=> Building games/ioquake3-devel build started at Sun Oct 9 00:16:03 PDT 2016 port directory: /usr/ports/games/ioquake3-devel building for: DragonFly pkgbox64.dragonflybsd.org 4.7-DEVELOPMENT DragonFly v4.7.0.78.g7d868-DEVELOPMENT #7: Mon Aug 1 22:25:32 PDT 2016 root@pkgbox64.dragonflybsd.org:/usr/obj/usr/src/sys/X86_64_GENERIC x86_64 maintained by: kami@freebsd.org ident warning: no id keywords in /build/boomdata/data/.m/Release46-default/ref/../03//usr/ports/games/ioquake3-devel/Makefile Makefile ident: Poudriere version: 3.1-pre Host OSVERSION: 400700 Jail OSVERSION: 400600 ---Begin Environment--- STATUS=1 SAVED_TERM=screen MASTERMNT=/build/boomdata/data/.m/Release46-default/ref PATH=/usr/local/libexec/poudriere:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/sbin:/usr/games:/usr/local/sbin:/usr/local/bin:/usr/pkg/xorg/bin:/usr/X11R6/bin:/root/bin:/sbin:/usr/sbin POUDRIERE_BUILD_TYPE=bulk PKGNAME=ioquake3-devel-g2808 OLDPWD=/root/boom PWD=/build/boomdata/data/.m/Release46-default/ref/.p/pool MASTERNAME=Release46-default TERM=cons25 USER=root HOME=/root POUDRIERE_VERSION=3.1-pre LOCALBASE=/usr/local PACKAGE_BUILDING=yes ---End Environment--- ---Begin OPTIONS List--- ===> The following configuration options are available for ioquake3-devel-g2808: CURL=on: Data transfer support via cURL DEBUG=off: Build with debugging support DLRENDERER=on: Build dynamically loaded renderer DOCS=on: Build and/or install documentation GAMELIBS=on: Build game libraries MUMBLE=on: Enable Mumble support (no dependencies) OPENAL=on: Audio support via OpenAL OPUS=on: Opus audio codec support SERVER=on: Install dedicated server TOOLS=on: Enable modding tools VORBIS=on: Ogg Vorbis audio codec support ===> Use 'make config' to modify these settings ---End OPTIONS List--- --CONFIGURE_ARGS-- --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- SDL2_CONFIG=/usr/local/bin/sdl2-config PKG_CONFIG=pkgconf MAKE=gmake XDG_DATA_HOME=/wrkdirs/games/ioquake3-devel XDG_CONFIG_HOME=/wrkdirs/games/ioquake3-devel HOME=/wrkdirs/games/ioquake3-devel TMPDIR="/tmp" SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc50 --End CONFIGURE_ENV-- --MAKE_ENV-- Q3DIR="/usr/local/share/quake3" SDL2_CONFIG=/usr/local/bin/sdl2-config XDG_DATA_HOME=/wrkdirs/games/ioquake3-devel XDG_CONFIG_HOME=/wrkdirs/games/ioquake3-devel HOME=/wrkdirs/games/ioquake3-devel TMPDIR="/tmp" NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc50 PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="lib/ioquake3-devel" NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing" CPP="cpp" CPPFLAGS="" LDFLAGS="" LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 444" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- Q3DIR="share/quake3" OSREL=4.6 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local PORTDOCS="" PORTEXAMPLES="" LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/ioquake3-devel" EXAMPLESDIR="share/examples/ioquake3-devel" DATADIR="share/ioquake3-devel" WWWDIR="www/ioquake3-devel" ETCDIR="etc/ioquake3-devel" --End PLIST_SUB-- --SUB_LIST-- Q3DIR="/usr/local/share/quake3" PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/ioquake3-devel DOCSDIR=share/doc/ioquake3-devel EXAMPLESDIR=/usr/local/share/examples/ioquake3-devel WWWDIR=/usr/local/www/ioquake3-devel ETCDIR=/usr/local/etc/ioquake3-devel --End SUB_LIST-- ---Begin make.conf--- NO_BACKUP=yes USE_PACKAGE_DEPENDS=yes PKG_CREATE_VERBOSE=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORT_DBDIR=/options PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles MAKE_JOBS_NUMBER=5 ---End make.conf--- =================================================== ===> License GPLv2 accepted by the user =========================================================================== =================================================== ===> ioquake3-devel-g2808 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.8.7_3.txz Installing pkg-1.8.7_3... Extracting pkg-1.8.7_3: .......... done ===> ioquake3-devel-g2808 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of ioquake3-devel-g2808 =========================================================================== =================================================== =========================================================================== =================================================== ===> License GPLv2 accepted by the user ===> Fetching all distfiles required by ioquake3-devel-g2808 for building =========================================================================== =================================================== ===> License GPLv2 accepted by the user ===> Fetching all distfiles required by ioquake3-devel-g2808 for building => SHA256 Checksum OK for ioquake3-devel-GIT2808.tar.xz. =========================================================================== =================================================== =========================================================================== =================================================== ===> License GPLv2 accepted by the user ===> Fetching all distfiles required by ioquake3-devel-g2808 for building ===> Extracting for ioquake3-devel-g2808 ===> License GPLv2 accepted by the user ===> Fetching all distfiles required by ioquake3-devel-g2808 for building => SHA256 Checksum OK for ioquake3-devel-GIT2808.tar.xz. =========================================================================== =================================================== =========================================================================== =================================================== ===> Patching for ioquake3-devel-g2808 ===> Applying DragonFly patches for ioquake3-devel-g2808 /usr/bin/sed -i.bak -e 's@#ifndef MACOS_X@#if \!defined(MACOS_X) || \!defined(__DragonFly__)@g' /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/code/tools/lcc/cpp/unix.c /usr/bin/sed -i.bak -e 's/-DMAP_ANONYMOUS=MAP_ANON//g' -e 's/-O2/-O1/g' /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/Makefile =========================================================================== =================================================== ===> ioquake3-devel-g2808 