xp/anim/Anim.cpp.o CMakeFiles/d3xp.dir/d3xp/anim/Anim_Blend.cpp.o CMakeFiles/d3xp.dir/d3xp/anim/Anim_Import.cpp.o CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_Static.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Push.cpp.o CMakeFiles/d3xp.dir/d3xp/Grabber.cpp.o CMakeFiles/d3xp.dir/d3xp/physics/Force_Grab.cpp.o libidlib.a [ 56%] Built target d3xp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/DeclTable.cpp.o --- [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclTable.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/DeclTable.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclTable.cpp --- CMakeFiles/dhewm3ded.dir/framework/EditField.cpp.o --- [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/EditField.cpp.o /usr/bin/c++ 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/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/KeyInput.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o --- [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclPDA.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/FileSystem.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/FileSystem.cpp: In member function 'void idFileSystemLocal::AddGameDirectory(const char*, const char*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/FileSystem.cpp:3914:1: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] } ^ --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o --- [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/DeclSkin.cpp --- CMakeFiles/dhewm3.dir/framework/DeclTable.cpp.o --- [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclTable.cpp.o /usr/bin/c++ -D__DOOM_DLL__ 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/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/FileSystem.cpp: In member function 'void idFileSystemLocal::AddGameDirectory(const char*, const char*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/framework/FileSystem.cpp:3914:1: warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false [-Wstrict-overflow] } ^ --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/framework/async/AsyncClient.cpp.o --- [ 59%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncClient.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/framework/async/AsyncClient.cpp.o -c 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/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/MarkerWindow.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/script/Script_Thread.cpp.o --- [ 79%] Building CXX object CMakeFiles/base.dir/game/script/Script_Thread.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/script/Script_Thread.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/script/Script_Thread.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o --- [ 79%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp --- CMakeFiles/dhewm3ded.dir/ui/RenderWindow.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RenderWindow.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/ui/RenderWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RenderWindow.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/tools/compilers/dmap/dmap.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/dmap.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/tools/compilers/dmap/dmap.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/tools/compilers/dmap/dmap.cpp --- CMakeFiles/dhewm3ded.dir/all --- --- CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp: In member function 'void idRegisterList::SetToRegs(float*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +12)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +12)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +8)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +8)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +4)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +4)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: 'v' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: 'v' was declared here idVec4 v; ^ --- CMakeFiles/dhewm3ded.dir/ui/SimpleWindow.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SimpleWindow.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/ui/SimpleWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/SimpleWindow.cpp --- CMakeFiles/dhewm3ded.dir/ui/SliderWindow.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SliderWindow.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/ui/SliderWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/SliderWindow.cpp --- CMakeFiles/dhewm3ded.dir/ui/UserInterface.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/UserInterface.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/ui/UserInterface.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/UserInterface.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/tools/compilers/dmap/facebsp.cpp.o --- [ 80%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/facebsp.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/tools/compilers/dmap/facebsp.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/tools/compilers/dmap/facebsp.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Clip.cpp.o --- [ 80%] Building CXX object CMakeFiles/base.dir/game/physics/Clip.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 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-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/tools/guied/GEWindowWrapper_stub.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/tools/guied/GEWindowWrapper_stub.cpp --- CMakeFiles/dhewm3ded.dir/sys/stub/openal_stub.cpp.o --- [ 81%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/stub/openal_stub.cpp.o /usr/bin/c++ -DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/sys/stub/openal_stub.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sys/stub/openal_stub.cpp --- 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-DID_DEDICATED -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3ded.dir/sys/sys_local.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sys/sys_local.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Force.cpp.o --- [ 83%] Building CXX object CMakeFiles/base.dir/game/physics/Force.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden 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-I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/sound/snd_emitter.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sound/snd_emitter.cpp --- CMakeFiles/dhewm3.dir/sound/snd_shader.cpp.o --- [ 91%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_shader.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/sound/snd_shader.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sound/snd_shader.cpp --- CMakeFiles/dhewm3.dir/sound/snd_system.cpp.o --- [ 91%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_system.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/sound/snd_system.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sound/snd_system.cpp --- CMakeFiles/dhewm3.dir/sound/snd_wavefile.cpp.o --- [ 92%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_wavefile.