depends on file: /usr/local/bin/sdl2-config - not found ===> Installing existing package /packages/All/sdl2-2.0.4.txz Installing sdl2-2.0.4... `-- Installing libXinerama-1.1.3_3,1... | `-- Installing xineramaproto-1.2.1... | `-- Extracting xineramaproto-1.2.1: .. done | `-- Installing libXext-1.3.3_1,1... | | `-- Installing xproto-7.0.28... | | `-- Extracting xproto-7.0.28: .......... done | | `-- Installing libXau-1.0.8_3... | | `-- Extracting libXau-1.0.8_3: .......... done | | `-- Installing libX11-1.6.3,1... | | `-- Installing kbproto-1.0.7... | | `-- Extracting kbproto-1.0.7: .......... done | | `-- Installing libXdmcp-1.1.2... | | `-- Extracting libXdmcp-1.1.2: ......... done | | `-- Installing libxcb-1.11.1... | | | `-- Installing libxml2-2.9.4... | | | `-- Extracting libxml2-2.9.4: .......... done | | | `-- Installing libpthread-stubs-0.3_6... | | | `-- Extracting libpthread-stubs-0.3_6: ..... done | | `-- Extracting libxcb-1.11.1: .......... done | | `-- Extracting libX11-1.6.3,1: .......... done | | `-- Installing xextproto-7.3.0... | | `-- Extracting xextproto-7.3.0: .......... done | `-- Extracting libXext-1.3.3_1,1: .......... done `-- Extracting libXinerama-1.1.3_3,1: .......... done `-- Installing libXi-1.7.6,1... | `-- Installing libXfixes-5.0.1_3... | | `-- Installing fixesproto-5.0... | | `-- Extracting fixesproto-5.0: .... done | `-- Extracting libXfixes-5.0.1_3: .......... done | `-- Installing inputproto-2.3.1... | `-- Extracting inputproto-2.3.1: ..... done `-- Extracting libXi-1.7.6,1: .......... done `-- Installing libXScrnSaver-1.2.2_3... | `-- Installing scrnsaverproto-1.2.2... | `-- Extracting scrnsaverproto-1.2.2: ... done `-- Extracting libXScrnSaver-1.2.2_3: .......... done `-- Installing libXcursor-1.1.14_3... | `-- Installing libXrender-0.9.9... | | `-- Installing renderproto-0.11.1... | | `-- Extracting renderproto-0.11.1: .... done | `-- Extracting libXrender-0.9.9: .......... done `-- Extracting libXcursor-1.1.14_3: .......... done `-- Installing libGL-11.2.2... | `-- Installing expat-2.2.0... | `-- Extracting expat-2.2.0: .......... done | `-- Installing dri2proto-2.8... | `-- Extracting dri2proto-2.8: .... done | `-- Installing libXdamage-1.1.4_3... | | `-- Installing damageproto-1.2.1... | | `-- Extracting damageproto-1.2.1: .... done | `-- Extracting libXdamage-1.1.4_3: ...... done | `-- Installing libdevq-0.0.2_1... | `-- Extracting libdevq-0.0.2_1: ....... done | `-- Installing libXxf86vm-1.1.4_1... | | `-- Installing xf86vidmodeproto-2.3.1... | | `-- Extracting xf86vidmodeproto-2.3.1: .... done | `-- Extracting libXxf86vm-1.1.4_1: .......... done | `-- Installing libdrm-2.4.66,1... | | `-- Installing libpciaccess-0.13.4... | | `-- Installing pciids-20160621... | | `-- Extracting pciids-20160621: ..... done | | `-- Extracting libpciaccess-0.13.4: ...... done | `-- Extracting libdrm-2.4.66,1: .......... done | `-- Installing libelf-0.8.13_1... | | `-- Installing gettext-runtime-0.19.8.1... | | `-- Installing indexinfo-0.2.5... | | `-- Extracting indexinfo-0.2.5: .... done | | `-- Extracting gettext-runtime-0.19.8.1: .......... done | `-- Extracting libelf-0.8.13_1: .......... done | `-- Installing libxshmfence-1.2... | `-- Extracting libxshmfence-1.2: ......... done | `-- Installing libglapi-11.2.2... | | `-- Installing libXvMC-1.0.9... | | `-- Installing libXv-1.0.10_3,1... | | | `-- Installing videoproto-2.3.2... | | | `-- Extracting videoproto-2.3.2: ...... done | | `-- Extracting libXv-1.0.10_3,1: .......... done | | `-- Extracting libXvMC-1.0.9: .......... done | `-- Extracting libglapi-11.2.2: ... done `-- Extracting libGL-11.2.2: .......... done `-- Installing libXrandr-1.5.0... | `-- Installing randrproto-1.5.0... | `-- Extracting randrproto-1.5.0: .... done `-- Extracting libXrandr-1.5.0: .......... done Extracting sdl2-2.0.4: .......... done ===> ioquake3-devel-g2808 depends on file: /usr/local/bin/sdl2-config - found ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on package: pkgconf>=0.9.10 - not found ===> Installing existing package /packages/All/pkgconf-1.0.1.txz Installing pkgconf-1.0.1... Extracting pkgconf-1.0.1: .......... done ===> ioquake3-devel-g2808 depends on package: pkgconf>=0.9.10 - found ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on executable: gmake - not found ===> Installing existing package /packages/All/gmake-4.2.1_1.txz Installing gmake-4.2.1_1... Extracting gmake-4.2.1_1: .......... done ===> ioquake3-devel-g2808 depends on executable: gmake - found ===> Returning to build of ioquake3-devel-g2808 =========================================================================== =================================================== ===> ioquake3-devel-g2808 depends on shared library: libcurl.so - not found ===> Installing existing package /packages/All/curl-7.50.3.txz Installing curl-7.50.3... `-- Installing ca_root_nss-3.27... `-- Extracting ca_root_nss-3.27: ....... done `-- Installing krb5-1.14.4... `-- Extracting krb5-1.14.4: .......... done Extracting curl-7.50.3: .......... done Message from ca_root_nss-3.27: ********************************* WARNING ********************************* FreeBSD does not, and can not warrant that the certification authorities whose certificates are included in this package have in any way been audited for trustworthiness or RFC 3647 compliance. Assessment and verification of trust is the complete responsibility of the system administrator. *********************************** NOTE ********************************** This package installs symlinks to support root certificates discovery by default for software that uses OpenSSL. This enables SSL Certificate Verification by client software without manual intervention. If you prefer to do this manually, replace the following symlinks with either an empty file or your site-local certificate bundle. * /etc/ssl/cert.pem * /usr/local/etc/ssl/cert.pem * /usr/local/openssl/cert.pem *************************************************************************** ===> ioquake3-devel-g2808 depends on shared library: libcurl.so - found (/usr/local/lib/libcurl.so) ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on shared library: libopusfile.so - not found ===> Installing existing package /packages/All/opusfile-0.8.txz Installing opusfile-0.8... `-- Installing libogg-1.3.2_1,4... `-- Extracting libogg-1.3.2_1,4: .......... done `-- Installing opus-1.1.3... `-- Extracting opus-1.1.3: .......... done Extracting opusfile-0.8: .......... done ===> ioquake3-devel-g2808 depends on shared library: libopusfile.so - found (/usr/local/lib/libopusfile.so) ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on shared library: libopus.so - found (/usr/local/lib/libopus.so) ===> ioquake3-devel-g2808 depends on shared library: libvorbis.so - not found ===> Installing existing package /packages/All/libvorbis-1.3.5,3.txz Installing libvorbis-1.3.5,3... Extracting libvorbis-1.3.5,3: .......... done ===> ioquake3-devel-g2808 depends on shared library: libvorbis.so - found (/usr/local/lib/libvorbis.so) ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on shared library: libogg.so - found (/usr/local/lib/libogg.so) ===> ioquake3-devel-g2808 depends on shared library: libSDL2.so - found (/usr/local/lib/libSDL2.so) ===> ioquake3-devel-g2808 depends on shared library: libopenal.so.1 - not found ===> Installing existing package /packages/All/openal-soft-1.16.0_4.txz Installing openal-soft-1.16.0_4... Extracting openal-soft-1.16.0_4: .......... done ===> ioquake3-devel-g2808 depends on shared library: libopenal.so.1 - found (/usr/local/lib/libopenal.so.1) ===> Returning to build of ioquake3-devel-g2808 =========================================================================== =================================================== ===> Configuring for ioquake3-devel-g2808 =========================================================================== =================================================== ===> Building for ioquake3-devel-g2808 gmake[2]: Entering directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' gmake[3]: Entering directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' Building in build/release-freebsd-x86_64: PLATFORM: freebsd ARCH: x86_64 VERSION: GIT2808 COMPILE_PLATFORM: freebsd COMPILE_ARCH: x86_64 CC: cc CFLAGS: -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DHOMEPATH="/.ioquake3-devel" -DDEFAULT_LIBDIR="/usr/local/lib/ioquake3-devel" -DUSE_ICON -DNO_GZIP -Icode/zlib -DUSE_INTERNAL_JPEG -Icode/jpeg-8c -DDEFAULT_BASEDIR="/usr/local/share/quake3" -DPRODUCT_VERSION="GIT2808" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG -O3 -ffast-math CLIENT_CFLAGS: -I/usr/local/include/SDL2 -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -I/usr/local/include -DUSE_OPENAL -DUSE_CURL -DUSE_VOIP -DUSE_CODEC_OPUS -I/usr/local/include/opus -I/usr/local/include -DUSE_CODEC_VORBIS -Icode/libvorbis-1.3.4/include -Icode/libvorbis-1.3.4/lib -I/usr/local/include -DUSE_RENDERER_DLOPEN -DUSE_MUMBLE SERVER_CFLAGS: -DUSE_VOIP LDFLAGS: LIBS: -lm CLIENT_LIBS: -L/usr/local/lib -lSDL2 -lpthread -L/usr/local/lib -lopenal -L/usr/local/lib -lcurl -L/usr/local/lib -lopusfile -lopus -L/usr/local/lib -logg Output: ioquake3.x86_64 renderer_opengl1_x86_64.so renderer_opengl2_x86_64.so baseq3/cgamex86_64.so baseq3/qagamex86_64.so baseq3/uix86_64.so missionpack/cgamex86_64.so missionpack/qagamex86_64.so missionpack/uix86_64.so baseq3/vm/cgame.qvm baseq3/vm/qagame.qvm baseq3/vm/ui.qvm missionpack/vm/cgame.qvm missionpack/vm/qagame.qvm missionpack/vm/ui.qvm gmake[4]: Entering directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' CC code/client/cl_cgame.c CC code/client/cl_cin.c CC code/client/cl_console.c CC code/client/cl_input.c CC code/client/cl_keys.c CC code/client/cl_main.c CC code/client/cl_net_chan.c CC code/client/cl_parse.c CC code/client/cl_scrn.c CC code/client/cl_ui.c CC code/client/cl_avi.c CC code/qcommon/cm_load.c CC code/qcommon/cm_patch.c CC code/qcommon/cm_polylib.c CC code/qcommon/cm_test.c CC code/qcommon/cm_trace.c CC code/qcommon/cmd.c CC code/qcommon/common.c code/qcommon/common.c: In function 'Field_CompletePlayerName': code/qcommon/common.c:3712:29: warning: passing argument 1 of 'Name_PlayerNameCompletion' from incompatible pointer type [-Wincompatible-pointer-types] Name_PlayerNameCompletion( names, nameCount, FindMatches ); ^ code/qcommon/common.c:3618:13: note: expected 'const char **' but argument is of type 'char **' static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) ) ^ code/qcommon/common.c:3746:30: warning: passing argument 1 of 'Name_PlayerNameCompletion' from incompatible pointer type [-Wincompatible-pointer-types] Name_PlayerNameCompletion( names, nameCount, PrintMatches ); ^ code/qcommon/common.c:3618:13: note: expected 'const char **' but argument is of type 'char **' static void Name_PlayerNameCompletion( const char **names, int nameCount, void(*callback)(const char *s) ) ^ CC code/qcommon/cvar.c CC code/qcommon/files.c CC code/qcommon/md4.c CC code/qcommon/md5.c CC code/qcommon/msg.c CC code/qcommon/net_chan.c CC code/qcommon/net_ip.c CC code/qcommon/huffman.c CC code/client/snd_adpcm.c CC code/client/snd_dma.c CC code/client/snd_mem.c CC code/client/snd_mix.c CC code/client/snd_wavelet.c CC code/client/snd_main.c CC code/client/snd_codec.c CC code/client/snd_codec_wav.c CC code/client/snd_codec_ogg.c CC code/client/snd_codec_opus.c CC code/client/qal.c CC code/client/snd_openal.c CC code/client/cl_curl.c CC code/server/sv_bot.c CC code/server/sv_ccmds.c CC code/server/sv_client.c CC code/server/sv_game.c CC code/server/sv_init.c CC code/server/sv_main.c CC code/server/sv_net_chan.c CC code/server/sv_snapshot.c CC code/server/sv_world.c CC code/qcommon/q_math.c CC code/qcommon/q_shared.c CC code/qcommon/unzip.c CC code/qcommon/ioapi.c CC code/qcommon/puff.c CC code/qcommon/vm.c CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_struct.c CC code/sdl/sdl_input.c CC code/sdl/sdl_snd.c CC code/sys/con_log.c CC code/sys/sys_main.c CC code/sys/con_tty.c CC code/asm/snapvector.c CC code/asm/ftola.c CC code/libvorbis-1.3.4/lib/analysis.c CC