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/sound/snd_wavefile.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sound/snd_wavefile.cpp --- CMakeFiles/dhewm3.dir/sound/snd_world.cpp.o --- [ 92%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_world.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/sound/snd_world.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/sound/snd_world.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o --- [ 93%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Actor.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/ui/BindWindow.cpp.o --- [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/BindWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/BindWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/BindWindow.cpp --- CMakeFiles/dhewm3.dir/ui/ChoiceWindow.cpp.o --- [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/ChoiceWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/ChoiceWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/ChoiceWindow.cpp --- CMakeFiles/dhewm3.dir/ui/DeviceContext.cpp.o --- [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/DeviceContext.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/DeviceContext.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/DeviceContext.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o --- [ 93%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Base.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/ui/EditWindow.cpp.o --- [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/EditWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/EditWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/EditWindow.cpp --- CMakeFiles/base.dir/all --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Base.cpp: In member function 'void idPhysics_Base::AddGroundContacts(const idClipModel*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Base.cpp:715:6: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] void idPhysics_Base::AddGroundContacts( const idClipModel *clipModel ) { ^ --- CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o --- [ 94%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Monster.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/ui/FieldWindow.cpp.o --- [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/FieldWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/FieldWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/FieldWindow.cpp --- CMakeFiles/dhewm3.dir/ui/GameBearShootWindow.cpp.o --- [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBearShootWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/GameBearShootWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/GameBearShootWindow.cpp --- CMakeFiles/dhewm3.dir/ui/GameBustOutWindow.cpp.o --- [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBustOutWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/GameBustOutWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/GameBustOutWindow.cpp --- CMakeFiles/dhewm3.dir/ui/GameSSDWindow.cpp.o --- [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameSSDWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/GameSSDWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/GameSSDWindow.cpp --- CMakeFiles/dhewm3.dir/ui/GuiScript.cpp.o --- [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/GuiScript.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/GuiScript.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/GuiScript.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o --- [ 95%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fPIC -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/game/physics/Physics_Parametric.cpp --- CMakeFiles/dhewm3.dir/all --- --- CMakeFiles/dhewm3.dir/ui/ListGUI.cpp.o --- [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListGUI.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/ListGUI.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/ListGUI.cpp --- CMakeFiles/dhewm3.dir/ui/ListWindow.cpp.o --- [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/ListWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/ListWindow.cpp --- CMakeFiles/dhewm3.dir/ui/MarkerWindow.cpp.o --- [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/MarkerWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/MarkerWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/MarkerWindow.cpp --- CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o --- [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp --- CMakeFiles/dhewm3.dir/ui/RenderWindow.cpp.o --- [ 96%] Building CXX object CMakeFiles/dhewm3.dir/ui/RenderWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/RenderWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RenderWindow.cpp --- CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o --- /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp: In member function 'void idRegisterList::SetToRegs(float*)': /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +12)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +12)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +8)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +8)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: '*((void*)& v +4)' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: '*((void*)& v +4)' was declared here idVec4 v; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:97:32: warning: 'v' may be used uninitialized in this function [-Wmaybe-uninitialized] registers[ regs[ i ] ] = v[i]; ^ /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/RegExp.cpp:47:9: note: 'v' was declared here idVec4 v; ^ --- CMakeFiles/dhewm3.dir/ui/SimpleWindow.cpp.o --- [ 96%] Building CXX object CMakeFiles/dhewm3.dir/ui/SimpleWindow.cpp.o /usr/bin/c++ -D__DOOM_DLL__ -I/usr/local/include -I/usr/local/include/AL -I/usr/local/include/SDL2 -I/wrkdirs/games/dhewm3/dhewm3-1.4.1/neo -pipe -O2 -fno-strict-aliasing -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -pipe -Wall -fno-strict-aliasing -fvisibility=hidden -Wno-sign-compare -Wno-switch -Wno-format-security -Woverloaded-virtual -o CMakeFiles/dhewm3.dir/ui/SimpleWindow.cpp.o -c /wrkdirs/games/dhewm3/dhewm3-1.4.1/neo/ui/SimpleWindow.cpp --- CMakeFiles/base.dir/all --- --- CMakeFiles/base.dir/game/physics/Physics_Player.cpp.o --- [ 96%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Player.cpp.o /usr/bin/c++ -DGAME_DLL -Dbase_EXPORTS 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CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_main.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_orderIndexes.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_polytope.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_render.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_rendertools.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_shadowbounds.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_stencilshadow.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o 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