code/libvorbis-1.3.4/lib/bitrate.c CC code/libvorbis-1.3.4/lib/block.c CC code/libvorbis-1.3.4/lib/codebook.c CC code/libvorbis-1.3.4/lib/envelope.c CC code/libvorbis-1.3.4/lib/floor0.c CC code/libvorbis-1.3.4/lib/floor1.c CC code/libvorbis-1.3.4/lib/info.c CC code/libvorbis-1.3.4/lib/lookup.c CC code/libvorbis-1.3.4/lib/lpc.c CC code/libvorbis-1.3.4/lib/lsp.c CC code/libvorbis-1.3.4/lib/mapping0.c CC code/libvorbis-1.3.4/lib/mdct.c CC code/libvorbis-1.3.4/lib/psy.c CC code/libvorbis-1.3.4/lib/registry.c CC code/libvorbis-1.3.4/lib/res0.c CC code/libvorbis-1.3.4/lib/smallft.c CC code/libvorbis-1.3.4/lib/sharedbook.c CC code/libvorbis-1.3.4/lib/synthesis.c CC code/libvorbis-1.3.4/lib/vorbisfile.c CC code/libvorbis-1.3.4/lib/window.c CC code/zlib/adler32.c CC code/zlib/crc32.c CC code/zlib/inffast.c CC code/zlib/inflate.c CC code/zlib/inftrees.c CC code/zlib/zutil.c CC code/qcommon/vm_x86.c CC code/sys/sys_unix.c CC code/client/libmumblelink.c REF_CC code/renderergl1/tr_animation.c REF_CC code/renderergl1/tr_backend.c REF_CC code/renderergl1/tr_bsp.c REF_CC code/renderergl1/tr_cmds.c REF_CC code/renderergl1/tr_curve.c REF_CC code/renderergl1/tr_flares.c REF_CC code/renderercommon/tr_font.c REF_CC code/renderergl1/tr_image.c REF_CC code/renderercommon/tr_image_bmp.c REF_CC code/renderercommon/tr_image_jpg.c REF_CC code/renderercommon/tr_image_pcx.c REF_CC code/renderercommon/tr_image_png.c REF_CC code/renderercommon/tr_image_tga.c REF_CC code/renderergl1/tr_init.c REF_CC code/renderergl1/tr_light.c REF_CC code/renderergl1/tr_main.c REF_CC code/renderergl1/tr_marks.c REF_CC code/renderergl1/tr_mesh.c REF_CC code/renderergl1/tr_model.c REF_CC code/renderergl1/tr_model_iqm.c REF_CC code/renderercommon/tr_noise.c REF_CC code/renderergl1/tr_scene.c REF_CC code/renderergl1/tr_shade.c REF_CC code/renderergl1/tr_shade_calc.c REF_CC code/renderergl1/tr_shader.c REF_CC code/renderergl1/tr_shadows.c REF_CC code/renderergl1/tr_sky.c REF_CC code/renderergl1/tr_surface.c REF_CC code/renderergl1/tr_world.c REF_CC code/sdl/sdl_gamma.c REF_CC code/sdl/sdl_glimp.c REF_CC code/qcommon/q_shared.c REF_CC code/qcommon/puff.c REF_CC code/qcommon/q_math.c REF_CC code/renderergl1/tr_subs.c REF_CC code/jpeg-8c/jaricom.c REF_CC code/jpeg-8c/jcapimin.c REF_CC code/jpeg-8c/jcapistd.c REF_CC code/jpeg-8c/jcarith.c REF_CC code/jpeg-8c/jccoefct.c REF_CC code/jpeg-8c/jccolor.c REF_CC code/jpeg-8c/jcdctmgr.c REF_CC code/jpeg-8c/jchuff.c REF_CC code/jpeg-8c/jcinit.c REF_CC code/jpeg-8c/jcmainct.c REF_CC code/jpeg-8c/jcmarker.c REF_CC code/jpeg-8c/jcmaster.c REF_CC code/jpeg-8c/jcomapi.c REF_CC code/jpeg-8c/jcparam.c REF_CC code/jpeg-8c/jcprepct.c REF_CC code/jpeg-8c/jcsample.c REF_CC code/jpeg-8c/jctrans.c REF_CC code/jpeg-8c/jdapimin.c REF_CC code/jpeg-8c/jdapistd.c REF_CC code/jpeg-8c/jdarith.c REF_CC code/jpeg-8c/jdatadst.c REF_CC code/jpeg-8c/jdatasrc.c REF_CC code/jpeg-8c/jdcoefct.c REF_CC code/jpeg-8c/jdcolor.c REF_CC code/jpeg-8c/jddctmgr.c REF_CC code/jpeg-8c/jdhuff.c REF_CC code/jpeg-8c/jdinput.c REF_CC code/jpeg-8c/jdmainct.c REF_CC code/jpeg-8c/jdmarker.c REF_CC code/jpeg-8c/jdmaster.c REF_CC code/jpeg-8c/jdmerge.c REF_CC code/jpeg-8c/jdpostct.c REF_CC code/jpeg-8c/jdsample.c REF_CC code/jpeg-8c/jdtrans.c REF_CC code/jpeg-8c/jerror.c REF_CC code/jpeg-8c/jfdctflt.c REF_CC code/jpeg-8c/jfdctfst.c REF_CC code/jpeg-8c/jfdctint.c REF_CC code/jpeg-8c/jidctflt.c REF_CC code/jpeg-8c/jidctfst.c REF_CC code/jpeg-8c/jidctint.c REF_CC code/jpeg-8c/jmemmgr.c REF_CC code/jpeg-8c/jmemnobs.c REF_CC code/jpeg-8c/jquant1.c REF_CC code/jpeg-8c/jquant2.c REF_CC code/jpeg-8c/jutils.c REF_CC code/renderergl2/tr_animation.c REF_CC code/renderergl2/tr_backend.c REF_CC code/renderergl2/tr_bsp.c REF_CC code/renderergl2/tr_cmds.c REF_CC code/renderergl2/tr_curve.c REF_CC code/renderergl2/tr_dsa.c REF_CC code/renderergl2/tr_extramath.c REF_CC code/renderergl2/tr_extensions.c code/renderergl2/tr_extensions.c: In function 'GLimp_InitExtraExtensions': code/renderergl2/tr_extensions.c:273:27: warning: assignment from incompatible pointer type [-Wincompatible-pointer-types] qglMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawElementsEXT"); ^ REF_CC code/renderergl2/tr_fbo.c REF_CC code/renderergl2/tr_flares.c REF_CC code/renderercommon/tr_font.c REF_CC code/renderergl2/tr_glsl.c REF_CC code/renderergl2/tr_image.c REF_CC code/renderercommon/tr_image_bmp.c REF_CC code/renderercommon/tr_image_jpg.c REF_CC code/renderercommon/tr_image_pcx.c REF_CC code/renderercommon/tr_image_png.c REF_CC code/renderercommon/tr_image_tga.c REF_CC code/renderergl2/tr_image_dds.c REF_CC code/renderergl2/tr_init.c REF_CC code/renderergl2/tr_light.c REF_CC code/renderergl2/tr_main.c REF_CC code/renderergl2/tr_marks.c REF_CC code/renderergl2/tr_mesh.c REF_CC code/renderergl2/tr_model.c REF_CC code/renderergl2/tr_model_iqm.c REF_CC code/renderercommon/tr_noise.c REF_CC code/renderergl2/tr_postprocess.c REF_CC code/renderergl2/tr_scene.c REF_CC code/renderergl2/tr_shade.c REF_CC code/renderergl2/tr_shade_calc.c REF_CC code/renderergl2/tr_shader.c REF_CC code/renderergl2/tr_shadows.c REF_CC code/renderergl2/tr_sky.c REF_CC code/renderergl2/tr_surface.c REF_CC code/renderergl2/tr_vbo.c REF_CC code/renderergl2/tr_world.c REF_STR code/renderergl2/glsl/bokeh_fp.glsl REF_STR code/renderergl2/glsl/bokeh_vp.glsl REF_STR code/renderergl2/glsl/calclevels4x_fp.glsl REF_STR code/renderergl2/glsl/calclevels4x_vp.glsl REF_STR code/renderergl2/glsl/depthblur_fp.glsl REF_STR code/renderergl2/glsl/depthblur_vp.glsl REF_STR code/renderergl2/glsl/dlight_fp.glsl REF_STR code/renderergl2/glsl/dlight_vp.glsl REF_STR code/renderergl2/glsl/down4x_fp.glsl REF_STR code/renderergl2/glsl/down4x_vp.glsl REF_STR code/renderergl2/glsl/fogpass_fp.glsl REF_STR code/renderergl2/glsl/fogpass_vp.glsl REF_STR code/renderergl2/glsl/generic_fp.glsl REF_STR code/renderergl2/glsl/generic_vp.glsl REF_STR code/renderergl2/glsl/lightall_fp.glsl REF_STR code/renderergl2/glsl/lightall_vp.glsl REF_STR code/renderergl2/glsl/pshadow_fp.glsl REF_STR code/renderergl2/glsl/pshadow_vp.glsl REF_STR code/renderergl2/glsl/shadowfill_fp.glsl REF_STR code/renderergl2/glsl/shadowfill_vp.glsl REF_STR code/renderergl2/glsl/shadowmask_fp.glsl REF_STR code/renderergl2/glsl/shadowmask_vp.glsl REF_STR code/renderergl2/glsl/ssao_fp.glsl REF_STR code/renderergl2/glsl/ssao_vp.glsl REF_STR code/renderergl2/glsl/texturecolor_fp.glsl REF_STR code/renderergl2/glsl/texturecolor_vp.glsl REF_STR code/renderergl2/glsl/tonemap_fp.glsl REF_STR code/renderergl2/glsl/tonemap_vp.glsl CGAME_CC code/cgame/cg_main.c CGAME_CC code/game/bg_misc.c CGAME_CC code/game/bg_pmove.c CGAME_CC code/game/bg_slidemove.c CGAME_CC code/game/bg_lib.c CGAME_CC code/cgame/cg_consolecmds.c CGAME_CC code/cgame/cg_draw.c CGAME_CC code/cgame/cg_drawtools.c CGAME_CC code/cgame/cg_effects.c CGAME_CC code/cgame/cg_ents.c CGAME_CC code/cgame/cg_event.c CGAME_CC code/cgame/cg_info.c CGAME_CC code/cgame/cg_localents.c CGAME_CC code/cgame/cg_marks.c CGAME_CC code/cgame/cg_particles.c CGAME_CC code/cgame/cg_players.c CGAME_CC code/cgame/cg_playerstate.c CGAME_CC code/cgame/cg_predict.c CGAME_CC code/cgame/cg_scoreboard.c CGAME_CC code/cgame/cg_servercmds.c CGAME_CC code/cgame/cg_snapshot.c CGAME_CC code/cgame/cg_view.c CGAME_CC code/cgame/cg_weapons.c SHLIB_CC code/qcommon/q_math.c SHLIB_CC code/qcommon/q_shared.c CGAME_CC code/cgame/cg_syscalls.c GAME_CC code/game/g_main.c GAME_CC code/game/ai_chat.c GAME_CC code/game/ai_cmd.c GAME_CC code/game/ai_dmnet.c GAME_CC code/game/ai_dmq3.c GAME_CC code/game/ai_main.c GAME_CC code/game/ai_team.c GAME_CC code/game/ai_vcmd.c GAME_CC code/game/bg_misc.c GAME_CC code/game/bg_pmove.c GAME_CC code/game/bg_slidemove.c GAME_CC code/game/bg_lib.c GAME_CC code/game/g_active.c GAME_CC code/game/g_arenas.c GAME_CC code/game/g_bot.c GAME_CC code/game/g_client.c GAME_CC code/game/g_cmds.c GAME_CC code/game/g_combat.c GAME_CC code/game/g_items.c GAME_CC code/game/g_mem.c GAME_CC code/game/g_misc.c GAME_CC code/game/g_missile.c GAME_CC code/game/g_mover.c GAME_CC code/game/g_session.c GAME_CC code/game/g_spawn.c GAME_CC code/game/g_svcmds.c GAME_CC code/game/g_target.c GAME_CC code/game/g_team.c GAME_CC code/game/g_trigger.c GAME_CC code/game/g_utils.c GAME_CC code/game/g_weapon.c GAME_CC code/game/g_syscalls.c UI_CC code/q3_ui/ui_main.c UI_CC code/game/bg_misc.c UI_CC code/game/bg_lib.c UI_CC code/q3_ui/ui_addbots.c UI_CC code/q3_ui/ui_atoms.c UI_CC code/q3_ui/ui_cdkey.c UI_CC code/q3_ui/ui_cinematics.c UI_CC code/q3_ui/ui_confirm.c UI_CC code/q3_ui/ui_connect.c UI_CC code/q3_ui/ui_controls2.c UI_CC code/q3_ui/ui_credits.c UI_CC code/q3_ui/ui_demo2.c UI_CC code/q3_ui/ui_display.c UI_CC code/q3_ui/ui_gameinfo.c UI_CC code/q3_ui/ui_ingame.c UI_CC code/q3_ui/ui_loadconfig.c UI_CC code/q3_ui/ui_menu.c UI_CC code/q3_ui/ui_mfield.c UI_CC code/q3_ui/ui_mods.c UI_CC code/q3_ui/ui_network.c UI_CC code/q3_ui/ui_options.c UI_CC code/q3_ui/ui_playermodel.c UI_CC code/q3_ui/ui_players.c UI_CC code/q3_ui/ui_playersettings.c UI_CC code/q3_ui/ui_preferences.c UI_CC code/q3_ui/ui_qmenu.c UI_CC code/q3_ui/ui_removebots.c UI_CC code/q3_ui/ui_saveconfig.c UI_CC code/q3_ui/ui_serverinfo.c UI_CC code/q3_ui/ui_servers2.c UI_CC code/q3_ui/ui_setup.c UI_CC code/q3_ui/ui_sound.c UI_CC code/q3_ui/ui_sparena.c UI_CC code/q3_ui/ui_specifyserver.c UI_CC code/q3_ui/ui_splevel.c UI_CC code/q3_ui/ui_sppostgame.c UI_CC code/q3_ui/ui_spskill.c UI_CC code/q3_ui/ui_startserver.c UI_CC code/q3_ui/ui_team.c UI_CC code/q3_ui/ui_teamorders.c UI_CC code/q3_ui/ui_video.c UI_CC_MISSIONPACK code/ui/ui_syscalls.c CGAME_CC_MISSIONPACK code/cgame/cg_main.c CGAME_CC_MISSIONPACK code/game/bg_misc.c CGAME_CC_MISSIONPACK code/game/bg_pmove.c CGAME_CC_MISSIONPACK code/game/bg_slidemove.c CGAME_CC_MISSIONPACK code/game/bg_lib.c CGAME_CC_MISSIONPACK code/cgame/cg_consolecmds.c CGAME_CC_MISSIONPACK code/cgame/cg_newdraw.c CGAME_CC_MISSIONPACK code/cgame/cg_draw.c CGAME_CC_MISSIONPACK code/cgame/cg_drawtools.c CGAME_CC_MISSIONPACK code/cgame/cg_effects.c CGAME_CC_MISSIONPACK code/cgame/cg_ents.c CGAME_CC_MISSIONPACK code/cgame/cg_event.c CGAME_CC_MISSIONPACK code/cgame/cg_info.c CGAME_CC_MISSIONPACK code/cgame/cg_localents.c CGAME_CC_MISSIONPACK code/cgame/cg_marks.c CGAME_CC_MISSIONPACK code/cgame/cg_particles.c CGAME_CC_MISSIONPACK code/cgame/cg_players.c CGAME_CC_MISSIONPACK code/cgame/cg_playerstate.c CGAME_CC_MISSIONPACK code/cgame/cg_predict.c CGAME_CC_MISSIONPACK code/cgame/cg_scoreboard.c CGAME_CC_MISSIONPACK code/cgame/cg_servercmds.c CGAME_CC_MISSIONPACK code/cgame/cg_snapshot.c CGAME_CC_MISSIONPACK code/cgame/cg_view.c CGAME_CC_MISSIONPACK code/cgame/cg_weapons.c UI_CC_MISSIONPACK code/ui/ui_shared.c SHLIB_CC_MISSIONPACK code/qcommon/q_math.c SHLIB_CC_MISSIONPACK code/qcommon/q_shared.c CGAME_CC_MISSIONPACK code/cgame/cg_syscalls.c GAME_CC_MISSIONPACK code/game/g_main.c GAME_CC_MISSIONPACK code/game/ai_chat.c GAME_CC_MISSIONPACK code/game/ai_cmd.c GAME_CC_MISSIONPACK code/game/ai_dmnet.c GAME_CC_MISSIONPACK code/game/ai_dmq3.c GAME_CC_MISSIONPACK code/game/ai_main.c GAME_CC_MISSIONPACK code/game/ai_team.c GAME_CC_MISSIONPACK code/game/ai_vcmd.c GAME_CC_MISSIONPACK code/game/bg_misc.c GAME_CC_MISSIONPACK code/game/bg_pmove.c GAME_CC_MISSIONPACK code/game/bg_slidemove.c GAME_CC_MISSIONPACK code/game/bg_lib.c GAME_CC_MISSIONPACK code/game/g_active.c GAME_CC_MISSIONPACK code/game/g_arenas.c GAME_CC_MISSIONPACK code/game/g_bot.c GAME_CC_MISSIONPACK code/game/g_client.c GAME_CC_MISSIONPACK code/game/g_cmds.c GAME_CC_MISSIONPACK code/game/g_combat.c GAME_CC_MISSIONPACK code/game/g_items.c GAME_CC_MISSIONPACK code/game/g_mem.c GAME_CC_MISSIONPACK code/game/g_misc.c GAME_CC_MISSIONPACK code/game/g_missile.c GAME_CC_MISSIONPACK code/game/g_mover.c GAME_CC_MISSIONPACK code/game/g_session.c GAME_CC_MISSIONPACK code/game/g_spawn.c GAME_CC_MISSIONPACK code/game/g_svcmds.c GAME_CC_MISSIONPACK code/game/g_target.c GAME_CC_MISSIONPACK code/game/g_team.c GAME_CC_MISSIONPACK code/game/g_trigger.c GAME_CC_MISSIONPACK code/game/g_utils.c GAME_CC_MISSIONPACK code/game/g_weapon.c GAME_CC_MISSIONPACK code/game/g_syscalls.c UI_CC_MISSIONPACK code/ui/ui_main.c UI_CC_MISSIONPACK code/ui/ui_atoms.c UI_CC_MISSIONPACK code/ui/ui_gameinfo.c UI_CC_MISSIONPACK code/ui/ui_players.c UI_CC_MISSIONPACK code/game/bg_misc.c UI_CC_MISSIONPACK code/game/bg_lib.c TOOLS_CC code/tools/lcc/etc/lcc.c TOOLS_CC code/tools/lcc/etc/bytecode.c TOOLS_CC code/tools/lcc/src/alloc.c TOOLS_CC code/tools/lcc/src/bind.c TOOLS_CC code/tools/lcc/src/bytecode.c TOOLS_CC code/tools/lcc/src/dag.c TOOLS_CC code/tools/lcc/lburg/lburg.c TOOLS_CC code/tools/lcc/lburg/gram.c TOOLS_CC code/tools/lcc/src/decl.c TOOLS_CC code/tools/lcc/src/enode.c TOOLS_CC code/tools/lcc/src/error.c TOOLS_CC code/tools/lcc/src/event.c TOOLS_CC code/tools/lcc/src/expr.c TOOLS_CC code/tools/lcc/src/gen.c TOOLS_CC code/tools/lcc/src/init.c TOOLS_CC code/tools/lcc/src/inits.c TOOLS_CC code/tools/lcc/src/input.c TOOLS_CC code/tools/lcc/src/lex.c TOOLS_CC code/tools/lcc/src/list.c TOOLS_CC code/tools/lcc/src/main.c TOOLS_CC code/tools/lcc/src/null.c TOOLS_CC code/tools/lcc/src/output.c TOOLS_CC code/tools/lcc/src/prof.c TOOLS_CC code/tools/lcc/src/profio.c TOOLS_CC code/tools/lcc/src/simp.c TOOLS_CC code/tools/lcc/src/stmt.c TOOLS_CC code/tools/lcc/src/string.c TOOLS_CC code/tools/lcc/src/sym.c TOOLS_CC code/tools/lcc/src/symbolic.c TOOLS_CC code/tools/lcc/src/trace.c TOOLS_CC code/tools/lcc/src/types.c TOOLS_CC code/tools/lcc/src/tree.c TOOLS_CC code/tools/lcc/cpp/cpp.c TOOLS_CC code/tools/lcc/cpp/lex.c TOOLS_CC code/tools/lcc/cpp/nlist.c TOOLS_CC code/tools/lcc/cpp/tokens.c TOOLS_CC code/tools/lcc/cpp/macro.c TOOLS_CC code/tools/lcc/cpp/eval.c TOOLS_CC code/tools/lcc/cpp/include.c TOOLS_CC code/tools/lcc/cpp/hideset.c TOOLS_CC code/tools/lcc/cpp/getopt.c TOOLS_CC code/tools/lcc/cpp/unix.c TOOLS_CC code/tools/asm/q3asm.c TOOLS_CC code/tools/asm/cmdlib.c LD build/release-freebsd-x86_64/ioquake3.x86_64 LD build/release-freebsd-x86_64/renderer_opengl1_x86_64.so REF_CC build/release-freebsd-x86_64/renderergl2/glsl/bokeh_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/bokeh_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/calclevels4x_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/calclevels4x_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/depthblur_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/depthblur_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/dlight_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/dlight_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/down4x_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/down4x_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/fogpass_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/fogpass_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/generic_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/generic_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/lightall_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/lightall_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/pshadow_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/pshadow_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/shadowfill_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/shadowfill_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/shadowmask_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/shadowmask_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/ssao_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/ssao_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/texturecolor_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/texturecolor_vp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/tonemap_fp.c REF_CC build/release-freebsd-x86_64/renderergl2/glsl/tonemap_vp.c LD build/release-freebsd-x86_64/baseq3/cgamex86_64.so LD build/release-freebsd-x86_64/baseq3/qagamex86_64.so LD build/release-freebsd-x86_64/baseq3/uix86_64.so LD build/release-freebsd-x86_64/missionpack/cgamex86_64.so LD build/release-freebsd-x86_64/missionpack/qagamex86_64.so LD build/release-freebsd-x86_64/tools/lburg/lburg LD build/release-freebsd-x86_64/tools/q3cpp LD build/release-freebsd-x86_64/tools/q3asm LD build/release-freebsd-x86_64/renderer_opengl2_x86_64.so LBURG code/tools/lcc/src/dagcheck.md TOOLS_CC_DAGCHECK build/release-freebsd-x86_64/tools/rcc/dagcheck.c LD build/release-freebsd-x86_64/tools/q3rcc LD build/release-freebsd-x86_64/tools/q3lcc CGAME_Q3LCC code/game/bg_slidemove.c CGAME_Q3LCC code/game/bg_pmove.c CGAME_Q3LCC code/game/bg_misc.c CGAME_Q3LCC code/cgame/cg_main.c CGAME_Q3LCC code/game/bg_lib.c CGAME_Q3LCC code/cgame/cg_consolecmds.c CGAME_Q3LCC code/cgame/cg_draw.c CGAME_Q3LCC code/cgame/cg_drawtools.c CGAME_Q3LCC code/cgame/cg_effects.c CGAME_Q3LCC code/cgame/cg_ents.c CGAME_Q3LCC code/cgame/cg_event.c CGAME_Q3LCC code/cgame/cg_info.c CGAME_Q3LCC code/cgame/cg_localents.c CGAME_Q3LCC code/cgame/cg_marks.c CGAME_Q3LCC code/cgame/cg_players.c CGAME_Q3LCC code/cgame/cg_particles.c CGAME_Q3LCC code/cgame/cg_playerstate.c CGAME_Q3LCC code/cgame/cg_predict.c CGAME_Q3LCC code/cgame/cg_scoreboard.c CGAME_Q3LCC code/cgame/cg_servercmds.c CGAME_Q3LCC code/cgame/cg_snapshot.c CGAME_Q3LCC code/cgame/cg_view.c CGAME_Q3LCC code/cgame/cg_weapons.c Q3LCC code/qcommon/q_math.c Q3LCC code/qcommon/q_shared.c GAME_Q3LCC code/game/ai_chat.c GAME_Q3LCC code/game/ai_cmd.c GAME_Q3LCC code/game/g_main.c GAME_Q3LCC code/game/ai_dmq3.c GAME_Q3LCC code/game/ai_dmnet.c GAME_Q3LCC code/game/ai_main.c GAME_Q3LCC code/game/ai_team.c GAME_Q3LCC code/game/ai_vcmd.c GAME_Q3LCC code/game/bg_misc.c GAME_Q3LCC code/game/bg_pmove.c GAME_Q3LCC code/game/bg_slidemove.c GAME_Q3LCC code/game/bg_lib.c GAME_Q3LCC code/game/g_active.c GAME_Q3LCC code/game/g_arenas.c GAME_Q3LCC code/game/g_bot.c GAME_Q3LCC code/game/g_client.c GAME_Q3LCC code/game/g_cmds.c GAME_Q3LCC code/game/g_combat.c GAME_Q3LCC code/game/g_items.c GAME_Q3LCC code/game/g_mem.c GAME_Q3LCC code/game/g_missile.c GAME_Q3LCC code/game/g_misc.c GAME_Q3LCC code/game/g_mover.c GAME_Q3LCC code/game/g_spawn.c GAME_Q3LCC code/game/g_session.c GAME_Q3LCC code/game/g_svcmds.c GAME_Q3LCC code/game/g_target.c GAME_Q3LCC code/game/g_team.c GAME_Q3LCC code/game/g_trigger.c GAME_Q3LCC code/game/g_utils.c GAME_Q3LCC code/game/g_weapon.c UI_Q3LCC code/q3_ui/ui_main.c UI_Q3LCC code/game/bg_misc.c UI_Q3LCC code/game/bg_lib.c UI_Q3LCC code/q3_ui/ui_addbots.c UI_Q3LCC code/q3_ui/ui_atoms.c UI_Q3LCC code/q3_ui/ui_cdkey.c UI_Q3LCC code/q3_ui/ui_cinematics.c UI_Q3LCC code/q3_ui/ui_confirm.c UI_Q3LCC code/q3_ui/ui_connect.c UI_Q3LCC code/q3_ui/ui_controls2.c UI_Q3LCC code/q3_ui/ui_credits.c UI_Q3LCC code/q3_ui/ui_demo2.c UI_Q3LCC code/q3_ui/ui_display.c UI_Q3LCC code/q3_ui/ui_gameinfo.c UI_Q3LCC code/q3_ui/ui_ingame.c UI_Q3LCC code/q3_ui/ui_loadconfig.c UI_Q3LCC code/q3_ui/ui_menu.c UI_Q3LCC code/q3_ui/ui_mfield.c UI_Q3LCC code/q3_ui/ui_mods.c UI_Q3LCC code/q3_ui/ui_network.c UI_Q3LCC code/q3_ui/ui_options.c UI_Q3LCC code/q3_ui/ui_players.c UI_Q3LCC code/q3_ui/ui_playermodel.c UI_Q3LCC code/q3_ui/ui_playersettings.c UI_Q3LCC code/q3_ui/ui_preferences.c UI_Q3LCC code/q3_ui/ui_qmenu.c UI_Q3LCC code/q3_ui/ui_removebots.c UI_Q3LCC code/q3_ui/ui_saveconfig.c UI_Q3LCC code/q3_ui/ui_serverinfo.c UI_Q3LCC code/q3_ui/ui_servers2.c UI_Q3LCC code/q3_ui/ui_setup.c UI_Q3LCC code/q3_ui/ui_sound.c UI_Q3LCC code/q3_ui/ui_sparena.c UI_Q3LCC code/q3_ui/ui_specifyserver.c UI_Q3LCC code/q3_ui/ui_splevel.c UI_Q3LCC code/q3_ui/ui_sppostgame.c UI_Q3LCC code/q3_ui/ui_spskill.c UI_Q3LCC code/q3_ui/ui_startserver.c UI_Q3LCC code/q3_ui/ui_team.c UI_Q3LCC code/q3_ui/ui_teamorders.c UI_Q3LCC code/q3_ui/ui_video.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_main.c CGAME_Q3LCC_MISSIONPACK code/game/bg_misc.c CGAME_Q3LCC_MISSIONPACK code/game/bg_pmove.c CGAME_Q3LCC_MISSIONPACK code/game/bg_slidemove.c CGAME_Q3LCC_MISSIONPACK code/game/bg_lib.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_consolecmds.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_newdraw.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_draw.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_drawtools.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_effects.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_ents.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_event.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_info.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_localents.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_marks.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_particles.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_players.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_playerstate.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_predict.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_scoreboard.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_servercmds.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_snapshot.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_view.c CGAME_Q3LCC_MISSIONPACK code/cgame/cg_weapons.c UI_Q3LCC_MISSIONPACK code/ui/ui_shared.c Q3LCC_MISSIONPACK code/qcommon/q_math.c Q3LCC_MISSIONPACK code/qcommon/q_shared.c GAME_Q3LCC_MISSIONPACK code/game/g_main.c GAME_Q3LCC_MISSIONPACK code/game/ai_chat.c GAME_Q3LCC_MISSIONPACK code/game/ai_cmd.c GAME_Q3LCC_MISSIONPACK code/game/ai_dmnet.c GAME_Q3LCC_MISSIONPACK code/game/ai_dmq3.c GAME_Q3LCC_MISSIONPACK code/game/ai_main.c GAME_Q3LCC_MISSIONPACK code/game/ai_team.c GAME_Q3LCC_MISSIONPACK code/game/ai_vcmd.c GAME_Q3LCC_MISSIONPACK code/game/bg_misc.c GAME_Q3LCC_MISSIONPACK code/game/bg_pmove.c GAME_Q3LCC_MISSIONPACK code/game/bg_slidemove.c GAME_Q3LCC_MISSIONPACK code/game/bg_lib.c GAME_Q3LCC_MISSIONPACK code/game/g_active.c GAME_Q3LCC_MISSIONPACK code/game/g_arenas.c GAME_Q3LCC_MISSIONPACK code/game/g_bot.c GAME_Q3LCC_MISSIONPACK code/game/g_client.c GAME_Q3LCC_MISSIONPACK code/game/g_cmds.c GAME_Q3LCC_MISSIONPACK code/game/g_combat.c GAME_Q3LCC_MISSIONPACK code/game/g_items.c GAME_Q3LCC_MISSIONPACK code/game/g_mem.c GAME_Q3LCC_MISSIONPACK code/game/g_misc.c GAME_Q3LCC_MISSIONPACK code/game/g_missile.c GAME_Q3LCC_MISSIONPACK code/game/g_mover.c GAME_Q3LCC_MISSIONPACK code/game/g_session.c GAME_Q3LCC_MISSIONPACK code/game/g_spawn.c GAME_Q3LCC_MISSIONPACK code/game/g_svcmds.c GAME_Q3LCC_MISSIONPACK code/game/g_target.c GAME_Q3LCC_MISSIONPACK code/game/g_team.c GAME_Q3LCC_MISSIONPACK code/game/g_utils.c GAME_Q3LCC_MISSIONPACK code/game/g_trigger.c GAME_Q3LCC_MISSIONPACK code/game/g_weapon.c UI_Q3LCC_MISSIONPACK code/ui/ui_main.c UI_Q3LCC_MISSIONPACK code/ui/ui_atoms.c UI_Q3LCC_MISSIONPACK code/ui/ui_gameinfo.c UI_Q3LCC_MISSIONPACK code/ui/ui_players.c UI_Q3LCC_MISSIONPACK code/game/bg_misc.c UI_Q3LCC_MISSIONPACK code/game/bg_lib.c Q3ASM build/release-freebsd-x86_64/baseq3/vm/cgame.qvm Q3ASM build/release-freebsd-x86_64/baseq3/vm/qagame.qvm Q3ASM build/release-freebsd-x86_64/baseq3/vm/ui.qvm Q3ASM build/release-freebsd-x86_64/missionpack/vm/cgame.qvm Q3ASM build/release-freebsd-x86_64/missionpack/vm/qagame.qvm Q3ASM build/release-freebsd-x86_64/missionpack/vm/ui.qvm LD build/release-freebsd-x86_64/missionpack/uix86_64.so gmake[4]: Nothing to be done for 'build/release-freebsd-x86_64.zip'. rm build/release-freebsd-x86_64/renderergl2/glsl/bokeh_vp.c build/release-freebsd-x86_64/renderergl2/glsl/pshadow_fp.c build/release-freebsd-x86_64/renderergl2/glsl/shadowfill_vp.c build/release-freebsd-x86_64/renderergl2/glsl/ssao_fp.c build/release-freebsd-x86_64/renderergl2/glsl/generic_vp.c build/release-freebsd-x86_64/renderergl2/glsl/shadowfill_fp.c build/release-freebsd-x86_64/renderergl2/glsl/lightall_vp.c build/release-freebsd-x86_64/renderergl2/glsl/down4x_fp.c build/release-freebsd-x86_64/renderergl2/glsl/depthblur_fp.c build/release-freebsd-x86_64/renderergl2/glsl/fogpass_fp.c build/release-freebsd-x86_64/renderergl2/glsl/calclevels4x_fp.c build/release-freebsd-x86_64/renderergl2/glsl/depthblur_vp.c build/release-freebsd-x86_64/renderergl2/glsl/calclevels4x_vp.c build/release-freebsd-x86_64/renderergl2/glsl/generic_fp.c build/release-freebsd-x86_64/renderergl2/glsl/ssao_vp.c build/release-freebsd-x86_64/renderergl2/glsl/dlight_fp.c build/release-freebsd-x86_64/renderergl2/glsl/bokeh_fp.c build/release-freebsd-x86_64/renderergl2/glsl/dlight_vp.c build/release-freebsd-x86_64/renderergl2/glsl/shadowmask_fp.c build/release-freebsd-x86_64/renderergl2/glsl/fogpass_vp.c build/release-freebsd-x86_64/renderergl2/glsl/pshadow_vp.c build/release-freebsd-x86_64/renderergl2/glsl/tonemap_vp.c build/release-freebsd-x86_64/renderergl2/glsl/texturecolor_fp.c build/release-freebsd-x86_64/renderergl2/glsl/texturecolor_vp.c build/release-freebsd-x86_64/renderergl2/glsl/lightall_fp.c build/release-freebsd-x86_64/renderergl2/glsl/tonemap_fp.c build/release-freebsd-x86_64/renderergl2/glsl/shadowmask_vp.c build/release-freebsd-x86_64/renderergl2/glsl/down4x_vp.c gmake[4]: Leaving directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' gmake[3]: Leaving directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' gmake[2]: Leaving directory '/wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808' =========================================================================== =================================================== ===> ioquake3-devel-g2808 depends on executable: ioq3ded-devel - not found ===> Installing existing package /packages/All/ioquake3-devel-server-g2808.txz Installing ioquake3-devel-server-g2808... `-- Installing quake3-data-1.32.b.3_2... `-- Extracting quake3-data-1.32.b.3_2: .......... done Extracting ioquake3-devel-server-g2808: ........ done Message from quake3-data-1.32.b.3_2: ==================================================================== To complete the installation of this port you need to copy the file "baseq3/pak0.pk3" from the original Quake III Arena distribution to /usr/local/share/quake3/baseq3. If you have the expansion pack then you have to copy the file "missionpack/pak0.pk3" from the original Quake III Team Arena distribution to /usr/local/share/quake3/missionpack. ==================================================================== ===> NOTICE: The quake3-data port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Message from ioquake3-devel-server-g2808: Should the game have trouble meeting com_maxfps, which would result in less effective strafe jumping, set com_busywait 1 to restore the old behaviour. ===> ioquake3-devel-g2808 depends on executable: ioq3ded-devel - found ===> Returning to build of ioquake3-devel-g2808 ===> ioquake3-devel-g2808 depends on file: /usr/local/share/quake3/baseq3/pak1.pk3 - found =========================================================================== =================================================== ===> Staging for ioquake3-devel-g2808 ===> Generating temporary packing list /bin/mkdir -p /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/baseq3 /bin/mkdir -p /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/missionpack /bin/mkdir -p /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel /bin/mkdir -p /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel install -s -m 555 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/ioquake3.x86_64 /wrkdirs/games/ioquake3-devel/stage/usr/local/bin/ioquake3-devel install -s -m 555 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/tools/q3asm /wrkdirs/games/ioquake3-devel/stage/usr/local/bin/q3asm-devel install -s -m 555 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/tools/q3cpp /wrkdirs/games/ioquake3-devel/stage/usr/local/bin/q3cpp-devel install -s -m 555 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/tools/q3lcc /wrkdirs/games/ioquake3-devel/stage/usr/local/bin/q3lcc-devel install -s -m 555 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/tools/q3rcc /wrkdirs/games/ioquake3-devel/stage/usr/local/bin/q3rcc-devel install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/renderer_opengl1_x86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/renderer_opengl1_x86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/renderer_opengl2_x86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/renderer_opengl2_x86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/baseq3/cgamex86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/baseq3/cgamex86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/baseq3/qagamex86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/baseq3/qagamex86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/baseq3/uix86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/baseq3/uix86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/missionpack/cgamex86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/missionpack/cgamex86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/missionpack/qagamex86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/missionpack/qagamex86_64.so install -s -m 444 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/missionpack/uix86_64.so /wrkdirs/games/ioquake3-devel/stage/usr/local/lib/ioquake3-devel/missionpack/uix86_64.so install -m 0644 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/../../README.md /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel/README.md install -m 0644 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/../../id-readme.txt /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel/id-readme.txt install -m 0644 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/../../md4-readme.txt /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel/md4-readme.txt install -m 0644 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/../../opengl2-readme.md /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel/opengl2-readme.md install -m 0644 /wrkdirs/games/ioquake3-devel/ioquake3-devel-GIT2808/build/release-freebsd-x86_64/../../voip-readme.txt /wrkdirs/games/ioquake3-devel/stage/usr/local/share/doc/ioquake3-devel/voip-readme.txt ====> Compressing man pages (compress-man) =========================================================================== =================================================== ===> Building package for ioquake3-devel-g2808 file sizes/checksums [22]: . done packing files [22]: . done packing directories [4]: . done =========================================================================== => Cleaning up wrkdir ===> Cleaning for ioquake3-devel-g2808 build of games/ioquake3-devel ended at Sun Oct 9 00:17:42 PDT 2016 build time: 00:01:39